boilerplate_scene_settings.c 22 KB

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  1. #include "../malveke_gb_photo.h"
  2. #include <lib/toolbox/value_index.h>
  3. enum SettingsIndex
  4. {
  5. SettingsIndexHaptic = 10,
  6. SettingsIndexValue1,
  7. SettingsIndexValue2,
  8. };
  9. const char *const palette_text[57] = {
  10. "B&W",
  11. "Original",
  12. "Splash Up",
  13. "GB Light",
  14. "Pocket",
  15. "aqpp", "azc", "banana", "bgb", "blackzero", "cctr", "cfp", "cga1", "cga2", "chig", "cmyk", "cybl", "d2kr", "datn", "dhg", "dimwm", "ffs", "fsil", "gbcd", "gbcda", "gbcdb", "gbceuus", "gbcl", "gbcla", "gbclb", "gbcr", "gbcrb", "gbcua", "gbcub", "gelc", "glmo", "grafixkidgray", "grafixkidgreen", "hipster", "kditw", "llawk", "marmx", "nc", "ppr", "rcs", "roga", "sfh", "shmgy", "shzol", "slmem", "spezi", "tdoyc", "tpa", "tsk", "vb85", "wtfp", "yirl"};
  16. const uint32_t palette_value[57] = {
  17. BoilerplatePaletteBlackAndWhite,
  18. BoilerplatePaletteOriginal,
  19. BoilerplatePaletteSplashUp,
  20. BoilerplatePaletteGBLight,
  21. BoilerplatePalettePocket,
  22. BoilerplatePaletteAudiQuattroPikesPeak,
  23. BoilerplatePaletteAzureClouds,
  24. BoilerplatePaletteTheresalwaysmoney,
  25. BoilerplatePaletteBGBEmulator,
  26. BoilerplatePaletteGameBoyBlackZeropalette,
  27. BoilerplatePaletteCandyCottonTowerRaid,
  28. BoilerplatePaletteCaramelFudgeParanoia,
  29. BoilerplatePaletteCGAPaletteCrush1,
  30. BoilerplatePaletteCGAPaletteCrush2,
  31. BoilerplatePaletteChildhoodinGreenland,
  32. BoilerplatePaletteCMYKeystone,
  33. BoilerplatePaletteCyanideBlues,
  34. BoilerplatePaletteDune2000remastered,
  35. BoilerplatePaletteDrowningatnight,
  36. BoilerplatePaletteDeepHazeGreen,
  37. BoilerplatePaletteDiesistmeineWassermelone,
  38. BoilerplatePaletteFlowerfeldstrabe,
  39. BoilerplatePaletteFloydSteinberginLove,
  40. BoilerplatePaletteGameBoyColorSplashDown,
  41. BoilerplatePaletteGameBoyColorSplashDownA,
  42. BoilerplatePaletteGameBoyColorSplashDownB,
  43. BoilerplatePaletteGameBoyColorSplashRightAGameBoyCamera,
  44. BoilerplatePaletteGameBoyColorSplashLeft,
  45. BoilerplatePaletteGameBoyColorSplashLeftA,
  46. BoilerplatePaletteGameBoyColorSplashLeftB,
  47. BoilerplatePaletteGameBoyColorSplashRight,
  48. BoilerplatePaletteGameBoyColorSplashRightB,
  49. BoilerplatePaletteGameBoyColorSplashUpA,
  50. BoilerplatePaletteGameBoyColorSplashUpB,
  51. BoilerplatePaletteGoldenElephantCurry,
  52. BoilerplatePaletteGlowingMountains,
  53. BoilerplatePaletteGrafixkidGray,
  54. BoilerplatePaletteGrafixkidGreen,
  55. BoilerplatePaletteArtisticCaffeinatedLactose,
  56. BoilerplatePaletteKneeDeepintheWood,
  57. BoilerplatePaletteLinkslateAwakening,
  58. BoilerplatePaletteMetroidAranremixed,
  59. BoilerplatePaletteNortoriousComandante,
  60. BoilerplatePalettePurpleRain,
  61. BoilerplatePaletteRustedCitySign,
  62. BoilerplatePaletteRomerosGarden,
  63. BoilerplatePaletteSunflowerHolidays,
  64. BoilerplatePaletteSuperHyperMegaGameboy,
  65. BoilerplatePaletteSpaceHazeOverload,
  66. BoilerplatePaletteStarlitMemories,
  67. BoilerplatePaletteMyFriendfromBavaria,
  68. BoilerplatePaletteThedeathofYungColumbus,
  69. BoilerplatePaletteTramontoalParcodegliAcquedotti,
