scene_director.c 3.5 KB

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  1. #include "../types/common.h"
  2. #include "scene_director.h"
  3. #include "authenticate/totp_scene_authenticate.h"
  4. #include "generate_token/totp_scene_generate_token.h"
  5. #include "add_new_token/totp_scene_add_new_token.h"
  6. #include "token_menu/totp_scene_token_menu.h"
  7. void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene, const void* context) {
  8. plugin_state->changing_scene = true;
  9. totp_scene_director_deactivate_active_scene(plugin_state);
  10. switch (scene) {
  11. case TotpSceneGenerateToken:
  12. totp_scene_generate_token_activate(plugin_state, context);
  13. break;
  14. case TotpSceneAuthentication:
  15. totp_scene_authenticate_activate(plugin_state);
  16. break;
  17. case TotpSceneAddNewToken:
  18. totp_scene_add_new_token_activate(plugin_state, context);
  19. break;
  20. case TotpSceneTokenMenu:
  21. totp_scene_token_menu_activate(plugin_state, context);
  22. break;
  23. }
  24. plugin_state->current_scene = scene;
  25. plugin_state->changing_scene = false;
  26. }
  27. void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
  28. switch (plugin_state->current_scene) {
  29. case TotpSceneGenerateToken:
  30. totp_scene_generate_token_deactivate(plugin_state);
  31. break;
  32. case TotpSceneAuthentication:
  33. totp_scene_authenticate_deactivate(plugin_state);
  34. break;
  35. case TotpSceneAddNewToken:
  36. totp_scene_add_new_token_deactivate(plugin_state);
  37. break;
  38. case TotpSceneTokenMenu:
  39. totp_scene_token_menu_deactivate(plugin_state);
  40. break;
  41. }
  42. }
  43. void totp_scene_director_init_scenes(PluginState* const plugin_state) {
  44. totp_scene_authenticate_init(plugin_state);
  45. totp_scene_generate_token_init(plugin_state);
  46. totp_scene_add_new_token_init(plugin_state);
  47. totp_scene_token_menu_init(plugin_state);
  48. }
  49. void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
  50. switch (plugin_state->current_scene) {
  51. case TotpSceneGenerateToken:
  52. totp_scene_generate_token_render(canvas, plugin_state);
  53. break;
  54. case TotpSceneAuthentication:
  55. totp_scene_authenticate_render(canvas, plugin_state);
  56. break;
  57. case TotpSceneAddNewToken:
  58. totp_scene_add_new_token_render(canvas, plugin_state);
  59. break;
  60. case TotpSceneTokenMenu:
  61. totp_scene_token_menu_render(canvas, plugin_state);
  62. break;
  63. }
  64. }
  65. void totp_scene_director_dispose(PluginState* const plugin_state) {
  66. totp_scene_generate_token_free(plugin_state);
  67. totp_scene_authenticate_free(plugin_state);
  68. totp_scene_add_new_token_free(plugin_state);
  69. totp_scene_token_menu_free(plugin_state);
  70. }
  71. bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
  72. bool processing = true;
  73. switch (plugin_state->current_scene) {
  74. case TotpSceneGenerateToken:
  75. processing = totp_scene_generate_token_handle_event(event, plugin_state);
  76. break;
  77. case TotpSceneAuthentication:
  78. processing = totp_scene_authenticate_handle_event(event, plugin_state);
  79. break;
  80. case TotpSceneAddNewToken:
  81. processing = totp_scene_add_new_token_handle_event(event, plugin_state);
  82. break;
  83. case TotpSceneTokenMenu:
  84. processing = totp_scene_token_menu_handle_event(event, plugin_state);
  85. break;
  86. }
  87. return processing;
  88. }