xremote_scene_settings.c 5.6 KB

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  1. #include "../xremote.h"
  2. #include <lib/toolbox/value_index.h>
  3. /*
  4. enum SettingsIndex {
  5. SettingsIndexHaptic = 10,
  6. SettingsIndexValue1,
  7. SettingsIndexValue2,
  8. };*/
  9. /*const char* const haptic_text[2] = {
  10. "OFF",
  11. "ON",
  12. };
  13. const uint32_t haptic_value[2] = {
  14. XRemoteHapticOff,
  15. XRemoteHapticOn,
  16. };*/
  17. /*const char* const speaker_text[2] = {
  18. "OFF",
  19. "ON",
  20. };
  21. const uint32_t speaker_value[2] = {
  22. XRemoteSpeakerOff,
  23. XRemoteSpeakerOn,
  24. };*/
  25. const char* const led_text[2] = {
  26. "OFF",
  27. "ON",
  28. };
  29. const uint32_t led_value[2] = {
  30. XRemoteLedOff,
  31. XRemoteLedOn,
  32. };
  33. const char* const settings_text[2] = {
  34. "OFF",
  35. "ON",
  36. };
  37. const uint32_t settings_value[2] = {
  38. XRemoteSettingsOff,
  39. XRemoteSettingsOn,
  40. };
  41. /*static void xremote_scene_settings_set_haptic(VariableItem* item) {
  42. XRemote* app = variable_item_get_context(item);
  43. uint8_t index = variable_item_get_current_value_index(item);
  44. variable_item_set_current_value_text(item, haptic_text[index]);
  45. app->haptic = haptic_value[index];
  46. }*/
  47. /*static void xremote_scene_settings_set_speaker(VariableItem* item) {
  48. XRemote* app = variable_item_get_context(item);
  49. uint8_t index = variable_item_get_current_value_index(item);
  50. variable_item_set_current_value_text(item, speaker_text[index]);
  51. app->speaker = speaker_value[index];
  52. }*/
  53. static void xremote_scene_settings_set_led(VariableItem* item) {
  54. XRemote* app = variable_item_get_context(item);
  55. uint8_t index = variable_item_get_current_value_index(item);
  56. variable_item_set_current_value_text(item, led_text[index]);
  57. app->led = led_value[index];
  58. }
  59. static void xremote_scene_settings_set_save_settings(VariableItem* item) {
  60. XRemote* app = variable_item_get_context(item);
  61. uint8_t index = variable_item_get_current_value_index(item);
  62. variable_item_set_current_value_text(item, settings_text[index]);
  63. app->save_settings = settings_value[index];
  64. }
  65. static void xremote_scene_settings_set_ir_timing(VariableItem* item) {
  66. XRemote* app = variable_item_get_context(item);
  67. uint32_t index = variable_item_get_current_value_index(item);
  68. snprintf(app->ir_timing_char, 20, "%lu", (index * 100));
  69. variable_item_set_current_value_text(item, app->ir_timing_char);
  70. app->ir_timing = (index * 100);
  71. }
  72. static void xremote_scene_settings_set_sg_timing(VariableItem* item) {
  73. XRemote* app = variable_item_get_context(item);
  74. uint32_t index = variable_item_get_current_value_index(item);
  75. snprintf(app->sg_timing_char, 20, "%lu", (index * 100));
  76. variable_item_set_current_value_text(item, app->sg_timing_char);
  77. app->sg_timing = (index * 100);
  78. }
  79. void xremote_scene_settings_submenu_callback(void* context, uint32_t index) {
  80. XRemote* app = context;
  81. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  82. }
  83. void xremote_scene_settings_on_enter(void* context) {
  84. XRemote* app = context;
  85. VariableItem* item;
  86. uint8_t value_index;
  87. // Vibro on/off
  88. /* item = variable_item_list_add(
  89. app->variable_item_list, "Vibro/Haptic:", 2, xremote_scene_settings_set_haptic, app);
  90. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  91. variable_item_set_current_value_index(item, value_index);
  92. variable_item_set_current_value_text(item, haptic_text[value_index]);*/
  93. // Sound on/off
  94. /* item = variable_item_list_add(
  95. app->variable_item_list, "Sound:", 2, xremote_scene_settings_set_speaker, app);
  96. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  97. variable_item_set_current_value_index(item, value_index);
  98. variable_item_set_current_value_text(item, speaker_text[value_index]);*/
  99. // LED Effects on/off
  100. item = variable_item_list_add(
  101. app->variable_item_list, "LED FX:", 2, xremote_scene_settings_set_led, app);
  102. value_index = value_index_uint32(app->led, led_value, 2);
  103. variable_item_set_current_value_index(item, value_index);
  104. variable_item_set_current_value_text(item, led_text[value_index]);
  105. // Save Settings to File
  106. item = variable_item_list_add(
  107. app->variable_item_list, "Save Settings", 2, xremote_scene_settings_set_save_settings, app);
  108. value_index = value_index_uint32(app->save_settings, settings_value, 2);
  109. variable_item_set_current_value_index(item, value_index);
  110. variable_item_set_current_value_text(item, settings_text[value_index]);
  111. // Set Infrared Timer
  112. item = variable_item_list_add(
  113. app->variable_item_list, "IR Time ms", 30, xremote_scene_settings_set_ir_timing, app);
  114. variable_item_set_current_value_index(item, (uint8_t)(app->ir_timing / 100));
  115. snprintf(app->ir_timing_char, 20, "%lu", app->ir_timing);
  116. variable_item_set_current_value_text(item, app->ir_timing_char);
  117. // Set SubGhz Timer
  118. item = variable_item_list_add(
  119. app->variable_item_list, "SubG. Time ms", 30, xremote_scene_settings_set_sg_timing, app);
  120. variable_item_set_current_value_index(item, (uint8_t)(app->sg_timing / 100));
  121. snprintf(app->sg_timing_char, 20, "%lu", app->sg_timing);
  122. variable_item_set_current_value_text(item, app->sg_timing_char);
  123. view_dispatcher_switch_to_view(app->view_dispatcher, XRemoteViewIdSettings);
  124. }
  125. bool xremote_scene_settings_on_event(void* context, SceneManagerEvent event) {
  126. XRemote* app = context;
  127. UNUSED(app);
  128. bool consumed = false;
  129. if(event.type == SceneManagerEventTypeCustom) {
  130. }
  131. return consumed;
  132. }
  133. void xremote_scene_settings_on_exit(void* context) {
  134. XRemote* app = context;
  135. variable_item_list_set_selected_item(app->variable_item_list, 0);
  136. variable_item_list_reset(app->variable_item_list);
  137. }