  70. BoilerplatePaletteThestarryknight,
  71. BoilerplatePaletteVirtualBoy1985,
  72. BoilerplatePaletteWaterfrontPlaza,
  73. BoilerplatePaletteYouthIkarusreloaded
  74. };
  75. const char *const info_text[2] = {
  76. "OFF",
  77. "ON",
  78. };
  79. const uint32_t info_value[2] = {
  80. BoilerplateInfoOff,
  81. BoilerplateInfoOn,
  82. };
  83. static void boilerplate_scene_settings_set_palette(VariableItem *item)
  84. {
  85. Boilerplate *app = variable_item_get_context(item);
  86. UNUSED(app);
  87. uint8_t index = variable_item_get_current_value_index(item);
  88. variable_item_set_current_value_text(item, palette_text[index]);
  89. app->palette = palette_value[index];
  90. if (app->palette == BoilerplatePaletteBlackAndWhite)
  91. {
  92. app->palette_color_hex_a = 0xFFFFFF;
  93. app->palette_color_hex_b = 0xAAAAAA;
  94. app->palette_color_hex_c = 0x555555;
  95. app->palette_color_hex_d = 0x000000;
  96. }
  97. else if (app->palette == BoilerplatePaletteOriginal)
  98. {
  99. app->palette_color_hex_a = 0x9bbc0f;
  100. app->palette_color_hex_b = 0x77a112;
  101. app->palette_color_hex_c = 0x306230;
  102. app->palette_color_hex_d = 0x0f380f;
  103. }
  104. else if (app->palette == BoilerplatePaletteSplashUp)
  105. {
  106. app->palette_color_hex_a = 0xffffff;
  107. app->palette_color_hex_b = 0xffad63;
  108. app->palette_color_hex_c = 0x833100;
  109. app->palette_color_hex_d = 0x000000;
  110. }
  111. else if (app->palette == BoilerplatePaletteGBLight)
  112. {
  113. app->palette_color_hex_a = 0x1ddece;
  114. app->palette_color_hex_b = 0x19c7b3;
  115. app->palette_color_hex_c = 0x16a596;
  116. app->palette_color_hex_d = 0x0b7a6d;
  117. }
  118. else if (app->palette == BoilerplatePalettePocket)
  119. {
  120. app->palette_color_hex_a = 0xc4cfa1;
  121. app->palette_color_hex_b = 0x8b956d;
  122. app->palette_color_hex_c = 0x4d533c;
  123. app->palette_color_hex_d = 0x1f1f1f;
  124. }
  125. else if (app->palette == BoilerplatePaletteAudiQuattroPikesPeak)
  126. {
  127. app->palette_color_hex_a = 0xebeee7;
  128. app->palette_color_hex_b = 0x868779;
  129. app->palette_color_hex_c = 0xfa2b25;
  130. app->palette_color_hex_d = 0x2a201e;
  131. }
  132. else if (app->palette == BoilerplatePaletteAzureClouds)
  133. {
  134. app->palette_color_hex_a = 0x47ff99;
  135. app->palette_color_hex_b = 0x32b66d;
  136. app->palette_color_hex_c = 0x124127;
  137. app->palette_color_hex_d = 0x000000;
  138. }
  139. else if (app->palette == BoilerplatePaletteTheresalwaysmoney)
  140. {
  141. app->palette_color_hex_a = 0xfdfe0a;
  142. app->palette_color_hex_b = 0xfed638;
  143. app->palette_color_hex_c = 0x977b25;
  144. app->palette_color_hex_d = 0x221a09;
  145. }
  146. else if (app->palette == BoilerplatePaletteBGBEmulator)
  147. {
  148. app->palette_color_hex_a = 0xe0f8d0;
  149. app->palette_color_hex_b = 0x88c070;
  150. app->palette_color_hex_c = 0x346856;
  151. app->palette_color_hex_d = 0x081820;
  152. }
  153. else if (app->palette == BoilerplatePaletteGameBoyBlackZeropalette)
  154. {
  155. app->palette_color_hex_a = 0x7e8416;
  156. app->palette_color_hex_b = 0x577b46;
  157. app->palette_color_hex_c = 0x385d49;
