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- #pragma once
- #include <stddef.h>
- #include "entity.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct GameManager GameManager;
- typedef struct {
- void (*alloc)(Level* level, GameManager* manager, void* context);
- void (*free)(Level* level, GameManager* manager, void* context);
- void (*start)(Level* level, GameManager* manager, void* context);
- void (*stop)(Level* level, GameManager* manager, void* context);
- size_t context_size;
- } LevelBehaviour;
- /**
- * @brief Remove all entities from the level
- *
- * @param level level instance
- */
- void level_clear(Level* level);
- /**
- * @brief Add an entity to the level
- *
- * @param level level instance
- * @param behaviour entity behaviour
- * @return Entity*
- */
- Entity* level_add_entity(Level* level, const EntityDescription* behaviour);
- /**
- * @brief Remove an entity from the level
- *
- * @param level level instance
- * @param entity entity to remove
- */
- void level_remove_entity(Level* level, Entity* entity);
- /**
- * @brief Send an event to all entities of a certain type in the level
- *
- * @param level level instance
- * @param sender entity that sends the event
- * @param receiver_desc entity description that will receive the event, NULL for all entities
- * @param type event type
- * @param value event value
- */
- void level_send_event(
- Level* level,
- Entity* sender,
- const EntityDescription* receiver_desc,
- uint32_t type,
- EntityEventValue value);
- #ifdef __cplusplus
- }
- #endif
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