camera_suite.c 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. #include "camera_suite.h"
  2. #include <stdlib.h>
  3. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. CameraSuite* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void camera_suite_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. CameraSuite* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. // Leave app if back button pressed.
  14. bool camera_suite_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. CameraSuite* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. CameraSuite* camera_suite_app_alloc() {
  20. CameraSuite* app = malloc(sizeof(CameraSuite));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. // Turn backlight on.
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. // Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, camera_suite_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, camera_suite_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. // Set defaults, in case no config loaded
  38. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  39. app->haptic = 1; // Haptic is on by default
  40. app->speaker = 1; // Speaker is on by default
  41. app->led = 1; // LED is on by default
  42. // Load configs
  43. camera_suite_read_settings(app);
  44. view_dispatcher_add_view(
  45. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  46. app->camera_suite_view_start = camera_suite_view_start_alloc();
  47. view_dispatcher_add_view(
  48. app->view_dispatcher,
  49. CameraSuiteViewIdStartscreen,
  50. camera_suite_view_start_get_view(app->camera_suite_view_start));
  51. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  52. view_dispatcher_add_view(
  53. app->view_dispatcher,
  54. CameraSuiteViewIdCamera,
  55. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  56. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  57. view_dispatcher_add_view(
  58. app->view_dispatcher,
  59. CameraSuiteViewIdGuide,
  60. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  61. app->button_menu = button_menu_alloc();
  62. app->variable_item_list = variable_item_list_alloc();
  63. view_dispatcher_add_view(
  64. app->view_dispatcher,
  65. CameraSuiteViewIdSettings,
  66. variable_item_list_get_view(app->variable_item_list));
  67. //End Scene Additions
  68. return app;
  69. }
  70. void camera_suite_app_free(CameraSuite* app) {
  71. furi_assert(app);
  72. // Scene manager
  73. scene_manager_free(app->scene_manager);
  74. // View Dispatcher
  75. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  76. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  77. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  78. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  79. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  80. submenu_free(app->submenu);
  81. view_dispatcher_free(app->view_dispatcher);
  82. furi_record_close(RECORD_GUI);
  83. // Free remaining resources
  84. camera_suite_view_start_free(app->camera_suite_view_start);
  85. camera_suite_view_camera_free(app->camera_suite_view_camera);
  86. camera_suite_view_guide_free(app->camera_suite_view_guide);
  87. button_menu_free(app->button_menu);
  88. variable_item_list_free(app->variable_item_list);
  89. app->gui = NULL;
  90. app->notification = NULL;
  91. //Remove whatever is left
  92. free(app);
  93. }
  94. /** Main entry point for initialization. */
  95. int32_t camera_suite_app(void* p) {
  96. UNUSED(p);
  97. CameraSuite* app = camera_suite_app_alloc();
  98. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  99. // Init with start scene.
  100. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  101. furi_hal_power_suppress_charge_enter();
  102. view_dispatcher_run(app->view_dispatcher);
  103. camera_suite_save_settings(app);
  104. furi_hal_power_suppress_charge_exit();
  105. camera_suite_app_free(app);
  106. return 0;
  107. }