  158. app->palette_color_hex_d = 0x2e463d;
  159. }
  160. else if (app->palette == BoilerplatePaletteCandyCottonTowerRaid)
  161. {
  162. app->palette_color_hex_a = 0xe6aec4;
  163. app->palette_color_hex_b = 0xe65790;
  164. app->palette_color_hex_c = 0x8f0039;
  165. app->palette_color_hex_d = 0x380016;
  166. }
  167. else if (app->palette == BoilerplatePaletteCaramelFudgeParanoia)
  168. {
  169. app->palette_color_hex_a = 0xcf9255;
  170. app->palette_color_hex_b = 0xcf7163;
  171. app->palette_color_hex_c = 0xb01553;
  172. app->palette_color_hex_d = 0x3f1711;
  173. }
  174. else if (app->palette == BoilerplatePaletteCGAPaletteCrush1)
  175. {
  176. app->palette_color_hex_a = 0xffffff;
  177. app->palette_color_hex_b = 0x55ffff;
  178. app->palette_color_hex_c = 0xff55ff;
  179. app->palette_color_hex_d = 0x000000;
  180. }
  181. else if (app->palette == BoilerplatePaletteCGAPaletteCrush2)
  182. {
  183. app->palette_color_hex_a = 0xffffff;
  184. app->palette_color_hex_b = 0x55ffff;
  185. app->palette_color_hex_c = 0xff5555;
  186. app->palette_color_hex_d = 0x000000;
  187. }
  188. else if (app->palette == BoilerplatePaletteChildhoodinGreenland)
  189. {
  190. app->palette_color_hex_a = 0xd0d058;
  191. app->palette_color_hex_b = 0xa0a840;
  192. app->palette_color_hex_c = 0x708028;
  193. app->palette_color_hex_d = 0x405010;
  194. }
  195. else if (app->palette == BoilerplatePaletteCMYKeystone)
  196. {
  197. app->palette_color_hex_a = 0xffff00;
  198. app->palette_color_hex_b = 0x0be8fd;
  199. app->palette_color_hex_c = 0xfb00fa;
  200. app->palette_color_hex_d = 0x373737;
  201. }
  202. else if (app->palette == BoilerplatePaletteCyanideBlues)
  203. {
  204. app->palette_color_hex_a = 0x9efbe3;
  205. app->palette_color_hex_b = 0x21aff5;
  206. app->palette_color_hex_c = 0x1e4793;
  207. app->palette_color_hex_d = 0x0e1e3d;
  208. }
  209. else if (app->palette == BoilerplatePaletteDune2000remastered)
  210. {
  211. app->palette_color_hex_a = 0xfbf1cd;
  212. app->palette_color_hex_b = 0xc09e7d;
  213. app->palette_color_hex_c = 0x725441;
  214. app->palette_color_hex_d = 0x000000;
  215. }
  216. else if (app->palette == BoilerplatePaletteDrowningatnight)
  217. {
  218. app->palette_color_hex_a = 0xa9b0b3;
  219. app->palette_color_hex_b = 0x586164;
  220. app->palette_color_hex_c = 0x20293f;
  221. app->palette_color_hex_d = 0x030c22;
  222. }
  223. else if (app->palette == BoilerplatePaletteDeepHazeGreen)
  224. {
  225. app->palette_color_hex_a = 0xa1d909;
  226. app->palette_color_hex_b = 0x467818;
  227. app->palette_color_hex_c = 0x27421f;
  228. app->palette_color_hex_d = 0x000000;
  229. }
  230. else if (app->palette == BoilerplatePaletteDiesistmeineWassermelone)
  231. {
  232. app->palette_color_hex_a = 0xffdbcb;
  233. app->palette_color_hex_b = 0xf27d7a;
  234. app->palette_color_hex_c = 0x558429;
  235. app->palette_color_hex_d = 0x222903;
  236. }
  237. else if (app->palette == BoilerplatePaletteFlowerfeldstrabe)
  238. {
  239. app->palette_color_hex_a = 0xe9d9cc;
  240. app->palette_color_hex_b = 0xc5c5ce;
  241. app->palette_color_hex_c = 0x75868f;
  242. app->palette_color_hex_d = 0x171f62;
  243. }
  244. else if (app->palette == BoilerplatePaletteFloydSteinberginLove)
