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- #include "app_i.h"
- #include <furi.h>
- #include <notification/notification_messages.h>
- #include "custom_event.h"
- #include "video_game_module_tool_icons.h"
- static void
- scene_error_button_callback(GuiButtonType button_type, InputType input_type, void* context) {
- App* app = context;
- if(input_type == InputTypeShort && button_type == GuiButtonTypeLeft) {
- view_dispatcher_send_custom_event(app->view_dispatcher, CustomEventRetryRequested);
- }
- }
- void scene_error_on_enter(void* context) {
- App* app = context;
- widget_add_icon_element(app->widget, 83, 22, &I_WarningDolphinFlip_45x42);
- widget_add_button_element(
- app->widget, GuiButtonTypeLeft, "Retry", scene_error_button_callback, app);
- widget_add_string_element(
- app->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Installation Failed!");
- const char* error_msg;
- if(app->flasher_error == FlasherErrorBadFile) {
- error_msg = "This file is\ncorrupted or\nunsupported";
- } else if(app->flasher_error == FlasherErrorDisconnect) {
- error_msg = "The module was\ndisconnected\nduring the update";
- } else if(app->flasher_error == FlasherErrorUnknown) {
- error_msg = "An unknown error\nhas occurred";
- } else {
- furi_crash();
- }
- widget_add_string_multiline_element(
- app->widget, 0, 28, AlignLeft, AlignCenter, FontSecondary, error_msg);
- view_dispatcher_switch_to_view(app->view_dispatcher, ViewIdWidget);
- notification_message(app->notification, &sequence_error);
- notification_message(app->notification, &sequence_set_red_255);
- }
- bool scene_error_on_event(void* context, SceneManagerEvent event) {
- App* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == CustomEventRetryRequested) {
- scene_manager_search_and_switch_to_previous_scene(app->scene_manager, SceneProbe);
- }
- consumed = true;
- } else if(event.type == SceneManagerEventTypeBack) {
- furi_string_reset(app->file_path);
- scene_manager_search_and_switch_to_previous_scene(app->scene_manager, SceneProbe);
- consumed = true;
- }
- return consumed;
- }
- void scene_error_on_exit(void* context) {
- App* app = context;
- widget_reset(app->widget);
- notification_message(app->notification, &sequence_reset_red);
- }
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