keypad_test.c 5.2 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <input/input.h>
  4. #define TAG "KeypadTest"
  5. typedef struct {
  6. bool press[5];
  7. uint16_t up;
  8. uint16_t down;
  9. uint16_t left;
  10. uint16_t right;
  11. uint16_t ok;
  12. FuriMutex* mutex;
  13. } KeypadTestState;
  14. static void keypad_test_reset_state(KeypadTestState* state) {
  15. state->left = 0;
  16. state->right = 0;
  17. state->up = 0;
  18. state->down = 0;
  19. state->ok = 0;
  20. }
  21. static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
  22. KeypadTestState* state = ctx;
  23. furi_mutex_acquire(state->mutex, FuriWaitForever);
  24. canvas_clear(canvas);
  25. char strings[5][20];
  26. snprintf(strings[0], 20, "Ok: %d", state->ok);
  27. snprintf(strings[1], 20, "L: %d", state->left);
  28. snprintf(strings[2], 20, "R: %d", state->right);
  29. snprintf(strings[3], 20, "U: %d", state->up);
  30. snprintf(strings[4], 20, "D: %d", state->down);
  31. canvas_set_font(canvas, FontPrimary);
  32. canvas_draw_str(canvas, 0, 10, "Keypad test");
  33. canvas_set_font(canvas, FontSecondary);
  34. canvas_draw_str(canvas, 0, 24, strings[1]);
  35. canvas_draw_str(canvas, 35, 24, strings[2]);
  36. canvas_draw_str(canvas, 0, 36, strings[3]);
  37. canvas_draw_str(canvas, 35, 36, strings[4]);
  38. canvas_draw_str(canvas, 0, 48, strings[0]);
  39. canvas_draw_circle(canvas, 100, 26, 25);
  40. if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
  41. if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
  42. if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
  43. if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
  44. if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
  45. canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
  46. furi_mutex_release(state->mutex);
  47. }
  48. static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
  49. FuriMessageQueue* event_queue = ctx;
  50. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  51. }
  52. int32_t keypad_test_app(void* p) {
  53. UNUSED(p);
  54. FuriMessageQueue* event_queue = furi_message_queue_alloc(32, sizeof(InputEvent));
  55. furi_check(event_queue);
  56. KeypadTestState state = {{false, false, false, false, false}, 0, 0, 0, 0, 0, NULL};
  57. state.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  58. if(!state.mutex) {
  59. FURI_LOG_E(TAG, "cannot create mutex");
  60. return 0;
  61. }
  62. ViewPort* view_port = view_port_alloc();
  63. view_port_draw_callback_set(view_port, keypad_test_render_callback, &state);
  64. view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
  65. // Open GUI and register view_port
  66. Gui* gui = furi_record_open(RECORD_GUI);
  67. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  68. InputEvent event;
  69. while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
  70. furi_mutex_acquire(state.mutex, FuriWaitForever);
  71. FURI_LOG_I(
  72. TAG,
  73. "key: %s type: %s",
  74. input_get_key_name(event.key),
  75. input_get_type_name(event.type));
  76. if(event.key == InputKeyRight) {
  77. if(event.type == InputTypePress) {
  78. state.press[0] = true;
  79. } else if(event.type == InputTypeRelease) {
  80. state.press[0] = false;
  81. } else if(event.type == InputTypeShort) {
  82. ++state.right;
  83. }
  84. } else if(event.key == InputKeyLeft) {
  85. if(event.type == InputTypePress) {
  86. state.press[1] = true;
  87. } else if(event.type == InputTypeRelease) {
  88. state.press[1] = false;
  89. } else if(event.type == InputTypeShort) {
  90. ++state.left;
  91. }
  92. } else if(event.key == InputKeyUp) {
  93. if(event.type == InputTypePress) {
  94. state.press[2] = true;
  95. } else if(event.type == InputTypeRelease) {
  96. state.press[2] = false;
  97. } else if(event.type == InputTypeShort) {
  98. ++state.up;
  99. }
  100. } else if(event.key == InputKeyDown) {
  101. if(event.type == InputTypePress) {
  102. state.press[3] = true;
  103. } else if(event.type == InputTypeRelease) {
  104. state.press[3] = false;
  105. } else if(event.type == InputTypeShort) {
  106. ++state.down;
  107. }
  108. } else if(event.key == InputKeyOk) {
  109. if(event.type == InputTypePress) {
  110. state.press[4] = true;
  111. } else if(event.type == InputTypeRelease) {
  112. state.press[4] = false;
  113. } else if(event.type == InputTypeShort) {
  114. ++state.ok;
  115. }
  116. } else if(event.key == InputKeyBack) {
  117. if(event.type == InputTypeLong) {
  118. furi_mutex_release(state.mutex);
  119. break;
  120. } else if(event.type == InputTypeShort) {
  121. keypad_test_reset_state(&state);
  122. }
  123. }
  124. furi_mutex_release(state.mutex);
  125. view_port_update(view_port);
  126. }
  127. // remove & free all stuff created by app
  128. gui_remove_view_port(gui, view_port);
  129. view_port_free(view_port);
  130. furi_message_queue_free(event_queue);
  131. furi_mutex_free(state.mutex);
  132. furi_record_close(RECORD_GUI);
  133. return 0;
  134. }