  245. {
  246. app->palette_color_hex_a = 0xeaf5fa;
  247. app->palette_color_hex_b = 0x5fb1f5;
  248. app->palette_color_hex_c = 0xd23c4e;
  249. app->palette_color_hex_d = 0x4c1c2d;
  250. }
  251. else if (app->palette == BoilerplatePaletteGameBoyColorSplashDown)
  252. {
  253. app->palette_color_hex_a = 0xffffa5;
  254. app->palette_color_hex_b = 0xfe9494;
  255. app->palette_color_hex_c = 0x9394fe;
  256. app->palette_color_hex_d = 0x000000;
  257. }
  258. else if (app->palette == BoilerplatePaletteGameBoyColorSplashDownA)
  259. {
  260. app->palette_color_hex_a = 0xffffff;
  261. app->palette_color_hex_b = 0xffff00;
  262. app->palette_color_hex_c = 0xfe0000;
  263. app->palette_color_hex_d = 0x000000;
  264. }
  265. else if (app->palette == BoilerplatePaletteGameBoyColorSplashDownB)
  266. {
  267. app->palette_color_hex_a = 0xffffff;
  268. app->palette_color_hex_b = 0xffff00;
  269. app->palette_color_hex_c = 0x7d4900;
  270. app->palette_color_hex_d = 0x000000;
  271. }
  272. else if (app->palette == BoilerplatePaletteGameBoyColorSplashRightAGameBoyCamera)
  273. {
  274. app->palette_color_hex_a = 0xffffff;
  275. app->palette_color_hex_b = 0x7bff30;
  276. app->palette_color_hex_c = 0x0163c6;
  277. app->palette_color_hex_d = 0x000000;
  278. }
  279. else if (app->palette == BoilerplatePaletteGameBoyColorSplashLeft)
  280. {
  281. app->palette_color_hex_a = 0xffffff;
  282. app->palette_color_hex_b = 0x65a49b;
  283. app->palette_color_hex_c = 0x0000fe;
  284. app->palette_color_hex_d = 0x000000;
  285. }
  286. else if (app->palette == BoilerplatePaletteGameBoyColorSplashLeftA)
  287. {
  288. app->palette_color_hex_a = 0xffffff;
  289. app->palette_color_hex_b = 0x8b8cde;
  290. app->palette_color_hex_c = 0x53528c;
  291. app->palette_color_hex_d = 0x000000;
  292. }
  293. else if (app->palette == BoilerplatePaletteGameBoyColorSplashLeftB)
  294. {
  295. app->palette_color_hex_a = 0xffffff;
  296. app->palette_color_hex_b = 0xa5a5a5;
  297. app->palette_color_hex_c = 0x525252;
  298. app->palette_color_hex_d = 0x000000;
  299. }
  300. else if (app->palette == BoilerplatePaletteGameBoyColorSplashRight)
  301. {
  302. app->palette_color_hex_a = 0xffffff;
  303. app->palette_color_hex_b = 0x51ff00;
  304. app->palette_color_hex_c = 0xff4200;
  305. app->palette_color_hex_d = 0x000000;
  306. }
  307. else if (app->palette == BoilerplatePaletteGameBoyColorSplashRightB)
  308. {
  309. app->palette_color_hex_a = 0x000000;
  310. app->palette_color_hex_b = 0x008486;
  311. app->palette_color_hex_c = 0xffde00;
  312. app->palette_color_hex_d = 0xffffff;
  313. }
  314. else if (app->palette == BoilerplatePaletteGameBoyColorSplashUpA)
  315. {
  316. app->palette_color_hex_a = 0xffffff;
  317. app->palette_color_hex_b = 0xff8f84;
  318. app->palette_color_hex_c = 0x943a3a;
  319. app->palette_color_hex_d = 0x000000;
  320. }
  321. else if (app->palette == BoilerplatePaletteGameBoyColorSplashUpB)
  322. {
  323. app->palette_color_hex_a = 0xffe7c5;
  324. app->palette_color_hex_b = 0xce9c85;
  325. app->palette_color_hex_c = 0x846b29;
  326. app->palette_color_hex_d = 0x5b3109;
  327. }
  328. else if (app->palette == BoilerplatePaletteGoldenElephantCurry)
