esp_flasher_scene_quick.c 13 KB

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  1. #include "../esp_flasher_app_i.h"
  2. // Marauder firmware source - https://github.com/justcallmekoko/ESP32Marauder
  3. // Wardriver firmware source - https://github.com/Sil333033/flipperzero-wardriver
  4. // AirTag Scanner firmware source - https://github.com/MatthewKuKanich/ESP32-AirTag-Scanner
  5. // Black Magic firmware source - https://github.com/flipperdevices/blackmagic-esp32-s2
  6. // DO NOT use as an example, you should split into different scene files for each screen
  7. // To keep in a single file, this is setup in an unusual and confusing way
  8. // You can find more info in comments throughout
  9. // There's one entry for each item on quick flash menu
  10. // Following each one, there are its submenu items
  11. // Not all boards support automatic bootmode, so here we separate into those that do and don't
  12. enum QuickState {
  13. QuickStart,
  14. QuickS2Boot,
  15. QuickS2Boot_Marauder,
  16. QuickS2Boot_Wardriver,
  17. QuickS2Boot_Blackmagic,
  18. QuickWROOMBoot,
  19. QuickWROOMBoot_Marauder,
  20. QuickWROOMBoot_Wardriver,
  21. QuickWROOMBoot_Airtag,
  22. QuickS3Boot,
  23. QuickS3Boot_Marauder,
  24. QuickS3Boot_Wardriver,
  25. QuickS3Boot_Airtag,
  26. QuickWROOM,
  27. QuickWROOM_Marauder,
  28. QuickWROOM_Wardriver,
  29. QuickWROOM_Airtag,
  30. QuickS2,
  31. QuickS2_Marauder,
  32. QuickS2_Wardriver,
  33. QuickS2_Blackmagic,
  34. QuickS3,
  35. QuickS3_Marauder,
  36. QuickS3_Wardriver,
  37. QuickS3_Airtag,
  38. };
  39. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  40. furi_assert(context);
  41. EspFlasherApp* app = context;
  42. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  43. }
  44. void esp_flasher_scene_quick_on_enter(void* context) {
  45. furi_assert(context);
  46. EspFlasherApp* app = context;
  47. Submenu* submenu = app->submenu;
  48. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  49. // State indicates the currently selected (or activated) item
  50. // So map quick flash menu values to show the quick flash menu
  51. // And map submenu values to show corresponding submenu
  52. switch(state) {
  53. case QuickStart:
  54. case QuickS2Boot:
  55. case QuickWROOMBoot:
  56. case QuickS3Boot:
  57. case QuickWROOM:
  58. case QuickS2:
  59. case QuickS3:
  60. submenu_set_header(submenu, "Choose Board:");
  61. submenu_add_item(
  62. submenu,
  63. "WiFi Dev / RL S2 / Xeon",
  64. QuickS2Boot,
  65. esp_flasher_scene_quick_submenu_callback,
  66. app);
  67. submenu_add_item(
  68. submenu,
  69. "SCE Multi-Fucc",
  70. QuickWROOMBoot,
  71. esp_flasher_scene_quick_submenu_callback,
  72. app);
  73. submenu_add_item(
  74. submenu, "RL ESP32-S3", QuickS3Boot, esp_flasher_scene_quick_submenu_callback, app);
  75. submenu_add_item(
  76. submenu,
  77. "Other ESP32-WROOM",
  78. QuickWROOM,
  79. esp_flasher_scene_quick_submenu_callback,
  80. app);
  81. submenu_add_item(
  82. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  83. submenu_add_item(
  84. submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
  85. break;
  86. case QuickS2Boot_Marauder:
  87. case QuickS2Boot_Wardriver:
  88. case QuickS2Boot_Blackmagic:
  89. case QuickS2_Marauder:
  90. case QuickS2_Wardriver:
  91. case QuickS2_Blackmagic:
  92. submenu_set_header(submenu, "Choose Firmware:");
  93. submenu_add_item(
  94. submenu,
  95. "Marauder (has Evil Portal)",
  96. state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
  97. esp_flasher_scene_quick_submenu_callback,
  98. app);
  99. submenu_add_item(
  100. submenu,
  101. "Wardriver",
  102. state > QuickS2 ? QuickS2_Wardriver : QuickS2Boot_Wardriver,
  103. esp_flasher_scene_quick_submenu_callback,
  104. app);
  105. submenu_add_item(
  106. submenu,
  107. "Black Magic",
  108. state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
  109. esp_flasher_scene_quick_submenu_callback,
  110. app);
  111. break;
