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- #include <applications.h>
- #include <lib/toolbox/value_index.h>
- #include "../desktop_settings_app.h"
- #include "desktop_settings_scene.h"
- #define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
- #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
- #define SCENE_EVENT_SELECT_PIN_SETUP 2
- #define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
- #define AUTO_LOCK_DELAY_COUNT 6
- const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
- "OFF",
- "30s",
- "60s",
- "2min",
- "5min",
- "10min",
- };
- const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
- {0, 30000, 60000, 120000, 300000, 600000};
- static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
- DesktopSettingsApp* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, index);
- }
- static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
- DesktopSettingsApp* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
- app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
- }
- void desktop_settings_scene_start_on_enter(void* context) {
- DesktopSettingsApp* app = context;
- VariableItemList* variable_item_list = app->variable_item_list;
- VariableItem* item;
- uint8_t value_index;
- variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
- variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
- variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
- item = variable_item_list_add(
- variable_item_list,
- "Auto Lock Time",
- AUTO_LOCK_DELAY_COUNT,
- desktop_settings_scene_start_auto_lock_delay_changed,
- app);
- variable_item_list_set_enter_callback(
- variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
- value_index = value_index_uint32(
- app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
- view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
- }
- bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
- DesktopSettingsApp* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
- scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
- scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
- consumed = true;
- break;
- case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
- scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
- scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
- consumed = true;
- break;
- case SCENE_EVENT_SELECT_PIN_SETUP:
- scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
- consumed = true;
- break;
- case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void desktop_settings_scene_start_on_exit(void* context) {
- DesktopSettingsApp* app = context;
- variable_item_list_reset(app->variable_item_list);
- DESKTOP_SETTINGS_SAVE(&app->settings);
- }
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