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- #include <furi.h>
- #include <gui/view_dispatcher.h>
- #include <gui/scene_manager.h>
- #include <gui/modules/submenu.h>
- #include <lib/toolbox/path.h>
- #include "quac.h"
- #include "scenes.h"
- #include "scene_action_ir_list.h"
- #include "../actions/action_ir_utils.h"
- #include <flipper_format/flipper_format.h>
- void scene_action_ir_list_callback(void* context, uint32_t index) {
- App* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, index);
- }
- void scene_action_ir_list_on_enter(void* context) {
- App* app = context;
- Submenu* menu = app->sub_menu;
- submenu_reset(menu);
- // Our selected IR File is app->temp_str
- submenu_set_header(menu, "Select IR Command");
- // read the IR file and load the names of all of the commands
- FuriString* name = furi_string_alloc();
- uint32_t index = 0;
- FlipperFormat* fff_data_file = flipper_format_file_alloc(app->storage);
- if(flipper_format_file_open_existing(fff_data_file, furi_string_get_cstr(app->temp_str))) {
- while(flipper_format_read_string(fff_data_file, "name", name)) {
- submenu_add_item(
- menu, furi_string_get_cstr(name), index, scene_action_ir_list_callback, app);
- index++;
- }
- }
- if(index == 0) {
- FURI_LOG_E(TAG, "Failed to get commands from %s", furi_string_get_cstr(app->temp_str));
- }
- flipper_format_file_close(fff_data_file);
- flipper_format_free(fff_data_file);
- furi_string_free(name);
- view_dispatcher_switch_to_view(app->view_dispatcher, QView_SubMenu);
- }
- bool scene_action_ir_list_on_event(void* context, SceneManagerEvent event) {
- App* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- uint32_t index = event.event;
- InfraredSignal* signal = infrared_utils_signal_alloc();
- // extract that item as it's own file and place it "here", as defined by
- // the currently selected_item
- FuriString* name = furi_string_alloc(); // IR command name
- FlipperFormat* fff_data_file = flipper_format_file_alloc(app->storage);
- FuriString* file_name = furi_string_alloc(); // new IR file name
- do {
- if(!flipper_format_file_open_existing(
- fff_data_file, furi_string_get_cstr(app->temp_str))) {
- FURI_LOG_E(TAG, "Failed to open %s", furi_string_get_cstr(app->temp_str));
- break;
- }
- if(!infrared_utils_read_signal_at_index(fff_data_file, index, signal, name)) {
- FURI_LOG_E(TAG, "Failed to read signal at %lu", index);
- break;
- }
- FURI_LOG_I(TAG, "Read IR signal: %s", furi_string_get_cstr(name));
- flipper_format_file_close(fff_data_file);
- // generate the new path, based on current item's dir and new command name
- Item* item = ItemArray_get(app->items_view->items, app->selected_item);
- path_extract_dirname(furi_string_get_cstr(item->path), file_name);
- furi_string_cat_printf(file_name, "/%s.ir", furi_string_get_cstr(name));
- FURI_LOG_I(TAG, "Writing new IR file: %s", furi_string_get_cstr(file_name));
- if(!flipper_format_file_open_new(fff_data_file, furi_string_get_cstr(file_name))) {
- FURI_LOG_E(TAG, "Error creating new file: %s", furi_string_get_cstr(file_name));
- break;
- }
- if(!infrared_utils_write_signal(fff_data_file, signal, name)) {
- FURI_LOG_E(TAG, "Failed to write signal!");
- break;
- }
- // Import successful!
- // Leave the user on this scene, in case they want to import
- // more commands from this IR file
- notification_message(app->notifications, &sequence_success);
- } while(false);
- // cleanup
- flipper_format_file_close(fff_data_file);
- flipper_format_free(fff_data_file);
- furi_string_free(name);
- furi_string_free(file_name);
- infrared_utils_signal_free(signal);
- }
- return consumed;
- }
- void scene_action_ir_list_on_exit(void* context) {
- App* app = context;
- submenu_reset(app->sub_menu);
- }
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