desktop.c 14 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/gui.h>
  4. #include <gui/view_stack.h>
  5. #include <notification/notification.h>
  6. #include <notification/notification_messages.h>
  7. #include <furi.h>
  8. #include <furi_hal.h>
  9. #include "animations/animation_manager.h"
  10. #include "desktop/scenes/desktop_scene.h"
  11. #include "desktop/scenes/desktop_scene_i.h"
  12. #include "desktop/views/desktop_view_locked.h"
  13. #include "desktop/views/desktop_view_pin_input.h"
  14. #include "desktop/views/desktop_view_pin_timeout.h"
  15. #include "desktop_i.h"
  16. #include "helpers/pin_lock.h"
  17. #include "helpers/slideshow_filename.h"
  18. static void desktop_auto_lock_arm(Desktop*);
  19. static void desktop_auto_lock_inhibit(Desktop*);
  20. static void desktop_start_auto_lock_timer(Desktop*);
  21. static void desktop_loader_callback(const void* message, void* context) {
  22. furi_assert(context);
  23. Desktop* desktop = context;
  24. const LoaderEvent* event = message;
  25. if(event->type == LoaderEventTypeApplicationStarted) {
  26. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
  27. } else if(event->type == LoaderEventTypeApplicationStopped) {
  28. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
  29. }
  30. }
  31. static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
  32. UNUSED(context);
  33. furi_assert(canvas);
  34. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  35. }
  36. static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
  37. UNUSED(context);
  38. furi_assert(canvas);
  39. canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
  40. }
  41. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  42. furi_assert(context);
  43. Desktop* desktop = (Desktop*)context;
  44. switch(event) {
  45. case DesktopGlobalBeforeAppStarted:
  46. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  47. desktop_auto_lock_inhibit(desktop);
  48. return true;
  49. case DesktopGlobalAfterAppFinished:
  50. animation_manager_load_and_continue_animation(desktop->animation_manager);
  51. // TODO: Implement a message mechanism for loading settings and (optionally)
  52. // locking and unlocking
  53. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  54. desktop_auto_lock_arm(desktop);
  55. return true;
  56. case DesktopGlobalAutoLock:
  57. if(!loader_is_locked(desktop->loader)) {
  58. desktop_lock(desktop);
  59. }
  60. return true;
  61. }
  62. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  63. }
  64. static bool desktop_back_event_callback(void* context) {
  65. furi_assert(context);
  66. Desktop* desktop = (Desktop*)context;
  67. return scene_manager_handle_back_event(desktop->scene_manager);
  68. }
  69. static void desktop_tick_event_callback(void* context) {
  70. furi_assert(context);
  71. Desktop* app = context;
  72. scene_manager_handle_tick_event(app->scene_manager);
  73. }
  74. static void desktop_input_event_callback(const void* value, void* context) {
  75. furi_assert(value);
  76. furi_assert(context);
  77. const InputEvent* event = value;
  78. Desktop* desktop = context;
  79. if(event->type == InputTypePress) {
  80. desktop_start_auto_lock_timer(desktop);
  81. }
  82. }
  83. static void desktop_auto_lock_timer_callback(void* context) {
  84. furi_assert(context);
  85. Desktop* desktop = context;
  86. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
  87. }
  88. static void desktop_start_auto_lock_timer(Desktop* desktop) {
  89. furi_timer_start(
  90. desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
  91. }
  92. static void desktop_stop_auto_lock_timer(Desktop* desktop) {
  93. furi_timer_stop(desktop->auto_lock_timer);
  94. }
  95. static void desktop_auto_lock_arm(Desktop* desktop) {
  96. if(desktop->settings.auto_lock_delay_ms) {
  97. desktop->input_events_subscription = furi_pubsub_subscribe(
  98. desktop->input_events_pubsub, desktop_input_event_callback, desktop);
  99. desktop_start_auto_lock_timer(desktop);
  100. }
  101. }
  102. static void desktop_auto_lock_inhibit(Desktop* desktop) {
  103. desktop_stop_auto_lock_timer(desktop);
  104. if(desktop->input_events_subscription) {
  105. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  106. desktop->input_events_subscription = NULL;
  107. }
  108. }
  109. void desktop_lock(Desktop* desktop) {
  110. desktop_auto_lock_inhibit(desktop);
  111. scene_manager_set_scene_state(
