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- #include <flip_world.h>
- char *game_fps_choices[] = {"30", "60", "120", "240"};
- const float game_fps_choices_2[] = {30.0, 60.0, 120.0, 240.0};
- int game_fps_index = 1;
- char *game_screen_always_on_choices[] = {"No", "Yes"};
- int game_screen_always_on_index = 1;
- FlipWorldApp *app_instance = NULL;
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