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- #include "ibutton-app.h"
- #include <stdarg.h>
- void iButtonApp::run(void) {
- iButtonEvent event;
- bool consumed;
- bool exit = false;
- scenes[current_scene]->on_enter(this);
- while(!exit) {
- view.receive_event(&event);
- consumed = scenes[current_scene]->on_event(this, &event);
- if(!consumed) {
- if(event.type == iButtonEvent::Type::EventTypeBack) {
- exit = switch_to_previous_scene();
- }
- }
- };
- scenes[current_scene]->on_exit(this);
- }
- iButtonApp::iButtonApp() {
- notify_init();
- api_hal_power_insomnia_enter();
- key_worker = new KeyWorker(&ibutton_gpio);
- sd_ex_api = static_cast<SdCard_Api*>(furi_record_open("sdcard-ex"));
- fs_api = static_cast<FS_Api*>(furi_record_open("sdcard"));
- // we need random
- srand(DWT->CYCCNT);
- }
- iButtonApp::~iButtonApp() {
- furi_record_close("sdcard-ex");
- furi_record_close("sdcard");
- api_hal_power_insomnia_exit();
- }
- iButtonAppViewManager* iButtonApp::get_view_manager() {
- return &view;
- }
- void iButtonApp::switch_to_next_scene(Scene next_scene) {
- previous_scenes_list.push_front(current_scene);
- if(next_scene != Scene::SceneExit) {
- scenes[current_scene]->on_exit(this);
- current_scene = next_scene;
- scenes[current_scene]->on_enter(this);
- }
- }
- void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
- Scene previous_scene = Scene::SceneStart;
- bool scene_found = false;
- while(!scene_found) {
- previous_scene = get_previous_scene();
- for(Scene element : scenes_list) {
- if(previous_scene == element || previous_scene == Scene::SceneStart) {
- scene_found = true;
- break;
- }
- }
- }
- scenes[current_scene]->on_exit(this);
- current_scene = previous_scene;
- scenes[current_scene]->on_enter(this);
- }
- bool iButtonApp::switch_to_previous_scene(uint8_t count) {
- Scene previous_scene = Scene::SceneStart;
- for(uint8_t i = 0; i < count; i++) {
- previous_scene = get_previous_scene();
- if(previous_scene == Scene::SceneExit) break;
- }
- if(previous_scene == Scene::SceneExit) {
- return true;
- } else {
- scenes[current_scene]->on_exit(this);
- current_scene = previous_scene;
- scenes[current_scene]->on_enter(this);
- return false;
- }
- }
- iButtonApp::Scene iButtonApp::get_previous_scene() {
- Scene scene = previous_scenes_list.front();
- previous_scenes_list.pop_front();
- return scene;
- }
- const GpioPin* iButtonApp::get_ibutton_pin() {
- // TODO open record
- return &ibutton_gpio;
- }
- KeyWorker* iButtonApp::get_key_worker() {
- return key_worker;
- }
- iButtonKey* iButtonApp::get_key() {
- return &key;
- }
- SdCard_Api* iButtonApp::get_sd_ex_api() {
- return sd_ex_api;
- }
- FS_Api* iButtonApp::get_fs_api() {
- return fs_api;
- }
- char* iButtonApp::get_file_name() {
- return file_name;
- }
- uint8_t iButtonApp::get_file_name_size() {
- return file_name_size;
- }
- void iButtonApp::notify_init() {
- // TODO open record
- const GpioPin* vibro_record = &vibro_gpio;
- gpio_init(vibro_record, GpioModeOutputPushPull);
- gpio_write(vibro_record, false);
- }
- void iButtonApp::notify_green_blink() {
- notify_green_on();
- delay(10);
- notify_green_off();
- }
- void iButtonApp::notify_yellow_blink() {
- notify_red_on();
- notify_green_on();
- delay(10);
- notify_green_off();
- notify_red_off();
- }
- void iButtonApp::notify_red_blink() {
- notify_red_on();
- delay(10);
- notify_red_off();
- }
- void iButtonApp::notify_green_on() {
- api_hal_light_set(LightGreen, 0xFF);
- }
- void iButtonApp::notify_green_off() {
- api_hal_light_set(LightGreen, 0x00);
- }
- void iButtonApp::notify_red_on() {
- api_hal_light_set(LightRed, 0xFF);
- }
- void iButtonApp::notify_red_off() {
- api_hal_light_set(LightRed, 0x00);
- }
- void iButtonApp::notify_error() {
- notify_vibro_on();
- delay(50);
- notify_vibro_off();
- delay(100);
- notify_vibro_on();
- delay(50);
- notify_vibro_off();
- }
- void iButtonApp::notify_success() {
- notify_vibro_on();
- hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
- delay(50);
- hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
- notify_vibro_off();
- }
- void iButtonApp::notify_vibro_on() {
- gpio_write(&vibro_gpio, true);
- }
- void iButtonApp::notify_vibro_off() {
- gpio_write(&vibro_gpio, false);
- }
- void iButtonApp::set_text_store(const char* text...) {
- va_list args;
- va_start(args, text);
- vsnprintf(text_store, text_store_size, text, args);
- va_end(args);
- }
- char* iButtonApp::get_text_store() {
- return text_store;
- }
- uint8_t iButtonApp::get_text_store_size() {
- return text_store_size;
- }
- void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
- const uint8_t prefix_size = 9;
- const char* prefix[prefix_size] = {
- "ancient",
- "hollow",
- "strange",
- "disappeared",
- "unknown",
- "unthinkable",
- "unnamable",
- "nameless",
- "my",
- };
- const uint8_t suffix_size = 8;
- const char* suffix[suffix_size] = {
- "door",
- "entrance",
- "doorway",
- "entry",
- "portal",
- "entree",
- "opening",
- "crack",
- };
- sniprintf(
- name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
- // to upper
- name[0] = name[0] - 0x20;
- }
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