  112. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  113. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  114. notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
  115. }
  116. void desktop_unlock(Desktop* desktop) {
  117. view_port_enabled_set(desktop->lock_icon_viewport, false);
  118. Gui* gui = furi_record_open(RECORD_GUI);
  119. gui_set_lockdown(gui, false);
  120. furi_record_close(RECORD_GUI);
  121. desktop_view_locked_unlock(desktop->locked_view);
  122. scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
  123. desktop_auto_lock_arm(desktop);
  124. }
  125. void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
  126. view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
  127. desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
  128. desktop->settings.dummy_mode = enabled;
  129. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  130. }
  131. Desktop* desktop_alloc() {
  132. Desktop* desktop = malloc(sizeof(Desktop));
  133. desktop->animation_manager = animation_manager_alloc();
  134. desktop->gui = furi_record_open(RECORD_GUI);
  135. desktop->scene_thread = furi_thread_alloc();
  136. desktop->view_dispatcher = view_dispatcher_alloc();
  137. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  138. view_dispatcher_enable_queue(desktop->view_dispatcher);
  139. view_dispatcher_attach_to_gui(
  140. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  141. view_dispatcher_set_tick_event_callback(
  142. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  143. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  144. view_dispatcher_set_custom_event_callback(
  145. desktop->view_dispatcher, desktop_custom_event_callback);
  146. view_dispatcher_set_navigation_event_callback(
  147. desktop->view_dispatcher, desktop_back_event_callback);
  148. desktop->lock_menu = desktop_lock_menu_alloc();
  149. desktop->debug_view = desktop_debug_alloc();
  150. desktop->hw_mismatch_popup = popup_alloc();
  151. desktop->locked_view = desktop_view_locked_alloc();
  152. desktop->pin_input_view = desktop_view_pin_input_alloc();
  153. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  154. desktop->slideshow_view = desktop_view_slideshow_alloc();
  155. desktop->main_view_stack = view_stack_alloc();
  156. desktop->main_view = desktop_main_alloc();
  157. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  158. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  159. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  160. view_stack_add_view(
  161. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  162. /* locked view (as animation view) attends in 2 scenes: main & locked,
  163. * because it has to draw "Unlocked" label on main scene */
  164. desktop->locked_view_stack = view_stack_alloc();
  165. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  166. view_stack_add_view(
  167. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  168. view_dispatcher_add_view(
  169. desktop->view_dispatcher,
  170. DesktopViewIdMain,
  171. view_stack_get_view(desktop->main_view_stack));
  172. view_dispatcher_add_view(
  173. desktop->view_dispatcher,
  174. DesktopViewIdLocked,
  175. view_stack_get_view(desktop->locked_view_stack));
  176. view_dispatcher_add_view(
  177. desktop->view_dispatcher,
  178. DesktopViewIdLockMenu,
  179. desktop_lock_menu_get_view(desktop->lock_menu));
  180. view_dispatcher_add_view(
  181. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  182. view_dispatcher_add_view(
  183. desktop->view_dispatcher,
  184. DesktopViewIdHwMismatch,
  185. popup_get_view(desktop->hw_mismatch_popup));
  186. view_dispatcher_add_view(
  187. desktop->view_dispatcher,
  188. DesktopViewIdPinTimeout,
  189. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  190. view_dispatcher_add_view(
  191. desktop->view_dispatcher,
  192. DesktopViewIdPinInput,
  193. desktop_view_pin_input_get_view(desktop->pin_input_view));
  194. view_dispatcher_add_view(
  195. desktop->view_dispatcher,
  196. DesktopViewIdSlideshow,
  197. desktop_view_slideshow_get_view(desktop->slideshow_view));
  198. // Lock icon
  199. desktop->lock_icon_viewport = view_port_alloc();
  200. view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_8x8));
  201. view_port_draw_callback_set(
  202. desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
  203. view_port_enabled_set(desktop->lock_icon_viewport, false);
