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- #include <storage/storage.h>
- #include <assets_icons.h>
- #include <gui/gui.h>
- #include <gui/view_stack.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <furi.h>
- #include <furi_hal.h>
- #include "animations/animation_manager.h"
- #include "desktop/scenes/desktop_scene.h"
- #include "desktop/scenes/desktop_scene_i.h"
- #include "desktop/views/desktop_view_locked.h"
- #include "desktop/views/desktop_view_pin_input.h"
- #include "desktop/views/desktop_view_pin_timeout.h"
- #include "desktop_i.h"
- #include "helpers/pin_lock.h"
- #include "helpers/slideshow_filename.h"
- static void desktop_auto_lock_arm(Desktop*);
- static void desktop_auto_lock_inhibit(Desktop*);
- static void desktop_start_auto_lock_timer(Desktop*);
- static void desktop_loader_callback(const void* message, void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- const LoaderEvent* event = message;
- if(event->type == LoaderEventTypeApplicationStarted) {
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
- } else if(event->type == LoaderEventTypeApplicationStopped) {
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
- }
- }
- static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
- UNUSED(context);
- furi_assert(canvas);
- canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
- }
- static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
- UNUSED(context);
- furi_assert(canvas);
- canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
- }
- static bool desktop_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- Desktop* desktop = (Desktop*)context;
- switch(event) {
- case DesktopGlobalBeforeAppStarted:
- animation_manager_unload_and_stall_animation(desktop->animation_manager);
- desktop_auto_lock_inhibit(desktop);
- return true;
- case DesktopGlobalAfterAppFinished:
- animation_manager_load_and_continue_animation(desktop->animation_manager);
- // TODO: Implement a message mechanism for loading settings and (optionally)
- // locking and unlocking
- DESKTOP_SETTINGS_LOAD(&desktop->settings);
- desktop_auto_lock_arm(desktop);
- return true;
- case DesktopGlobalAutoLock:
- if(!loader_is_locked(desktop->loader)) {
- desktop_lock(desktop);
- }
- return true;
- }
- return scene_manager_handle_custom_event(desktop->scene_manager, event);
- }
- static bool desktop_back_event_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = (Desktop*)context;
- return scene_manager_handle_back_event(desktop->scene_manager);
- }
- static void desktop_tick_event_callback(void* context) {
- furi_assert(context);
- Desktop* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- static void desktop_input_event_callback(const void* value, void* context) {
- furi_assert(value);
- furi_assert(context);
- const InputEvent* event = value;
- Desktop* desktop = context;
- if(event->type == InputTypePress) {
- desktop_start_auto_lock_timer(desktop);
- }
- }
- static void desktop_auto_lock_timer_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
- }
- static void desktop_start_auto_lock_timer(Desktop* desktop) {
- furi_timer_start(
- desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
- }
- static void desktop_stop_auto_lock_timer(Desktop* desktop) {
- furi_timer_stop(desktop->auto_lock_timer);
- }
- static void desktop_auto_lock_arm(Desktop* desktop) {
- if(desktop->settings.auto_lock_delay_ms) {
- desktop->input_events_subscription = furi_pubsub_subscribe(
- desktop->input_events_pubsub, desktop_input_event_callback, desktop);
- desktop_start_auto_lock_timer(desktop);
- }
- }
- static void desktop_auto_lock_inhibit(Desktop* desktop) {
- desktop_stop_auto_lock_timer(desktop);
- if(desktop->input_events_subscription) {
- furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
- desktop->input_events_subscription = NULL;
- }
- }
- void desktop_lock(Desktop* desktop) {
- desktop_auto_lock_inhibit(desktop);
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
- notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
- }
- void desktop_unlock(Desktop* desktop) {
- view_port_enabled_set(desktop->lock_icon_viewport, false);
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_set_lockdown(gui, false);
- furi_record_close(RECORD_GUI);
- desktop_view_locked_unlock(desktop->locked_view);
- scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
- desktop_auto_lock_arm(desktop);
- }
- void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
- view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
- desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
- desktop->settings.dummy_mode = enabled;
- DESKTOP_SETTINGS_SAVE(&desktop->settings);
- }
- Desktop* desktop_alloc() {
- Desktop* desktop = malloc(sizeof(Desktop));
- desktop->animation_manager = animation_manager_alloc();
- desktop->gui = furi_record_open(RECORD_GUI);
- desktop->scene_thread = furi_thread_alloc();
- desktop->view_dispatcher = view_dispatcher_alloc();
- desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
- view_dispatcher_enable_queue(desktop->view_dispatcher);
- view_dispatcher_attach_to_gui(
- desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
- view_dispatcher_set_tick_event_callback(
- desktop->view_dispatcher, desktop_tick_event_callback, 500);
- view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
- view_dispatcher_set_custom_event_callback(
- desktop->view_dispatcher, desktop_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- desktop->view_dispatcher, desktop_back_event_callback);
- desktop->lock_menu = desktop_lock_menu_alloc();
- desktop->debug_view = desktop_debug_alloc();
