nfc_magic.c 5.2 KB

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  1. #include "nfc_magic_i.h"
  2. bool nfc_magic_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. NfcMagic* nfc_magic = context;
  5. return scene_manager_handle_custom_event(nfc_magic->scene_manager, event);
  6. }
  7. bool nfc_magic_back_event_callback(void* context) {
  8. furi_assert(context);
  9. NfcMagic* nfc_magic = context;
  10. return scene_manager_handle_back_event(nfc_magic->scene_manager);
  11. }
  12. void nfc_magic_tick_event_callback(void* context) {
  13. furi_assert(context);
  14. NfcMagic* nfc_magic = context;
  15. scene_manager_handle_tick_event(nfc_magic->scene_manager);
  16. }
  17. void nfc_magic_show_loading_popup(void* context, bool show) {
  18. NfcMagic* nfc_magic = context;
  19. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  20. if(show) {
  21. // Raise timer priority so that animations can play
  22. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  23. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewLoading);
  24. } else {
  25. // Restore default timer priority
  26. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  27. }
  28. }
  29. NfcMagic* nfc_magic_alloc() {
  30. NfcMagic* nfc_magic = malloc(sizeof(NfcMagic));
  31. nfc_magic->worker = nfc_magic_worker_alloc();
  32. nfc_magic->view_dispatcher = view_dispatcher_alloc();
  33. nfc_magic->scene_manager = scene_manager_alloc(&nfc_magic_scene_handlers, nfc_magic);
  34. view_dispatcher_enable_queue(nfc_magic->view_dispatcher);
  35. view_dispatcher_set_event_callback_context(nfc_magic->view_dispatcher, nfc_magic);
  36. view_dispatcher_set_custom_event_callback(
  37. nfc_magic->view_dispatcher, nfc_magic_custom_event_callback);
  38. view_dispatcher_set_navigation_event_callback(
  39. nfc_magic->view_dispatcher, nfc_magic_back_event_callback);
  40. view_dispatcher_set_tick_event_callback(
  41. nfc_magic->view_dispatcher, nfc_magic_tick_event_callback, 100);
  42. // Nfc device
  43. nfc_magic->nfc_dev = nfc_device_alloc();
  44. // Open GUI record
  45. nfc_magic->gui = furi_record_open(RECORD_GUI);
  46. view_dispatcher_attach_to_gui(
  47. nfc_magic->view_dispatcher, nfc_magic->gui, ViewDispatcherTypeFullscreen);
  48. // Open Notification record
  49. nfc_magic->notifications = furi_record_open(RECORD_NOTIFICATION);
  50. // Submenu
  51. nfc_magic->submenu = submenu_alloc();
  52. view_dispatcher_add_view(
  53. nfc_magic->view_dispatcher, NfcMagicViewMenu, submenu_get_view(nfc_magic->submenu));
  54. // Popup
  55. nfc_magic->popup = popup_alloc();
  56. view_dispatcher_add_view(
  57. nfc_magic->view_dispatcher, NfcMagicViewPopup, popup_get_view(nfc_magic->popup));
  58. // Loading
  59. nfc_magic->loading = loading_alloc();
  60. view_dispatcher_add_view(
  61. nfc_magic->view_dispatcher, NfcMagicViewLoading, loading_get_view(nfc_magic->loading));
  62. // Text Input
  63. nfc_magic->text_input = text_input_alloc();
  64. view_dispatcher_add_view(
  65. nfc_magic->view_dispatcher,
  66. NfcMagicViewTextInput,
  67. text_input_get_view(nfc_magic->text_input));
  68. // Custom Widget
  69. nfc_magic->widget = widget_alloc();
  70. view_dispatcher_add_view(
  71. nfc_magic->view_dispatcher, NfcMagicViewWidget, widget_get_view(nfc_magic->widget));
  72. return nfc_magic;
  73. }
  74. void nfc_magic_free(NfcMagic* nfc_magic) {
  75. furi_assert(nfc_magic);
  76. // Nfc device
  77. nfc_device_free(nfc_magic->nfc_dev);
  78. // Submenu
  79. view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
  80. submenu_free(nfc_magic->submenu);
  81. // Popup
  82. view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
  83. popup_free(nfc_magic->popup);
  84. // Loading
  85. view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewLoading);
  86. loading_free(nfc_magic->loading);
  87. // TextInput
  88. view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewTextInput);
  89. text_input_free(nfc_magic->text_input);
  90. // Custom Widget
  91. view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewWidget);
  92. widget_free(nfc_magic->widget);
  93. // Worker
  94. nfc_magic_worker_stop(nfc_magic->worker);
  95. nfc_magic_worker_free(nfc_magic->worker);
  96. // View Dispatcher
  97. view_dispatcher_free(nfc_magic->view_dispatcher);
  98. // Scene Manager
  99. scene_manager_free(nfc_magic->scene_manager);
  100. // GUI
  101. furi_record_close(RECORD_GUI);
  102. nfc_magic->gui = NULL;
  103. // Notifications
  104. furi_record_close(RECORD_NOTIFICATION);
  105. nfc_magic->notifications = NULL;
  106. free(nfc_magic);
  107. }
  108. static const NotificationSequence nfc_magic_sequence_blink_start_blue = {
  109. &message_blink_start_10,
  110. &message_blink_set_color_blue,
  111. &message_do_not_reset,
  112. NULL,
  113. };
  114. static const NotificationSequence nfc_magic_sequence_blink_stop = {
  115. &message_blink_stop,
  116. NULL,
  117. };
  118. void nfc_magic_blink_start(NfcMagic* nfc_magic) {
  119. notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_start_blue);
  120. }
  121. void nfc_magic_blink_stop(NfcMagic* nfc_magic) {
  122. notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_stop);
  123. }
  124. int32_t nfc_magic_app(void* p) {
  125. UNUSED(p);
  126. NfcMagic* nfc_magic = nfc_magic_alloc();
  127. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneStart);
  128. view_dispatcher_run(nfc_magic->view_dispatcher);
  129. nfc_magic_free(nfc_magic);
  130. return 0;
  131. }