  112. case QuickWROOMBoot_Marauder:
  113. case QuickWROOMBoot_Wardriver:
  114. case QuickWROOMBoot_Airtag:
  115. case QuickWROOM_Marauder:
  116. case QuickWROOM_Wardriver:
  117. case QuickWROOM_Airtag:
  118. submenu_set_header(submenu, "Choose Firmware:");
  119. submenu_add_item(
  120. submenu,
  121. "Marauder (has Evil Portal)",
  122. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
  123. esp_flasher_scene_quick_submenu_callback,
  124. app);
  125. submenu_add_item(
  126. submenu,
  127. "Wardriver",
  128. state > QuickWROOM ? QuickWROOM_Wardriver : QuickWROOMBoot_Wardriver,
  129. esp_flasher_scene_quick_submenu_callback,
  130. app);
  131. submenu_add_item(
  132. submenu,
  133. "AirTag Scanner",
  134. state > QuickWROOM ? QuickWROOM_Airtag : QuickWROOMBoot_Airtag,
  135. esp_flasher_scene_quick_submenu_callback,
  136. app);
  137. break;
  138. case QuickS3Boot_Marauder:
  139. case QuickS3Boot_Wardriver:
  140. case QuickS3Boot_Airtag:
  141. case QuickS3_Marauder:
  142. case QuickS3_Wardriver:
  143. case QuickS3_Airtag:
  144. submenu_set_header(submenu, "Choose Firmware:");
  145. submenu_add_item(
  146. submenu,
  147. "Marauder (has Evil Portal)",
  148. state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
  149. esp_flasher_scene_quick_submenu_callback,
  150. app);
  151. submenu_add_item(
  152. submenu,
  153. "Wardriver",
  154. state > QuickS3 ? QuickS3_Wardriver : QuickS3Boot_Wardriver,
  155. esp_flasher_scene_quick_submenu_callback,
  156. app);
  157. submenu_add_item(
  158. submenu,
  159. "AirTag Scanner",
  160. state > QuickS3 ? QuickS3_Airtag : QuickS3Boot_Airtag,
  161. esp_flasher_scene_quick_submenu_callback,
  162. app);
  163. break;
  164. default:
  165. break;
  166. }
  167. submenu_set_selected_item(submenu, state);
  168. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  169. }
  170. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  171. furi_assert(context);
  172. EspFlasherApp* app = context;
  173. bool consumed = false;
  174. if(event.type == SceneManagerEventTypeCustom) {
  175. consumed = true;
  176. bool enter_bootloader = false;
  177. bool s3 = false;
  178. const char* boot = NULL; // 0x1000 (or 0x0 on S3)
  179. const char* part = NULL; // 0x8000
  180. const char* app0 = NULL; // 0xE000
  181. const char* firm = NULL; // 0x10000
  182. switch(event.event) {
  183. case QuickS2Boot:
  184. case QuickWROOMBoot:
  185. case QuickS3Boot:
  186. case QuickWROOM:
  187. case QuickS2:
  188. case QuickS3:
  189. // Select first item of submenu
  190. scene_manager_set_scene_state(
  191. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  192. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  193. return consumed;
  194. case QuickS2Boot_Marauder:
  195. enter_bootloader = true;
  196. /* fallthrough */
  197. case QuickS2_Marauder:
  198. boot = APP_DATA_PATH("assets/marauder/s2/esp32_marauder.ino.bootloader.bin");
  199. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  200. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  201. firm = APP_DATA_PATH("assets/marauder/s2/esp32_marauder.flipper.bin");
  202. break;
  203. case QuickS2Boot_Wardriver:
  204. enter_bootloader = true;
  205. /* fallthrough */
  206. case QuickS2_Wardriver:
  207. boot = APP_DATA_PATH("assets/wardriver/f0-wardrive-s2.bin");
  208. break;
  209. case QuickS2Boot_Blackmagic:
  210. enter_bootloader = true;
  211. /* fallthrough */
  212. case QuickS2_Blackmagic:
  213. boot = APP_DATA_PATH("assets/blackmagic/s2/bootloader.bin");
  214. part = APP_DATA_PATH("assets/blackmagic/s2/partition-table.bin");
  215. firm = APP_DATA_PATH("assets/blackmagic/s2/blackmagic.bin");
  216. break;
  217. case QuickWROOMBoot_Marauder:
  218. enter_bootloader = true;
  219. /* fallthrough */
  220. case QuickWROOM_Marauder:
  221. boot = APP_DATA_PATH("assets/marauder/wroom/esp32_marauder.ino.bootloader.bin");
