pokemon_exit_confirm.c 3.1 KB

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  1. #include <gui/modules/dialog_ex.h>
  2. #include <pokemon_icons.h>
  3. #include "pokemon_menu.h"
  4. #include "../pokemon_app.h"
  5. #include "../pokemon_data.h"
  6. #include "../views/select_pokemon.h"
  7. #include "../views/trade.h"
  8. static bool pokemon_exit_confirm_back_event_callback(void* context) {
  9. UNUSED(context);
  10. return true;
  11. }
  12. void pokemon_exit_confirm_dialog_callback(DialogExResult result, void* context) {
  13. PokemonFap* pokemon_fap = context;
  14. scene_manager_handle_custom_event(pokemon_fap->scene_manager, result);
  15. }
  16. void pokemon_exit_confirm_on_enter(void* context) {
  17. PokemonFap* pokemon_fap = context;
  18. DialogEx* dialog_ex = pokemon_fap->dialog_ex;
  19. // Clean view
  20. dialog_ex_reset(pokemon_fap->dialog_ex);
  21. dialog_ex_set_left_button_text(dialog_ex, "Exit");
  22. dialog_ex_set_right_button_text(dialog_ex, "Stay");
  23. dialog_ex_set_header(dialog_ex, "Exit to Main Menu?", 64, 0, AlignCenter, AlignTop);
  24. dialog_ex_set_text(
  25. dialog_ex,
  26. "Current configuration and/or\ntrade status will be lost!",
  27. 64,
  28. 12,
  29. AlignCenter,
  30. AlignTop);
  31. dialog_ex_set_icon(dialog_ex, 44, 32, &I_surprised_pika);
  32. dialog_ex_set_context(dialog_ex, pokemon_fap);
  33. dialog_ex_set_result_callback(dialog_ex, pokemon_exit_confirm_dialog_callback);
  34. /* Disable the existing navigation event handler to prevent handling further
  35. * back events. Going back to the main menu as well as going back to the
  36. * gen menu will re-enable the proper navigation handler.
  37. */
  38. view_dispatcher_set_navigation_event_callback(
  39. pokemon_fap->view_dispatcher, pokemon_exit_confirm_back_event_callback);
  40. view_dispatcher_add_view(
  41. pokemon_fap->view_dispatcher, AppViewOpts, dialog_ex_get_view(pokemon_fap->dialog_ex));
  42. view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewOpts);
  43. }
  44. bool pokemon_exit_confirm_on_event(void* context, SceneManagerEvent event) {
  45. PokemonFap* pokemon_fap = context;
  46. bool consumed = false;
  47. if(event.type == SceneManagerEventTypeCustom) {
  48. if(event.event == DialogExResultRight) {
  49. consumed = scene_manager_previous_scene(pokemon_fap->scene_manager);
  50. } else if(event.event == DialogExResultLeft) {
  51. consumed = scene_manager_search_and_switch_to_previous_scene(
  52. pokemon_fap->scene_manager, MainMenuScene);
  53. /* NOTE: The above should never fail */
  54. furi_check(consumed);
  55. /* NOTE: The following might need to change when adding more
  56. * feature support.
  57. */
  58. /* Clean up PokemonData */
  59. pokemon_data_free(pokemon_fap->pdata);
  60. // Free views
  61. /* These each remove themselves from the view_dispatcher */
  62. select_pokemon_free(
  63. pokemon_fap->view_dispatcher, AppViewSelectPokemon, pokemon_fap->select);
  64. trade_free(pokemon_fap->view_dispatcher, AppViewTrade, pokemon_fap->trade);
  65. pokemon_fap->pdata = NULL;
  66. pokemon_fap->select = NULL;
  67. pokemon_fap->trade = NULL;
  68. }
  69. } else if(event.type == SceneManagerEventTypeBack) {
  70. consumed = true;
  71. }
  72. return consumed;
  73. }