- #pragma once
- #include "flip_world_icons.h"
- #include "game.h"
- typedef struct
- {
- char id[32];
- const Icon *icon;
- Vector size;
- } IconContext;
- extern const EntityDescription icon_desc;
- IconContext *get_icon_context(const char *name);
- const char *icon_get_id(const Icon *icon);
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