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- #include "buffer.h"
- #include "helpers.h"
- #include <memory.h>
- #include <furi.h>
- static RenderSettings default_render = DEFAULT_RENDER;
- uint16_t pixel(uint8_t x, uint8_t y, uint8_t w) {
- return (y * w + x) / 8;
- }
- unsigned long buffer_size(uint8_t width, uint8_t height) {
- return sizeof(uint8_t) * (int)ceil(width / 8.0) * ceil(height);
- }
- uint8_t* malloc_buffer(uint8_t width, uint8_t height) {
- return (uint8_t*)malloc(buffer_size(width, height));
- }
- Buffer* buffer_create(uint8_t width, uint8_t height, bool double_buffered) {
- Buffer* b = (Buffer*)malloc(sizeof(Buffer));
- b->double_buffered = double_buffered;
- b->width = width;
- b->height = height;
- b->data = malloc_buffer(width, height);
- if(double_buffered)
- b->back_buffer = malloc_buffer(width, height);
- else
- b->back_buffer = NULL;
- return b;
- }
- void buffer_release(Buffer* buffer) {
- free(buffer->data);
- if(buffer->double_buffered) free(buffer->back_buffer);
- free(buffer);
- }
- bool buffer_test_coordinate(Buffer* const buffer, int x, int y) {
- return (x >= 0 && x < buffer->width && y >= 0 && y < buffer->height);
- }
- bool buffer_get_pixel(Buffer* const buffer, int x, int y) {
- return buffer->data[pixel(x, y, buffer->width)] & (1 << (x & 7));
- }
- void buffer_set_pixel(Buffer* buffer, int16_t x, int16_t y, enum PixelColor draw_mode) {
- uint8_t bit = 1 << (x & 7);
- uint8_t* p = &(buffer->data[pixel(x, y, buffer->width)]);
- switch(draw_mode) {
- case Black:
- *p |= bit;
- break;
- case White:
- *p &= ~bit;
- break;
- case Flip:
- *p ^= bit;
- break;
- }
- }
- Buffer* buffer_copy(Buffer* buffer) {
- Buffer* new_buffer = (Buffer*)malloc(sizeof(Buffer));
- new_buffer->double_buffered = buffer->double_buffered;
- new_buffer->width = buffer->width;
- new_buffer->height = buffer->height;
- new_buffer->data = malloc_buffer(buffer->width, buffer->height);
- memcpy(new_buffer->data, buffer->data, buffer_size(buffer->width, buffer->height));
- if(buffer->double_buffered) {
- new_buffer->back_buffer = malloc_buffer(buffer->width, buffer->height);
- memcpy(
- new_buffer->back_buffer,
- buffer->back_buffer,
- buffer_size(buffer->width, buffer->height));
- } else {
- new_buffer->back_buffer = NULL;
- }
- return new_buffer;
- }
- void buffer_swap_back(Buffer* buffer) {
- check_pointer(buffer);
- check_pointer(buffer->data);
- if(buffer->double_buffered) {
- check_pointer(buffer->back_buffer);
- uint8_t* temp = buffer->data;
- buffer->data = buffer->back_buffer;
- buffer->back_buffer = temp;
- }
- }
- void buffer_clear(Buffer* buffer) {
- check_pointer(buffer);
- check_pointer(buffer->data);
- buffer->data = (uint8_t*)memset(buffer->data, 0, buffer_size(buffer->width, buffer->height));
- }
- void buffer_swap_with(Buffer* buffer_a, Buffer* buffer_b) {
- check_pointer(buffer_a);
- check_pointer(buffer_b);
- uint8_t* temp = buffer_a->data;
- buffer_a->data = buffer_b->data;
- buffer_b->data = temp;
- }
- void buffer_draw_internal(
- Buffer* target,
- Buffer* const sprite,
- bool is_black,
- enum PixelColor color,
- Vector* const position,
- uint8_t x_cap,
- uint8_t y_cap,
- float rotation,
- Vector anchor) {
- Vector center = {
- .x = anchor.x * sprite->width,
- .y = anchor.y * sprite->height,
- };
- Vector transform;
- int max_w = fmin(sprite->width, x_cap);
- int max_h = fmin(sprite->height, y_cap);
- bool isOn;
- int16_t finalX, finalY;
- for(int y = 0; y < max_h; y++) {
- for(int x = 0; x < max_w; x++) {
- Vector curr = {x, y};
- vector_sub(&curr, ¢er, &transform);
- vector_rotate(&transform, rotation, &transform);
- vector_add(&transform, position, &transform);
- finalX = (int16_t)roundf(transform.x);
- finalY = (int16_t)roundf(transform.y);
- if(buffer_test_coordinate(target, finalX, finalY)) {
- isOn = buffer_get_pixel(sprite, x, y) == is_black;
- if(isOn) buffer_set_pixel(target, finalX, finalY, color);
- }
- }
- }
- }
- void buffer_draw_all(Buffer* target, Buffer* const sprite, Vector* position, float rotation) {
- check_pointer(target);
