scope.c 3.5 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <furi_hal_resources.h>
  4. #include <gui/gui.h>
  5. #include <gui/view_dispatcher.h>
  6. #include <gui/scene_manager.h>
  7. #include <gui/modules/variable_item_list.h>
  8. #include <gui/modules/widget.h>
  9. #include <notification/notification_messages.h>
  10. #include "scope_icons.h"
  11. #include "scope_app_i.h"
  12. void assert_failed(uint8_t * file, uint32_t line)
  13. {
  14. UNUSED(file);
  15. UNUSED(line);
  16. while (1) {
  17. }
  18. }
  19. static bool scope_app_custom_event_callback(void* context, uint32_t event) {
  20. furi_assert(context);
  21. ScopeApp* app = context;
  22. return scene_manager_handle_custom_event(app->scene_manager, event);
  23. }
  24. static bool scope_app_back_event_callback(void* context) {
  25. furi_assert(context);
  26. ScopeApp* app = context;
  27. return scene_manager_handle_back_event(app->scene_manager);
  28. }
  29. static void scope_app_tick_event_callback(void* context) {
  30. furi_assert(context);
  31. ScopeApp* app = context;
  32. scene_manager_handle_tick_event(app->scene_manager);
  33. }
  34. ScopeApp* scope_app_alloc() {
  35. ScopeApp* app = malloc(sizeof(ScopeApp));
  36. // GUI
  37. app->gui = furi_record_open(RECORD_GUI);
  38. // View Dispatcher
  39. app->view_dispatcher = view_dispatcher_alloc();
  40. app->scene_manager = scene_manager_alloc(&scope_scene_handlers, app);
  41. view_dispatcher_enable_queue(app->view_dispatcher);
  42. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  43. view_dispatcher_set_custom_event_callback(
  44. app->view_dispatcher, scope_app_custom_event_callback);
  45. view_dispatcher_set_navigation_event_callback(
  46. app->view_dispatcher, scope_app_back_event_callback);
  47. view_dispatcher_set_tick_event_callback(
  48. app->view_dispatcher, scope_app_tick_event_callback, 100);
  49. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  50. // Open Notification record
  51. app->notifications = furi_record_open(RECORD_NOTIFICATION);
  52. // Variable Item List
  53. app->variable_item_list = variable_item_list_alloc();
  54. view_dispatcher_add_view(
  55. app->view_dispatcher,
  56. ScopeViewVariableItemList,
  57. variable_item_list_get_view(app->variable_item_list));
  58. // SubMenu
  59. app->submenu = submenu_alloc();
  60. view_dispatcher_add_view(
  61. app->view_dispatcher, ScopeViewSubmenu, submenu_get_view(app->submenu));
  62. // Widget
  63. app->widget = widget_alloc();
  64. view_dispatcher_add_view(
  65. app->view_dispatcher, ScopeViewWidget, widget_get_view(app->widget));
  66. app->time = 0.001;
  67. scene_manager_next_scene(app->scene_manager, ScopeSceneStart);
  68. return app;
  69. }
  70. void scope_app_free(ScopeApp* app) {
  71. furi_assert(app);
  72. // Submenu
  73. view_dispatcher_remove_view(app->view_dispatcher, ScopeViewSubmenu);
  74. submenu_free(app->submenu);
  75. // Variable Item List
  76. view_dispatcher_remove_view(app->view_dispatcher, ScopeViewVariableItemList);
  77. variable_item_list_free(app->variable_item_list);
  78. // Widget
  79. view_dispatcher_remove_view(app->view_dispatcher, ScopeViewWidget);
  80. widget_free(app->widget);
  81. // View dispatcher
  82. view_dispatcher_free(app->view_dispatcher);
  83. scene_manager_free(app->scene_manager);
  84. // Notifications
  85. furi_record_close(RECORD_NOTIFICATION);
  86. app->notifications = NULL;
  87. // Close records
  88. furi_record_close(RECORD_GUI);
  89. free(app);
  90. }
  91. int32_t scope_main(void *p)
  92. {
  93. UNUSED(p);
  94. ScopeApp* scope_app = scope_app_alloc();
  95. view_dispatcher_run(scope_app->view_dispatcher);
  96. scope_app_free(scope_app);
  97. return 0;
  98. }