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- #pragma once
- #include <game/draw.h>
- // Screen size
- #define SCREEN_WIDTH 128
- #define SCREEN_HEIGHT 64
- // World size (6x6)
- #define WORLD_WIDTH 768
- #define WORLD_HEIGHT 384
- // Maximum number of world objects
- #define MAX_WORLD_OBJECTS 25 // any more than that and we may run out of heap when switching worlds
- const LevelBehaviour *training_world();
- bool draw_json_world_furi(GameManager *manager, Level *level, const FuriString *json_data);
- FuriString *fetch_world(const char *name);
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