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- #include "../uhf_app_i.h"
- #include <lib/toolbox/name_generator.h>
- #include <gui/modules/validators.h>
- #include <toolbox/path.h>
- void uhf_scene_save_name_text_input_callback(void* context) {
- UHFApp* uhf_app = context;
- view_dispatcher_send_custom_event(uhf_app->view_dispatcher, UHFCustomEventTextInputDone);
- }
- void uhf_scene_save_name_on_enter(void* context) {
- UHFApp* uhf_app = context;
- // Setup view
- TextInput* text_input = uhf_app->text_input;
- name_generator_make_auto(uhf_app->text_store, sizeof(uhf_app->text_store), "UHF");
- text_input_set_header_text(text_input, "Name the tag");
- text_input_set_result_callback(
- text_input,
- uhf_scene_save_name_text_input_callback,
- uhf_app,
- uhf_app->text_store,
- UHF_DEV_NAME_MAX_LEN,
- true);
- FuriString* folder_path;
- folder_path = furi_string_alloc_set(STORAGE_APP_DATA_PATH_PREFIX);
- if(furi_string_end_with(uhf_app->uhf_device->load_path, UHF_APP_EXTENSION)) {
- path_extract_dirname(furi_string_get_cstr(uhf_app->uhf_device->load_path), folder_path);
- }
- ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
- furi_string_get_cstr(folder_path), UHF_APP_EXTENSION, uhf_app->uhf_device->dev_name);
- text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
- view_dispatcher_switch_to_view(uhf_app->view_dispatcher, UHFViewTextInput);
- furi_string_free(folder_path);
- }
- bool uhf_scene_save_name_on_event(void* context, SceneManagerEvent event) {
- UHFApp* uhf_app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == UHFCustomEventTextInputDone) {
- strlcpy(
- uhf_app->uhf_device->dev_name,
- uhf_app->text_store,
- strlen(uhf_app->text_store) + 1);
- if(uhf_device_save(uhf_app->uhf_device, uhf_app->text_store)) {
- scene_manager_next_scene(uhf_app->scene_manager, UHFSceneSaveSuccess);
- consumed = true;
- } else {
- consumed = scene_manager_search_and_switch_to_previous_scene(
- uhf_app->scene_manager, UHFSceneStart);
- }
- }
- }
- return consumed;
- }
- void uhf_scene_save_name_on_exit(void* context) {
- UHFApp* uhf_app = context;
- // Clear view
- void* validator_context = text_input_get_validator_callback_context(uhf_app->text_input);
- text_input_set_validator(uhf_app->text_input, NULL, NULL);
- validator_is_file_free(validator_context);
- text_input_reset(uhf_app->text_input);
- }
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