  329. {
  330. app->palette_color_hex_a = 0xff9c00;
  331. app->palette_color_hex_b = 0xc27600;
  332. app->palette_color_hex_c = 0x4f3000;
  333. app->palette_color_hex_d = 0x000000;
  334. }
  335. else if (app->palette == BoilerplatePaletteGlowingMountains)
  336. {
  337. app->palette_color_hex_a = 0xffbf98;
  338. app->palette_color_hex_b = 0xa1a8b8;
  339. app->palette_color_hex_c = 0x514f6c;
  340. app->palette_color_hex_d = 0x2f1c35;
  341. }
  342. else if (app->palette == BoilerplatePaletteGrafixkidGray)
  343. {
  344. app->palette_color_hex_a = 0xe0dbcd;
  345. app->palette_color_hex_b = 0xa89f94;
  346. app->palette_color_hex_c = 0x706b66;
  347. app->palette_color_hex_d = 0x2b2b26;
  348. }
  349. else if (app->palette == BoilerplatePaletteGrafixkidGreen)
  350. {
  351. app->palette_color_hex_a = 0xdbf4b4;
  352. app->palette_color_hex_b = 0xabc396;
  353. app->palette_color_hex_c = 0x7b9278;
  354. app->palette_color_hex_d = 0x4c625a;
  355. }
  356. else if (app->palette == BoilerplatePaletteArtisticCaffeinatedLactose)
  357. {
  358. app->palette_color_hex_a = 0xfdfef5;
  359. app->palette_color_hex_b = 0xdea963;
  360. app->palette_color_hex_c = 0x9e754f;
  361. app->palette_color_hex_d = 0x241606;
  362. }
  363. else if (app->palette == BoilerplatePaletteKneeDeepintheWood)
  364. {
  365. app->palette_color_hex_a = 0xfffe6e;
  366. app->palette_color_hex_b = 0xd5690f;
  367. app->palette_color_hex_c = 0x3c3ca9;
  368. app->palette_color_hex_d = 0x2c2410;
  369. }
  370. else if (app->palette == BoilerplatePaletteLinkslateAwakening)
  371. {
  372. app->palette_color_hex_a = 0xffffb5;
  373. app->palette_color_hex_b = 0x7bc67b;
  374. app->palette_color_hex_c = 0x6b8c42;
  375. app->palette_color_hex_d = 0x5a3921;
  376. }
  377. else if (app->palette == BoilerplatePaletteMetroidAranremixed)
  378. {
  379. app->palette_color_hex_a = 0xaedf1e;
  380. app->palette_color_hex_b = 0x047e60;
  381. app->palette_color_hex_c = 0xb62558;
  382. app->palette_color_hex_d = 0x2c1700;
  383. }
  384. else if (app->palette == BoilerplatePaletteNortoriousComandante)
  385. {
  386. app->palette_color_hex_a = 0xfcfe54;
  387. app->palette_color_hex_b = 0x54fefc;
  388. app->palette_color_hex_c = 0x04aaac;
  389. app->palette_color_hex_d = 0x0402ac;
  390. }
  391. else if (app->palette == BoilerplatePalettePurpleRain)
  392. {
  393. app->palette_color_hex_a = 0xadfffc;
  394. app->palette_color_hex_b = 0x8570b2;
  395. app->palette_color_hex_c = 0xff0084;
  396. app->palette_color_hex_d = 0x68006a;
  397. }
  398. else if (app->palette == BoilerplatePaletteRustedCitySign)
  399. {
  400. app->palette_color_hex_a = 0xedb4a1;
  401. app->palette_color_hex_b = 0xa96868;
  402. app->palette_color_hex_c = 0x764462;
  403. app->palette_color_hex_d = 0x2c2137;
  404. }
  405. else if (app->palette == BoilerplatePaletteRomerosGarden)
  406. {
  407. app->palette_color_hex_a = 0xebc4ab;
  408. app->palette_color_hex_b = 0x649a57;
  409. app->palette_color_hex_c = 0x574431;
  410. app->palette_color_hex_d = 0x323727;
  411. }
  412. else if (app->palette == BoilerplatePaletteSunflowerHolidays)
  413. {
  414. app->palette_color_hex_a = 0xffff55;
