nfc_magic_scene_write.c 3.2 KB

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  1. #include "../nfc_magic_i.h"
  2. enum {
  3. NfcMagicSceneWriteStateCardSearch,
  4. NfcMagicSceneWriteStateCardFound,
  5. };
  6. bool nfc_magic_write_worker_callback(NfcMagicWorkerEvent event, void* context) {
  7. furi_assert(context);
  8. NfcMagic* nfc_magic = context;
  9. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, event);
  10. return true;
  11. }
  12. static void nfc_magic_scene_write_setup_view(NfcMagic* nfc_magic) {
  13. Popup* popup = nfc_magic->popup;
  14. popup_reset(popup);
  15. uint32_t state = scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneWrite);
  16. if(state == NfcMagicSceneWriteStateCardSearch) {
  17. popup_set_text(
  18. nfc_magic->popup, "Apply card to\nthe back", 128, 32, AlignRight, AlignCenter);
  19. popup_set_icon(nfc_magic->popup, 0, 8, &I_NFC_manual_60x50);
  20. } else {
  21. popup_set_icon(popup, 12, 23, &I_Loading_24);
  22. popup_set_header(popup, "Writing\nDon't move...", 52, 32, AlignLeft, AlignCenter);
  23. }
  24. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
  25. }
  26. void nfc_magic_scene_write_on_enter(void* context) {
  27. NfcMagic* nfc_magic = context;
  28. scene_manager_set_scene_state(
  29. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  30. nfc_magic_scene_write_setup_view(nfc_magic);
  31. // Setup and start worker
  32. nfc_magic_worker_start(
  33. nfc_magic->worker,
  34. NfcMagicWorkerStateWrite,
  35. &nfc_magic->nfc_dev->dev_data,
  36. nfc_magic_write_worker_callback,
  37. nfc_magic);
  38. nfc_magic_blink_start(nfc_magic);
  39. }
  40. bool nfc_magic_scene_write_on_event(void* context, SceneManagerEvent event) {
  41. NfcMagic* nfc_magic = context;
  42. bool consumed = false;
  43. if(event.type == SceneManagerEventTypeCustom) {
  44. if(event.event == NfcMagicWorkerEventSuccess) {
  45. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneSuccess);
  46. consumed = true;
  47. } else if(event.event == NfcMagicWorkerEventFail) {
  48. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWriteFail);
  49. consumed = true;
  50. } else if(event.event == NfcMagicWorkerEventWrongCard) {
  51. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneNotMagic);
  52. consumed = true;
  53. } else if(event.event == NfcMagicWorkerEventCardDetected) {
  54. scene_manager_set_scene_state(
  55. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardFound);
  56. nfc_magic_scene_write_setup_view(nfc_magic);
  57. consumed = true;
  58. } else if(event.event == NfcMagicWorkerEventNoCardDetected) {
  59. scene_manager_set_scene_state(
  60. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  61. nfc_magic_scene_write_setup_view(nfc_magic);
  62. consumed = true;
  63. }
  64. }
  65. return consumed;
  66. }
  67. void nfc_magic_scene_write_on_exit(void* context) {
  68. NfcMagic* nfc_magic = context;
  69. nfc_magic_worker_stop(nfc_magic->worker);
  70. scene_manager_set_scene_state(
  71. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  72. // Clear view
  73. popup_reset(nfc_magic->popup);
  74. nfc_magic_blink_stop(nfc_magic);
  75. }