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- #pragma once
- #include <game/draw.h>
- // Screen size
- #define SCREEN_WIDTH 128
- #define SCREEN_HEIGHT 64
- // World size (3x3)
- #define WORLD_WIDTH 384
- #define WORLD_HEIGHT 192
- // Maximum number of world objects
- #define MAX_WORLD_OBJECTS 100
- void draw_bounds(Canvas *canvas);
- void draw_tree_world(Level *level);
- void draw_town_world(Level *level);
- bool draw_json_world(Level *level, const char *json_data);
- bool draw_json_world_furi(Level *level, FuriString *json_data);
- FuriString *fetch_world(const char *name);
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