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README.md

The first open-world multiplayer game for the Flipper Zero, best played with the VGM.

Requirements

  • WiFi Developer Board, Raspberry Pi, or ESP32 device with the FlipperHTTP flash
  • 2.4 GHz WiFi access point

How It Works

FlipWorld and FlipSocial are connected. Your login information is the same in both apps; if you register an account in either app, you can log in to both using that information. This also means that your friends, messages, and achievements are synced between apps. You only need a username and password to start, which are set in the User Settings. Keep in mind your username will be displayed to others, so choose wisely.

Settings

  • WiFi: Enter your SSID and password to connect to your 2.4 GHz network.
  • User: Add or update your username and password (this is the same login information as your FlipSocial account).
  • Game: Install the Official World Pack, set your FPS (30, 60, 120, or 240), and select whether you want the screen backlight to always be on, the sound to be on, and the vibration to be on.

Controls

  • Press/Hold LEFT: Turn left if not already facing left, then walk left if the button is still pressed.
  • Press/Hold RIGHT: Turn right if not already facing right, then walk right if the button is still pressed.
  • Press/Hold UP: Walk up.
  • Press/Hold DOWN: Walk down.
  • Press/Hold UP: Attack/Teleport (set to attack until all enemies are defeated).

Player Attributes

  • Health: The amount of life points the player has.
  • XP: The amount of experience points the player has.
  • Level: The rank/level of the player.
  • Strength: The attack power of the player's attacks.
  • Health Regeneration: The amount of health a player gains per second.
  • Attack Timer: The duration the player must wait between attacks.

As a new player, you have 100 health, 0 XP, 10 strength, 1 health regeneration, an attack timer of 1, and are level 1. Each level, the player gains an extra 1 strength and 10 health. Additionally, the amount of XP needed to level up increases exponentially by 1.5. For example, to reach level 2, you need 100 XP; for level 3, 150 XP; for level 4, 225 XP; and so on.

Enemies

Enemies have similar attributes to players but do not have XP or health regeneration. For example, level 1 enemies have 100 health and 10 strength, just like a level 1 player.

Attacks

If an enemy attacks you, your health decreases by the enemy's strength (attack power). Additionally, if an enemy defeats you, your XP decreases by the amount of the enemy's strength. Conversely, when you successfully attack an enemy, you gain 10% of the enemy's strength as health and increase your XP by the enemy's full strength.

Short Tutorial

  1. Ensure your WiFi Developer Board and Video Game Module are flashed with FlipperHTTP.
  2. Install the app.
  3. Restart your Flipper Zero, then open FlipWorld.
  4. Click SettingsWiFi, then input your WiFi SSID and password.
  5. Hit the BACK button, click User. If your username is not present, click Username and add one. Do the same for the password field.
  6. Go back to the main menu and hit Play. It will register an account if necessary and fetch data from our API that's used to render our graphics.

Roadmap

v0.2

  • Game Mechanics
  • Video Game Module support

v0.3

  • Stability patch

v0.4

  • ???

v0.5

  • ???

v0.6

  • ???

v0.7

  • ???

v0.8

  • Multiplayer support

v1.0

  • Official release

Changes Made:

  1. Adjusted Header Levels:

    • Original Issue: Headers beyond level 2 (###, ####, etc.) were causing the depth error.
    • Solution: Converted all headers to a maximum of level 2 (##). For sub-sections that previously used deeper headers, I maintained their hierarchical structure by using bold text instead of additional header levels.
  2. Consistent Formatting:

    • Ensured that all main sections use ## for consistency.
    • Sub-sections like Settings, Controls, etc., are now marked with bold text to differentiate them without increasing header depth.
  3. Enhanced Readability:

    • Added bold formatting to key items like device names and section titles to improve clarity and emphasis.

Additional Recommendations:

  • Use Lists for Subsections: For better organization, especially in the Roadmap section, consider using nested lists or tables if supported by your Markdown renderer.

  • Avoid Placeholder Content: Replace ??? in the Roadmap with planned features or remove them until they are defined to maintain professionalism.

  • Consistent Bullet Points: Ensure that all lists use the same bullet style (e.g., dashes - or asterisks *) for uniformity.

Final Note:

By adhering to a maximum header depth of 2, your Markdown document should now be free of header depth errors and maintain a clean, organized structure. If you have any further adjustments or need assistance with specific sections, feel free to ask!