  415. app->palette_color_hex_b = 0xff5555;
  416. app->palette_color_hex_c = 0x881400;
  417. app->palette_color_hex_d = 0x000000;
  418. }
  419. else if (app->palette == BoilerplatePaletteSuperHyperMegaGameboy)
  420. {
  421. app->palette_color_hex_a = 0xf7e7c6;
  422. app->palette_color_hex_b = 0xd68e49;
  423. app->palette_color_hex_c = 0xa63725;
  424. app->palette_color_hex_d = 0x331e50;
  425. }
  426. else if (app->palette == BoilerplatePaletteSpaceHazeOverload)
  427. {
  428. app->palette_color_hex_a = 0xf8e3c4;
  429. app->palette_color_hex_b = 0xcc3495;
  430. app->palette_color_hex_c = 0x6b1fb1;
  431. app->palette_color_hex_d = 0x0b0630;
  432. }
  433. else if (app->palette == BoilerplatePaletteStarlitMemories)
  434. {
  435. app->palette_color_hex_a = 0x869ad9;
  436. app->palette_color_hex_b = 0x6d53bd;
  437. app->palette_color_hex_c = 0x6f2096;
  438. app->palette_color_hex_d = 0x4f133f;
  439. }
  440. else if (app->palette == BoilerplatePaletteMyFriendfromBavaria)
  441. {
  442. app->palette_color_hex_a = 0xfeda1b;
  443. app->palette_color_hex_b = 0xdf7925;
  444. app->palette_color_hex_c = 0xb60077;
  445. app->palette_color_hex_d = 0x382977;
  446. }
  447. else if (app->palette == BoilerplatePaletteThedeathofYungColumbus)
  448. {
  449. app->palette_color_hex_a = 0xb5ff32;
  450. app->palette_color_hex_b = 0xff2261;
  451. app->palette_color_hex_c = 0x462917;
  452. app->palette_color_hex_d = 0x1d1414;
  453. }
  454. else if (app->palette == BoilerplatePaletteTramontoalParcodegliAcquedotti)
  455. {
  456. app->palette_color_hex_a = 0xf3c677;
  457. app->palette_color_hex_b = 0xe64a4e;
  458. app->palette_color_hex_c = 0x912978;
  459. app->palette_color_hex_d = 0x0c0a3e;
  460. }
  461. else if (app->palette == BoilerplatePaletteThestarryknight)
  462. {
  463. app->palette_color_hex_a = 0xf5db37;
  464. app->palette_color_hex_b = 0x37cae5;
  465. app->palette_color_hex_c = 0x0f86b6;
  466. app->palette_color_hex_d = 0x123f77;
  467. }
  468. else if (app->palette == BoilerplatePaletteVirtualBoy1985)
  469. {
  470. app->palette_color_hex_a = 0xff0000;
  471. app->palette_color_hex_b = 0xdb0000;
  472. app->palette_color_hex_c = 0x520000;
  473. app->palette_color_hex_d = 0x000000;
  474. }
  475. else if (app->palette == BoilerplatePaletteWaterfrontPlaza)
  476. {
  477. app->palette_color_hex_a = 0xcecece;
  478. app->palette_color_hex_b = 0x6f9edf;
  479. app->palette_color_hex_c = 0x42678e;
  480. app->palette_color_hex_d = 0x102533;
  481. }
  482. else if (app->palette == BoilerplatePaletteYouthIkarusreloaded)
  483. {
  484. app->palette_color_hex_a = 0xcef7f7;
  485. app->palette_color_hex_b = 0xf78e50;
  486. app->palette_color_hex_c = 0x9e0000;
  487. app->palette_color_hex_d = 0x1e0000;
  488. }
  489. }
  490. static void boilerplate_scene_settings_set_info(VariableItem * item)
  491. {
  492. Boilerplate *app = variable_item_get_context(item);
  493. UNUSED(app);
  494. uint8_t index = variable_item_get_current_value_index(item);
  495. variable_item_set_current_value_text(item, info_text[index]);
  496. app->info = info_value[index];
  497. }
  498. // static void boilerplate_scene_settings_set_led(VariableItem* item) {