- check_pointer(sprite);
- check_pointer(position);
- buffer_draw(
- target, sprite, position, sprite->width, sprite->height, rotation, &default_render);
- }
- void buffer_draw(
- Buffer* target,
- Buffer* const sprite,
- Vector* position,
- uint8_t x_cap,
- uint8_t y_cap,
- float rotation,
- RenderSettings* settings) {
- check_pointer(target);
- check_pointer(sprite);
- check_pointer(position);
- switch(settings->drawMode) {
- default:
- case BlackOnly:
- buffer_draw_internal(
- target, sprite, true, Black, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- case WhiteOnly:
- buffer_draw_internal(
- target, sprite, false, White, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- case WhiteAsBlack:
- buffer_draw_internal(
- target, sprite, false, Black, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- case BlackAsWhite:
- buffer_draw_internal(
- target, sprite, true, White, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- case WhiteAsInverted:
- buffer_draw_internal(
- target, sprite, false, Flip, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- case BlackAsInverted:
- buffer_draw_internal(
- target, sprite, true, Flip, position, x_cap, y_cap, rotation, settings->anchor);
- break;
- }
- }
- void buffer_render(Buffer* buffer, Canvas* const canvas) {
- check_pointer(buffer);
- canvas_draw_xbm(canvas, 0, 0, buffer->width, buffer->height, buffer->data);
- }
- void buffer_draw_line(Buffer* buffer, int x0, int y0, int x1, int y1, enum PixelColor draw_mode) {
- check_pointer(buffer);
- int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
- int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
- int err = (dx > dy ? dx : -dy) / 2;
- while(true) {
- if(buffer_test_coordinate(buffer, x0, y0)) {
- buffer_set_pixel(buffer, x0, y0, draw_mode);
- }
- if(x0 == x1 && y0 == y1) break;
- int e2 = err;
- if(e2 > -dx) {
- err -= dy;
- x0 += sx;
- }
- if(e2 < dy) {
- err += dx;
- y0 += sy;
- }
- }
- }
- void buffer_draw_rbox(
- Buffer* buffer,
- int16_t x0,
- int16_t y0,
- int16_t x1,
- int16_t y1,
- enum PixelColor draw_mode) {
- for(int16_t x = x0; x < x1; x++) {
- for(int16_t y = y0; y < y1; y++) {
- if(((x == x0 || x == x1 - 1) && (y == y0 || y == y1 - 1)) ||
- !buffer_test_coordinate(buffer, x, y))
- continue;
- buffer_set_pixel(buffer, x, y, draw_mode);
- }
- }
- }
- void buffer_draw_rbox_frame(
- Buffer* buffer,
- int16_t x0,
- int16_t y0,
- int16_t x1,
- int16_t y1,
- enum PixelColor draw_mode) {
- buffer_draw_line(buffer, x0 + 1, y0, x1 - 1, y0, draw_mode);
- buffer_draw_line(buffer, x0 + 1, y1, x1 - 1, y1, draw_mode);
- buffer_draw_line(buffer, x0, y0 + 1, x0, y1 - 1, draw_mode);
- buffer_draw_line(buffer, x1, y0 + 1, x1, y1 - 1, draw_mode);
- }
- void buffer_draw_box(
- Buffer* buffer,
- int16_t x0,
- int16_t y0,
- int16_t x1,
- int16_t y1,
- enum PixelColor draw_mode) {
- for(int16_t x = x0 + 1; x < x1 - 1; x++) {
- for(int16_t y = y0 + 1; y < y1 - 1; y++) {
- if(!buffer_test_coordinate(buffer, x, y)) continue;
- buffer_set_pixel(buffer, x, y, draw_mode);
- }
- }
- }
- void buffer_set_pixel_with_check(Buffer* buffer, int16_t x, int16_t y, enum PixelColor draw_mode) {
- if(buffer_test_coordinate(buffer, x, y)) buffer_set_pixel(buffer, x, y, draw_mode);
- }
- void buffer_draw_circle(Buffer* buffer, int x, int y, int r, enum PixelColor color) {
- int16_t a = r;
- int16_t b = 0;
- int16_t decision = 1 - a;
- while(b <= a) {
- buffer_set_pixel_with_check(buffer, a + x, b + y, color);
- buffer_set_pixel_with_check(buffer, b + x, a + y, color);
- buffer_set_pixel_with_check(buffer, -a + x, b + y, color);
- buffer_set_pixel_with_check(buffer, -b + x, a + y, color);
- buffer_set_pixel_with_check(buffer, -a + x, -b + y, color);
- buffer_set_pixel_with_check(buffer, -b + x, -a + y, color);
- buffer_set_pixel_with_check(buffer, a + x, -b + y, color);
- buffer_set_pixel_with_check(buffer, b + x, -a + y, color);
- b++;
- if(decision <= 0) {
- decision += 2 * b + 1;
- } else {
- a--;
- decision += 2 * (b - a) + 1;
- }
- }
- }
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