Samuel Stauffer cf08fb6ced infrared: add Kaseikyo IR protocol (#1965) 3 anni fa
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dolphin cdc04e9424 Dolphin: add L1_Mods_128x64 animation (#1973) 3 anni fa
icons d5f791b1fa [FL-2911] IR Universal Audio Remote (#1942) 3 anni fa
protobuf @ e5af96e08f c1a7770e9d Storage: tree timestamps (#1971) 3 anni fa
resources 85d341104f Update ac.ir (#1945) 3 anni fa
slideshow bc519747d9 Squashed commit of the following: 3 anni fa
unit_tests cf08fb6ced infrared: add Kaseikyo IR protocol (#1965) 3 anni fa
.gitignore 0adad32418 fbt fixes pt4 (#1899) 3 anni fa
ReadMe.md a7a9c38036 Amap and PVS Studio reports in CI/CD (#1526) 3 anni fa
SConscript 0adad32418 fbt fixes pt4 (#1899) 3 anni fa

ReadMe.md

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.