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- #include "../scope_app_i.h"
- void scope_scene_setup_widget_callback(
- GuiButtonType result,
- InputType type,
- void* context) {
- ScopeApp* app = context;
- if(type == InputTypeShort) {
- view_dispatcher_send_custom_event(app->view_dispatcher, result);
- }
- }
- static void timeperiod_cb(VariableItem* item) {
- ScopeApp* app = variable_item_get_context(item);
- furi_assert(app);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, time_list[index].str);
- app->time = time_list[index].time;
- }
- static void measurement_cb(VariableItem* item) {
- ScopeApp* app = variable_item_get_context(item);
- furi_assert(app);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, measurement_list[index].str);
- app->measurement = measurement_list[index].type;
- }
- void scope_scene_setup_on_enter(void* context) {
- ScopeApp* app = context;
- VariableItemList* var_item_list = app->variable_item_list;
- VariableItem* item;
- item = variable_item_list_add(
- var_item_list,
- "Time period",
- COUNT_OF(time_list),
- timeperiod_cb,
- app);
- for (uint32_t i = 0; i < COUNT_OF(time_list); i++){
- if(time_list[i].time == app->time){
- variable_item_set_current_value_index(item, i);
- variable_item_set_current_value_text(item, time_list[i].str);
- break;
- }
- }
- item = variable_item_list_add(
- var_item_list,
- "Measurement",
- COUNT_OF(measurement_list),
- measurement_cb,
- app);
- for (uint32_t i = 0; i < COUNT_OF(measurement_list); i++){
- if(measurement_list[i].type == app->measurement){
- variable_item_set_current_value_index(item, i);
- variable_item_set_current_value_text(item, measurement_list[i].str);
- break;
- }
- }
- view_dispatcher_switch_to_view(app->view_dispatcher, ScopeViewVariableItemList);
- }
- bool scope_scene_setup_on_event(void* context, SceneManagerEvent event) {
- ScopeApp* app = context;
- bool consumed = false;
- UNUSED(app);
- UNUSED(event);
- return consumed;
- }
- void scope_scene_setup_on_exit(void* context) {
- ScopeApp* app = context;
- variable_item_list_reset(app->variable_item_list);
- // Clear views
- widget_reset(app->widget);
- }
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