uhf_scene_start.c 2.1 KB

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  1. #include "../uhf_app_i.h"
  2. enum SubmenuIndex { SubmenuIndexRead, SubmenuIndexSaved, SubmenuIndexSettings };
  3. void uhf_scene_start_submenu_callback(void* ctx, uint32_t index) {
  4. UHFApp* uhf_app = ctx;
  5. view_dispatcher_send_custom_event(uhf_app->view_dispatcher, index);
  6. }
  7. void uhf_scene_start_on_enter(void* ctx) {
  8. UHFApp* uhf_app = ctx;
  9. Submenu* submenu = uhf_app->submenu;
  10. submenu_add_item(
  11. submenu, "Read Tag", SubmenuIndexRead, uhf_scene_start_submenu_callback, uhf_app);
  12. submenu_add_item(
  13. submenu, "Saved", SubmenuIndexSaved, uhf_scene_start_submenu_callback, uhf_app);
  14. submenu_add_item(
  15. submenu, "Settings", SubmenuIndexSettings, uhf_scene_start_submenu_callback, uhf_app);
  16. submenu_set_selected_item(
  17. submenu, scene_manager_get_scene_state(uhf_app->scene_manager, UHFSceneStart));
  18. view_dispatcher_switch_to_view(uhf_app->view_dispatcher, UHFViewMenu);
  19. }
  20. bool uhf_scene_start_on_event(void* ctx, SceneManagerEvent event) {
  21. UHFApp* uhf_app = ctx;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. if(event.event == SubmenuIndexRead) {
  25. scene_manager_set_scene_state(uhf_app->scene_manager, UHFSceneStart, SubmenuIndexRead);
  26. scene_manager_next_scene(uhf_app->scene_manager, UHFSceneReadTag);
  27. consumed = true;
  28. } else if(event.event == SubmenuIndexSaved) {
  29. // Explicitly save state so that the correct item is
  30. // reselected if the user cancels loading a file.
  31. scene_manager_set_scene_state(
  32. uhf_app->scene_manager, UHFSceneStart, SubmenuIndexSaved);
  33. scene_manager_next_scene(uhf_app->scene_manager, UHFSceneFileSelect);
  34. consumed = true;
  35. } else if(event.event == SubmenuIndexSettings) {
  36. scene_manager_set_scene_state(
  37. uhf_app->scene_manager, UHFSceneStart, SubmenuIndexSettings);
  38. scene_manager_next_scene(uhf_app->scene_manager, UHFSceneSettings);
  39. consumed = true;
  40. }
  41. }
  42. return consumed;
  43. }
  44. void uhf_scene_start_on_exit(void* ctx) {
  45. UHFApp* uhf_app = ctx;
  46. submenu_reset(uhf_app->submenu);
  47. }