  222. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  223. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  224. firm = APP_DATA_PATH("assets/marauder/wroom/esp32_marauder.dev_board_pro.bin");
  225. break;
  226. case QuickWROOMBoot_Wardriver:
  227. enter_bootloader = true;
  228. /* fallthrough */
  229. case QuickWROOM_Wardriver:
  230. boot = APP_DATA_PATH("assets/wardriver/f0-wardrive-wroom.bin");
  231. break;
  232. case QuickWROOMBoot_Airtag:
  233. enter_bootloader = true;
  234. /* fallthrough */
  235. case QuickWROOM_Airtag:
  236. boot = APP_DATA_PATH("assets/airtag/wroom/airtag_scanner.ino.bootloader.bin");
  237. part = APP_DATA_PATH("assets/airtag/airtag_scanner.ino.partitions.bin");
  238. firm = APP_DATA_PATH("assets/airtag/wroom/airtag_scanner.ino.bin");
  239. break;
  240. case QuickS3Boot_Marauder:
  241. enter_bootloader = true;
  242. /* fallthrough */
  243. case QuickS3_Marauder:
  244. s3 = true;
  245. boot = APP_DATA_PATH("assets/marauder/s3/esp32_marauder.ino.bootloader.bin");
  246. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  247. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  248. firm = APP_DATA_PATH("assets/marauder/s3/esp32_marauder.multiboardS3.bin");
  249. break;
  250. case QuickS3Boot_Wardriver:
  251. enter_bootloader = true;
  252. /* fallthrough */
  253. case QuickS3_Wardriver:
  254. s3 = true;
  255. boot = APP_DATA_PATH("assets/wardriver/f0-wardrive-s3.bin");
  256. break;
  257. case QuickS3Boot_Airtag:
  258. enter_bootloader = true;
  259. /* fallthrough */
  260. case QuickS3_Airtag:
  261. s3 = true;
  262. boot = APP_DATA_PATH("assets/airtag/s3/airtag_scanner.ino.bootloader.bin");
  263. part = APP_DATA_PATH("assets/airtag/airtag_scanner.ino.partitions.bin");
  264. firm = APP_DATA_PATH("assets/airtag/s3/airtag_scanner.ino.bin");
  265. break;
  266. default:
  267. consumed = false;
  268. return consumed;
  269. }
  270. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  271. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  272. app->bin_file_path_boot[0] = '\0';
  273. app->bin_file_path_part[0] = '\0';
  274. app->bin_file_path_nvs[0] = '\0';
  275. app->bin_file_path_boot_app0[0] = '\0';
  276. app->bin_file_path_app_a[0] = '\0';
  277. app->bin_file_path_app_b[0] = '\0';
  278. app->bin_file_path_custom[0] = '\0';
  279. app->selected_flash_options[SelectedFlashS3Mode] = s3;
  280. if(boot) {
  281. app->selected_flash_options[SelectedFlashBoot] = true;
  282. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  283. }
  284. if(part) {
  285. app->selected_flash_options[SelectedFlashPart] = true;
  286. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  287. }
  288. if(app0) {
  289. app->selected_flash_options[SelectedFlashBootApp0] = true;
  290. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  291. }
  292. if(firm) {
  293. app->selected_flash_options[SelectedFlashAppA] = true;
  294. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  295. }
  296. app->reset = false;
  297. app->quickflash = true;
  298. app->turbospeed = true;
  299. app->boot = enter_bootloader;
  300. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  301. } else if(event.type == SceneManagerEventTypeBack) {
  302. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  303. // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
  304. if(state > QuickS3)
  305. state = QuickS3;
  306. else if(state > QuickS2)
  307. state = QuickS2;
  308. else if(state > QuickWROOM)
  309. state = QuickWROOM;
  310. else if(state > QuickS3Boot)
  311. state = QuickS3Boot;
  312. else if(state > QuickWROOMBoot)
  313. state = QuickWROOMBoot;
  314. else if(state > QuickS2Boot)
  315. state = QuickS2Boot;
  316. // If pressing back from quick flash menu (not submenu), state will not matter
  317. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  318. }
  319. return consumed;
  320. }
  321. void esp_flasher_scene_quick_on_exit(void* context) {
  322. furi_assert(context);
  323. EspFlasherApp* app = context;
  324. submenu_reset(app->submenu);
  325. }