seader_scene_sam_present.c 2.8 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexSaved,
  6. SubmenuIndexSamInfo,
  7. };
  8. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  9. Seader* seader = context;
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  11. }
  12. void seader_scene_sam_present_on_enter(void* context) {
  13. Seader* seader = context;
  14. Submenu* submenu = seader->submenu;
  15. submenu_add_item(
  16. submenu,
  17. "Read Picopass",
  18. SubmenuIndexReadPicopass,
  19. seader_scene_sam_present_submenu_callback,
  20. seader);
  21. submenu_add_item(
  22. submenu,
  23. "Read 14443A",
  24. SubmenuIndexRead14a,
  25. seader_scene_sam_present_submenu_callback,
  26. seader);
  27. submenu_add_item(
  28. submenu, "Load", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  29. submenu_add_item(
  30. submenu,
  31. "SAM Info",
  32. SubmenuIndexSamInfo,
  33. seader_scene_sam_present_submenu_callback,
  34. seader);
  35. submenu_set_selected_item(
  36. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  37. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  38. }
  39. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  40. Seader* seader = context;
  41. bool consumed = false;
  42. if(event.type == SceneManagerEventTypeCustom) {
  43. if(event.event == SubmenuIndexReadPicopass) {
  44. scene_manager_set_scene_state(
  45. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  46. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  47. consumed = true;
  48. } else if(event.event == SubmenuIndexRead14a) {
  49. scene_manager_set_scene_state(
  50. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  51. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  52. consumed = true;
  53. } else if(event.event == SubmenuIndexSamInfo) {
  54. scene_manager_set_scene_state(
  55. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexSamInfo);
  56. scene_manager_next_scene(seader->scene_manager, SeaderSceneSamInfo);
  57. consumed = true;
  58. } else if(event.event == SubmenuIndexSaved) {
  59. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  60. consumed = true;
  61. }
  62. } else if(event.type == SceneManagerEventTypeBack) {
  63. scene_manager_stop(seader->scene_manager);
  64. view_dispatcher_stop(seader->view_dispatcher);
  65. consumed = true;
  66. }
  67. return consumed;
  68. }
  69. void seader_scene_sam_present_on_exit(void* context) {
  70. Seader* seader = context;
  71. submenu_reset(seader->submenu);
  72. }