  204. gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
  205. // Dummy mode icon
  206. desktop->dummy_mode_icon_viewport = view_port_alloc();
  207. view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
  208. view_port_draw_callback_set(
  209. desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
  210. view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
  211. gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
  212. // Special case: autostart application is already running
  213. desktop->loader = furi_record_open(RECORD_LOADER);
  214. if(loader_is_locked(desktop->loader) &&
  215. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  216. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  217. }
  218. desktop->notification = furi_record_open(RECORD_NOTIFICATION);
  219. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  220. loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
  221. desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
  222. desktop->input_events_subscription = NULL;
  223. desktop->auto_lock_timer =
  224. furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
  225. return desktop;
  226. }
  227. void desktop_free(Desktop* desktop) {
  228. furi_assert(desktop);
  229. furi_pubsub_unsubscribe(
  230. loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
  231. if(desktop->input_events_subscription) {
  232. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  233. desktop->input_events_subscription = NULL;
  234. }
  235. desktop->loader = NULL;
  236. desktop->input_events_pubsub = NULL;
  237. furi_record_close(RECORD_LOADER);
  238. furi_record_close(RECORD_NOTIFICATION);
  239. furi_record_close(RECORD_INPUT_EVENTS);
  240. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  241. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  242. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  243. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  244. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  245. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  246. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  247. view_dispatcher_free(desktop->view_dispatcher);
  248. scene_manager_free(desktop->scene_manager);
  249. animation_manager_free(desktop->animation_manager);
  250. view_stack_free(desktop->main_view_stack);
  251. desktop_main_free(desktop->main_view);
  252. view_stack_free(desktop->locked_view_stack);
  253. desktop_view_locked_free(desktop->locked_view);
  254. desktop_lock_menu_free(desktop->lock_menu);
  255. desktop_view_locked_free(desktop->locked_view);
  256. desktop_debug_free(desktop->debug_view);
  257. popup_free(desktop->hw_mismatch_popup);
  258. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  259. furi_record_close(RECORD_GUI);
  260. desktop->gui = NULL;
  261. furi_thread_free(desktop->scene_thread);
  262. furi_record_close("menu");
  263. furi_timer_free(desktop->auto_lock_timer);
  264. free(desktop);
  265. }
  266. static bool desktop_check_file_flag(const char* flag_path) {
  267. Storage* storage = furi_record_open(RECORD_STORAGE);
  268. bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
  269. furi_record_close(RECORD_STORAGE);
  270. return exists;
  271. }
  272. int32_t desktop_srv(void* p) {
  273. UNUSED(p);
  274. Desktop* desktop = desktop_alloc();
  275. bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
  276. if(!loaded) {
  277. memset(&desktop->settings, 0, sizeof(desktop->settings));
  278. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  279. }
  280. view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
  281. desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
  282. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  283. desktop_pin_lock_init(&desktop->settings);
  284. if(!desktop_pin_lock_is_locked()) {
  285. if(!loader_is_locked(desktop->loader)) {
  286. desktop_auto_lock_arm(desktop);
  287. }
  288. } else {
  289. desktop_lock(desktop);
  290. }
  291. if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
  292. scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
  293. }
  294. if(!furi_hal_version_do_i_belong_here()) {
  295. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  296. }
  297. if(furi_hal_rtc_get_fault_data()) {
  298. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  299. }
  300. view_dispatcher_run(desktop->view_dispatcher);
  301. desktop_free(desktop);
  302. return 0;
  303. }