scope_scene_start.c 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. #include "../scope_app_i.h"
  2. typedef enum {
  3. SubmenuIndexScopeRun,
  4. SubmenuIndexScopeSetup,
  5. SubmenuIndexScopeAbout,
  6. } SubmenuIndex;
  7. void scope_scene_start_submenu_callback(void* context, uint32_t index) {
  8. ScopeApp* app = context;
  9. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  10. }
  11. void scope_scene_start_on_enter(void* context) {
  12. UNUSED(context);
  13. ScopeApp* app = context;
  14. Submenu* submenu = app->submenu;
  15. submenu_add_item(
  16. submenu,
  17. "Run",
  18. SubmenuIndexScopeRun,
  19. scope_scene_start_submenu_callback,
  20. app);
  21. submenu_add_item(
  22. submenu,
  23. "Setup",
  24. SubmenuIndexScopeSetup,
  25. scope_scene_start_submenu_callback,
  26. app);
  27. submenu_add_item(
  28. submenu,
  29. "About",
  30. SubmenuIndexScopeAbout,
  31. scope_scene_start_submenu_callback,
  32. app);
  33. submenu_set_selected_item(
  34. submenu, scene_manager_get_scene_state(app->scene_manager, ScopeSceneStart));
  35. view_dispatcher_switch_to_view(app->view_dispatcher, ScopeViewSubmenu);
  36. }
  37. bool scope_scene_start_on_event(void* context, SceneManagerEvent event) {
  38. ScopeApp* app = context;
  39. bool consumed = false;
  40. if(event.type == SceneManagerEventTypeCustom) {
  41. if(event.event == SubmenuIndexScopeAbout) {
  42. scene_manager_next_scene(app->scene_manager, ScopeSceneAbout);
  43. consumed = true;
  44. } else if(event.event == SubmenuIndexScopeRun) {
  45. scene_manager_next_scene(app->scene_manager, ScopeSceneRun);
  46. consumed = true;
  47. } else if(event.event == SubmenuIndexScopeSetup) {
  48. scene_manager_next_scene(app->scene_manager, ScopeSceneSetup);
  49. consumed = true;
  50. }
  51. scene_manager_set_scene_state(app->scene_manager, ScopeSceneStart, event.event);
  52. }
  53. return consumed;
  54. }
  55. void scope_scene_start_on_exit(void* context) {
  56. ScopeApp* app = context;
  57. submenu_reset(app->submenu);
  58. }