accessor_app.cpp 3.4 KB

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  1. #include "accessor_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <stdarg.h>
  5. void AccessorApp::run(void) {
  6. AccessorEvent event;
  7. bool consumed;
  8. bool exit = false;
  9. wiegand.begin();
  10. onewire_host_start(onewire_host);
  11. scenes[current_scene]->on_enter(this);
  12. while(!exit) {
  13. view.receive_event(&event);
  14. consumed = scenes[current_scene]->on_event(this, &event);
  15. if(!consumed) {
  16. if(event.type == AccessorEvent::Type::Back) {
  17. exit = switch_to_previous_scene();
  18. }
  19. }
  20. };
  21. scenes[current_scene]->on_exit(this);
  22. wiegand.end();
  23. onewire_host_stop(onewire_host);
  24. }
  25. AccessorApp::AccessorApp()
  26. : text_store{0} {
  27. notification = static_cast<NotificationApp*>(furi_record_open(RECORD_NOTIFICATION));
  28. onewire_host = onewire_host_alloc(&gpio_ibutton);
  29. furi_hal_power_enable_otg();
  30. }
  31. AccessorApp::~AccessorApp() {
  32. furi_hal_power_disable_otg();
  33. furi_record_close(RECORD_NOTIFICATION);
  34. onewire_host_free(onewire_host);
  35. }
  36. AccessorAppViewManager* AccessorApp::get_view_manager() {
  37. return &view;
  38. }
  39. void AccessorApp::switch_to_next_scene(Scene next_scene) {
  40. previous_scenes_list.push_front(current_scene);
  41. if(next_scene != Scene::Exit) {
  42. scenes[current_scene]->on_exit(this);
  43. current_scene = next_scene;
  44. scenes[current_scene]->on_enter(this);
  45. }
  46. }
  47. void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
  48. Scene previous_scene = Scene::Start;
  49. bool scene_found = false;
  50. while(!scene_found) {
  51. previous_scene = get_previous_scene();
  52. for(Scene element : scenes_list) {
  53. if(previous_scene == element || previous_scene == Scene::Start) {
  54. scene_found = true;
  55. break;
  56. }
  57. }
  58. }
  59. scenes[current_scene]->on_exit(this);
  60. current_scene = previous_scene;
  61. scenes[current_scene]->on_enter(this);
  62. }
  63. bool AccessorApp::switch_to_previous_scene(uint8_t count) {
  64. Scene previous_scene = Scene::Start;
  65. for(uint8_t i = 0; i < count; i++) {
  66. previous_scene = get_previous_scene();
  67. if(previous_scene == Scene::Exit) break;
  68. }
  69. if(previous_scene == Scene::Exit) {
  70. return true;
  71. } else {
  72. scenes[current_scene]->on_exit(this);
  73. current_scene = previous_scene;
  74. scenes[current_scene]->on_enter(this);
  75. return false;
  76. }
  77. }
  78. AccessorApp::Scene AccessorApp::get_previous_scene() {
  79. Scene scene = previous_scenes_list.front();
  80. previous_scenes_list.pop_front();
  81. return scene;
  82. }
  83. /***************************** NOTIFY *******************************/
  84. void AccessorApp::notify_green_blink() {
  85. notification_message(notification, &sequence_blink_green_10);
  86. }
  87. void AccessorApp::notify_success() {
  88. notification_message(notification, &sequence_success);
  89. }
  90. /*************************** TEXT STORE *****************************/
  91. char* AccessorApp::get_text_store() {
  92. return text_store;
  93. }
  94. uint8_t AccessorApp::get_text_store_size() {
  95. return text_store_size;
  96. }
  97. void AccessorApp::set_text_store(const char* text...) {
  98. va_list args;
  99. va_start(args, text);
  100. vsnprintf(text_store, text_store_size, text, args);
  101. va_end(args);
  102. }
  103. /*************************** APP RESOURCES *****************************/
  104. WIEGAND* AccessorApp::get_wiegand() {
  105. return &wiegand;
  106. }
  107. OneWireHost* AccessorApp::get_one_wire() {
  108. return onewire_host;
  109. }