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SG 514c1e4fff Entity: events il y a 2 ans
clock_timer.c af5faccd3d Periodic timer: simple than never il y a 2 ans
clock_timer.h af5faccd3d Periodic timer: simple than never il y a 2 ans
director.c f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
director.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
director_i.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
engine.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
entity.c 514c1e4fff Entity: events il y a 2 ans
entity.h 514c1e4fff Entity: events il y a 2 ans
entity_i.h eee5d3ae1a collision system il y a 2 ans
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on il y a 2 ans
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on il y a 2 ans
level.c eee5d3ae1a collision system il y a 2 ans
level.h feaaabd69b naming il y a 2 ans
level_i.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
level_manager.c f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
level_manager.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
main.c ce579fcc49 Level: relaible freeing il y a 2 ans
sprite.c 54d49307f0 Sprite: check that sprite is loaded il y a 2 ans
sprite.h 0ee6802adf BMP loader il y a 2 ans