desktop_locked.c 6.2 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_locked.h"
  4. static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
  5. void desktop_locked_set_callback(
  6. DesktopLockedView* locked_view,
  7. DesktopLockedViewCallback callback,
  8. void* context) {
  9. furi_assert(locked_view);
  10. furi_assert(callback);
  11. locked_view->callback = callback;
  12. locked_view->context = context;
  13. }
  14. void locked_view_timer_callback(void* context) {
  15. DesktopLockedView* locked_view = context;
  16. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  17. }
  18. // temporary locked screen animation managment
  19. static void desktop_locked_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) {
  20. with_view_model(
  21. locked_view->view, (DesktopLockedViewModel * model) {
  22. if(model->animation) icon_animation_free(model->animation);
  23. model->animation = icon_animation_alloc(icon_data);
  24. view_tie_icon_animation(locked_view->view, model->animation);
  25. return true;
  26. });
  27. }
  28. void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
  29. with_view_model(
  30. locked_view->view, (DesktopLockedViewModel * model) {
  31. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  32. return true;
  33. });
  34. }
  35. void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
  36. with_view_model(
  37. locked_view->view, (DesktopLockedViewModel * model) {
  38. model->animation_seq_end = false;
  39. model->door_left_x = -57;
  40. model->door_right_x = 115;
  41. return true;
  42. });
  43. }
  44. void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
  45. bool animation_seq_end;
  46. with_view_model(
  47. locked_view->view, (DesktopLockedViewModel * model) {
  48. model->animation_seq_end = !model->door_left_x;
  49. animation_seq_end = model->animation_seq_end;
  50. if(!model->animation_seq_end) {
  51. model->door_left_x = CLAMP(model->door_left_x + 5, 0, -57);
  52. model->door_right_x = CLAMP(model->door_right_x - 5, 115, 60);
  53. } else {
  54. model->hint_expire_at = 0;
  55. }
  56. return true;
  57. });
  58. if(animation_seq_end) {
  59. osTimerStop(locked_view->timer);
  60. }
  61. }
  62. void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
  63. locked_view->lock_count = 0;
  64. locked_view->lock_lastpress = 0;
  65. with_view_model(
  66. locked_view->view, (DesktopLockedViewModel * model) {
  67. model->hint_expire_at = 0;
  68. return true;
  69. });
  70. }
  71. void desktop_locked_render(Canvas* canvas, void* model) {
  72. DesktopLockedViewModel* m = model;
  73. canvas_clear(canvas);
  74. canvas_set_color(canvas, ColorBlack);
  75. if(!m->animation_seq_end) {
  76. canvas_draw_icon(canvas, m->door_left_x, 0, &I_DoorLeft_70x55);
  77. canvas_draw_icon(canvas, m->door_right_x, 0, &I_DoorRight_70x55);
  78. }
  79. if(m->animation && m->animation_seq_end) {
  80. canvas_draw_icon_animation(canvas, 0, -3, m->animation);
  81. }
  82. if(osKernelGetTickCount() < m->hint_expire_at) {
  83. if(!m->animation_seq_end) {
  84. canvas_set_font(canvas, FontPrimary);
  85. elements_multiline_text_framed(canvas, 42, 30, "Locked");
  86. } else {
  87. canvas_set_font(canvas, FontSecondary);
  88. canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
  89. elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
  90. }
  91. }
  92. }
  93. View* desktop_locked_get_view(DesktopLockedView* locked_view) {
  94. furi_assert(locked_view);
  95. return locked_view->view;
  96. }
  97. bool desktop_locked_input(InputEvent* event, void* context) {
  98. furi_assert(event);
  99. furi_assert(context);
  100. DesktopLockedView* locked_view = context;
  101. if(event->type == InputTypeShort) {
  102. desktop_locked_update_hint_timeout(locked_view);
  103. if(event->key == InputKeyBack) {
  104. uint32_t press_time = osKernelGetTickCount();
  105. // check if pressed sequentially
  106. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  107. locked_view->lock_lastpress = press_time;
  108. locked_view->lock_count = 0;
  109. } else if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  110. locked_view->lock_lastpress = press_time;
  111. locked_view->lock_count++;
  112. }
  113. if(locked_view->lock_count == UNLOCK_CNT) {
  114. locked_view->lock_count = 0;
  115. locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
  116. }
  117. }
  118. }
  119. // All events consumed
  120. return true;
  121. }
  122. void desktop_locked_enter(void* context) {
  123. DesktopLockedView* locked_view = context;
  124. with_view_model(
  125. locked_view->view, (DesktopLockedViewModel * model) {
  126. if(model->animation) icon_animation_start(model->animation);
  127. return false;
  128. });
  129. }
  130. void desktop_locked_exit(void* context) {
  131. DesktopLockedView* locked_view = context;
  132. with_view_model(
  133. locked_view->view, (DesktopLockedViewModel * model) {
  134. if(model->animation) icon_animation_stop(model->animation);
  135. return false;
  136. });
  137. }
  138. DesktopLockedView* desktop_locked_alloc() {
  139. DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
  140. locked_view->view = view_alloc();
  141. locked_view->timer =
  142. osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
  143. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
  144. view_set_context(locked_view->view, locked_view);
  145. view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
  146. view_set_input_callback(locked_view->view, desktop_locked_input);
  147. view_set_enter_callback(locked_view->view, desktop_locked_enter);
  148. view_set_exit_callback(locked_view->view, desktop_locked_exit);
  149. desktop_locked_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
  150. return locked_view;
  151. }
  152. void desktop_locked_free(DesktopLockedView* locked_view) {
  153. furi_assert(locked_view);
  154. osTimerDelete(locked_view->timer);
  155. view_free(locked_view->view);
  156. free(locked_view);
  157. }