flipbip.c 3.8 KB

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  1. #include "flipbip.h"
  2. bool flipbip_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. FlipBip* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void flipbip_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. FlipBip* app = context;
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. //leave app if back button pressed
  13. bool flipbip_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. FlipBip* app = context;
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. FlipBip* flipbip_app_alloc() {
  19. FlipBip* app = malloc(sizeof(FlipBip));
  20. app->gui = furi_record_open(RECORD_GUI);
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. //Turn backlight on, believe me this makes testing your app easier
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. //Scene additions
  25. app->view_dispatcher = view_dispatcher_alloc();
  26. view_dispatcher_enable_queue(app->view_dispatcher);
  27. app->scene_manager = scene_manager_alloc(&flipbip_scene_handlers, app);
  28. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  29. view_dispatcher_set_navigation_event_callback(app->view_dispatcher, flipbip_navigation_event_callback);
  30. view_dispatcher_set_tick_event_callback(app->view_dispatcher, flipbip_tick_event_callback, 100);
  31. view_dispatcher_set_custom_event_callback(app->view_dispatcher, flipbip_custom_event_callback);
  32. app->submenu = submenu_alloc();
  33. // Settings
  34. app->haptic = 1;
  35. app->led = 1;
  36. app->bip39_strength = 2; // 256 bits (24 words)
  37. app->bip44_coin = 0; // 0 (BTC)
  38. view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdMenu, submenu_get_view(app->submenu));
  39. app->flipbip_startscreen = flipbip_startscreen_alloc();
  40. view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdStartscreen, flipbip_startscreen_get_view(app->flipbip_startscreen));
  41. app->flipbip_scene_1 = flipbip_scene_1_alloc();
  42. view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdScene1, flipbip_scene_1_get_view(app->flipbip_scene_1));
  43. app->variable_item_list = variable_item_list_alloc();
  44. view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdSettings, variable_item_list_get_view(app->variable_item_list));
  45. //End Scene Additions
  46. return app;
  47. }
  48. void flipbip_app_free(FlipBip* app) {
  49. furi_assert(app);
  50. // Scene manager
  51. scene_manager_free(app->scene_manager);
  52. // View Dispatcher
  53. view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdMenu);
  54. view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene1);
  55. // view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene2);
  56. view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdSettings);
  57. submenu_free(app->submenu);
  58. view_dispatcher_free(app->view_dispatcher);
  59. furi_record_close(RECORD_GUI);
  60. app->gui = NULL;
  61. app->notification = NULL;
  62. //Remove whatever is left
  63. free(app);
  64. }
  65. int32_t flipbip_app(void* p) {
  66. UNUSED(p);
  67. FlipBip* app = flipbip_app_alloc();
  68. // Disabled because causes exit on customer firmwares such as RM
  69. /*if(!furi_hal_region_is_provisioned()) {
  70. flipbip_app_free(app);
  71. return 1;
  72. }*/
  73. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  74. scene_manager_next_scene(app->scene_manager, FlipBipSceneStartscreen); //Start with start screen
  75. //scene_manager_next_scene(app->scene_manager, FlipBipSceneMenu); //if you want to directly start with Menu
  76. furi_hal_power_suppress_charge_enter();
  77. view_dispatcher_run(app->view_dispatcher);
  78. furi_hal_power_suppress_charge_exit();
  79. flipbip_app_free(app);
  80. return 0;
  81. }