- desktop->hw_mismatch_popup = popup_alloc();
- desktop->locked_view = desktop_view_locked_alloc();
- desktop->pin_input_view = desktop_view_pin_input_alloc();
- desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
- desktop->slideshow_view = desktop_view_slideshow_alloc();
- desktop->main_view_stack = view_stack_alloc();
- desktop->main_view = desktop_main_alloc();
- View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
- view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
- view_stack_add_view(desktop->main_view_stack, dolphin_view);
- view_stack_add_view(
- desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
- /* locked view (as animation view) attends in 2 scenes: main & locked,
- * because it has to draw "Unlocked" label on main scene */
- desktop->locked_view_stack = view_stack_alloc();
- view_stack_add_view(desktop->locked_view_stack, dolphin_view);
- view_stack_add_view(
- desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdMain,
- view_stack_get_view(desktop->main_view_stack));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdLocked,
- view_stack_get_view(desktop->locked_view_stack));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdLockMenu,
- desktop_lock_menu_get_view(desktop->lock_menu));
- view_dispatcher_add_view(
- desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdHwMismatch,
- popup_get_view(desktop->hw_mismatch_popup));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdPinTimeout,
- desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdPinInput,
- desktop_view_pin_input_get_view(desktop->pin_input_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewIdSlideshow,
- desktop_view_slideshow_get_view(desktop->slideshow_view));
- // Lock icon
- desktop->lock_icon_viewport = view_port_alloc();
- view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_8x8));
- view_port_draw_callback_set(
- desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
- view_port_enabled_set(desktop->lock_icon_viewport, false);
- gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
- // Dummy mode icon
- desktop->dummy_mode_icon_viewport = view_port_alloc();
- view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
- view_port_draw_callback_set(
- desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
- view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
- gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
- // Special case: autostart application is already running
- desktop->loader = furi_record_open(RECORD_LOADER);
- if(loader_is_locked(desktop->loader) &&
- animation_manager_is_animation_loaded(desktop->animation_manager)) {
- animation_manager_unload_and_stall_animation(desktop->animation_manager);
- }
- desktop->notification = furi_record_open(RECORD_NOTIFICATION);
- desktop->app_start_stop_subscription = furi_pubsub_subscribe(
- loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
- desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
- desktop->input_events_subscription = NULL;
- desktop->auto_lock_timer =
- furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
- return desktop;
- }
- void desktop_free(Desktop* desktop) {
- furi_assert(desktop);
- furi_pubsub_unsubscribe(
- loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
- if(desktop->input_events_subscription) {
- furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
- desktop->input_events_subscription = NULL;
- }
- desktop->loader = NULL;
- desktop->input_events_pubsub = NULL;
- furi_record_close(RECORD_LOADER);
- furi_record_close(RECORD_NOTIFICATION);
- furi_record_close(RECORD_INPUT_EVENTS);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
- view_dispatcher_free(desktop->view_dispatcher);
- scene_manager_free(desktop->scene_manager);
- animation_manager_free(desktop->animation_manager);
- view_stack_free(desktop->main_view_stack);
- desktop_main_free(desktop->main_view);
- view_stack_free(desktop->locked_view_stack);
- desktop_view_locked_free(desktop->locked_view);
- desktop_lock_menu_free(desktop->lock_menu);
- desktop_view_locked_free(desktop->locked_view);
- desktop_debug_free(desktop->debug_view);
- popup_free(desktop->hw_mismatch_popup);
- desktop_view_pin_timeout_free(desktop->pin_timeout_view);
- furi_record_close(RECORD_GUI);
- desktop->gui = NULL;
- furi_thread_free(desktop->scene_thread);
- furi_record_close("menu");
- furi_timer_free(desktop->auto_lock_timer);
- free(desktop);
- }
- static bool desktop_check_file_flag(const char* flag_path) {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
- furi_record_close(RECORD_STORAGE);
- return exists;
- }
- int32_t desktop_srv(void* p) {
- UNUSED(p);
- Desktop* desktop = desktop_alloc();
- bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
- if(!loaded) {
- memset(&desktop->settings, 0, sizeof(desktop->settings));
- DESKTOP_SETTINGS_SAVE(&desktop->settings);
- }
- view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
- desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
- desktop_pin_lock_init(&desktop->settings);
- if(!desktop_pin_lock_is_locked()) {
- if(!loader_is_locked(desktop->loader)) {
- desktop_auto_lock_arm(desktop);
- }
- } else {
- desktop_lock(desktop);
- }
- if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
- }
- if(!furi_hal_version_do_i_belong_here()) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
- }
- if(furi_hal_rtc_get_fault_data()) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
- }
- view_dispatcher_run(desktop->view_dispatcher);
- desktop_free(desktop);
- return 0;
- }
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