  499. // Boilerplate* app = variable_item_get_context(item);
  500. // uint8_t index = variable_item_get_current_value_index(item);
  501. // variable_item_set_current_value_text(item, led_text[index]);
  502. // app->led = led_value[index];
  503. // }
  504. // static void boilerplate_scene_settings_set_save_settings(VariableItem* item) {
  505. // Boilerplate* app = variable_item_get_context(item);
  506. // uint8_t index = variable_item_get_current_value_index(item);
  507. // variable_item_set_current_value_text(item, settings_text[index]);
  508. // app->save_settings = settings_value[index];
  509. // }
  510. void boilerplate_scene_settings_submenu_callback(void *context, uint32_t index)
  511. {
  512. Boilerplate *app = context;
  513. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  514. }
  515. void boilerplate_scene_settings_on_enter(void *context)
  516. {
  517. Boilerplate *app = context;
  518. VariableItem *item;
  519. uint8_t value_index;
  520. // Palette
  521. item = variable_item_list_add(
  522. app->variable_item_list,
  523. "Palette:",
  524. 57,
  525. boilerplate_scene_settings_set_palette,
  526. app);
  527. value_index = value_index_uint32(app->palette, palette_value, 1);
  528. variable_item_set_current_value_index(item, value_index);
  529. variable_item_set_current_value_text(item, palette_text[value_index]);
  530. // Info
  531. item = variable_item_list_add(
  532. app->variable_item_list,
  533. "Info:",
  534. 2,
  535. boilerplate_scene_settings_set_info,
  536. app);
  537. value_index = value_index_uint32(app->info, info_value, 2);
  538. variable_item_set_current_value_index(item, value_index);
  539. variable_item_set_current_value_text(item, info_text[value_index]);
  540. // // LED Effects on/off
  541. // item = variable_item_list_add(
  542. // app->variable_item_list,
  543. // "Save Prefix",
  544. // 2,
  545. // boilerplate_scene_settings_set_led,
  546. // app);
  547. // value_index = value_index_uint32(app->led, led_value, 2);
  548. // variable_item_set_current_value_index(item, value_index);
  549. // variable_item_set_current_value_text(item, led_text[value_index]);
  550. // // Save Settings to File
  551. // item = variable_item_list_add(
  552. // app->variable_item_list,
  553. // "Save Settings",
  554. // 2,
  555. // boilerplate_scene_settings_set_save_settings,
  556. // app);
  557. // value_index = value_index_uint32(app->save_settings, settings_value, 2);
  558. // variable_item_set_current_value_index(item, value_index);
  559. // variable_item_set_current_value_text(item, settings_text[value_index]);
  560. view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdSettings);
  561. }
  562. bool boilerplate_scene_settings_on_event(void *context, SceneManagerEvent event)
  563. {
  564. Boilerplate *app = context;
  565. UNUSED(app);
  566. bool consumed = false;
  567. if (event.type == SceneManagerEventTypeCustom)
  568. {
  569. }
  570. return consumed;
  571. }
  572. void boilerplate_scene_settings_on_exit(void *context)
  573. {
  574. Boilerplate *app = context;
  575. variable_item_list_set_selected_item(app->variable_item_list, 0);
  576. variable_item_list_reset(app->variable_item_list);
  577. }