seader_scene_sam_present.c 4.3 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexReadMfc,
  6. SubmenuIndexSaved,
  7. SubmenuIndexSamInfo,
  8. SubmenuIndexFwVersion,
  9. };
  10. static uint8_t fwChecks = 3;
  11. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  12. Seader* seader = context;
  13. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  14. }
  15. void seader_scene_sam_present_on_update(void* context) {
  16. Seader* seader = context;
  17. SeaderWorker* seader_worker = seader->worker;
  18. Submenu* submenu = seader->submenu;
  19. submenu_reset(submenu);
  20. submenu_add_item(
  21. submenu,
  22. "Read Picopass",
  23. SubmenuIndexReadPicopass,
  24. seader_scene_sam_present_submenu_callback,
  25. seader);
  26. submenu_add_item(
  27. submenu,
  28. "Read 14443A",
  29. SubmenuIndexRead14a,
  30. seader_scene_sam_present_submenu_callback,
  31. seader);
  32. submenu_add_item(
  33. submenu,
  34. "Read MFC",
  35. SubmenuIndexReadMfc,
  36. seader_scene_sam_present_submenu_callback,
  37. seader);
  38. submenu_add_item(
  39. submenu, "Saved", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  40. if(seader_worker->sam_version[0] != 0 && seader_worker->sam_version[1] != 0) {
  41. FuriString* fw_str = furi_string_alloc();
  42. furi_string_cat_printf(
  43. fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]);
  44. submenu_add_item(
  45. submenu,
  46. furi_string_get_cstr(fw_str),
  47. SubmenuIndexFwVersion,
  48. seader_scene_sam_present_submenu_callback,
  49. seader);
  50. furi_string_free(fw_str);
  51. fwChecks = 0;
  52. }
  53. submenu_set_selected_item(
  54. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  55. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  56. }
  57. void seader_scene_sam_present_on_enter(void* context) {
  58. seader_scene_sam_present_on_update(context);
  59. }
  60. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  61. Seader* seader = context;
  62. bool consumed = false;
  63. if(event.type == SceneManagerEventTypeCustom) {
  64. if(event.event == SubmenuIndexReadPicopass) {
  65. scene_manager_set_scene_state(
  66. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  67. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  68. consumed = true;
  69. } else if(event.event == SubmenuIndexRead14a) {
  70. scene_manager_set_scene_state(
  71. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  72. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  73. consumed = true;
  74. } else if(event.event == SubmenuIndexReadMfc) {
  75. scene_manager_set_scene_state(
  76. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadMfc);
  77. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadMfc);
  78. consumed = true;
  79. } else if(event.event == SubmenuIndexSamInfo) {
  80. scene_manager_set_scene_state(
  81. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexSamInfo);
  82. scene_manager_next_scene(seader->scene_manager, SeaderSceneSamInfo);
  83. consumed = true;
  84. } else if(event.event == SubmenuIndexSaved) {
  85. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  86. consumed = true;
  87. } else if(event.event == SubmenuIndexFwVersion) {
  88. consumed = true;
  89. }
  90. } else if(event.type == SceneManagerEventTypeBack) {
  91. scene_manager_stop(seader->scene_manager);
  92. view_dispatcher_stop(seader->view_dispatcher);
  93. consumed = true;
  94. } else if(event.type == SceneManagerEventTypeTick) {
  95. SeaderWorker* seader_worker = seader->worker;
  96. if(fwChecks > 0 && seader_worker->sam_version[0] != 0 &&
  97. seader_worker->sam_version[1] != 0) {
  98. fwChecks--;
  99. seader_scene_sam_present_on_update(context);
  100. }
  101. }
  102. return consumed;
  103. }
  104. void seader_scene_sam_present_on_exit(void* context) {
  105. Seader* seader = context;
  106. submenu_reset(seader->submenu);
  107. }