view.c 4.6 KB

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  1. #include "view_i.h"
  2. View* view_alloc() {
  3. View* view = furi_alloc(sizeof(View));
  4. view->orientation = ViewOrientationHorizontal;
  5. return view;
  6. }
  7. void view_free(View* view) {
  8. furi_assert(view);
  9. view_free_model(view);
  10. free(view);
  11. }
  12. void view_set_draw_callback(View* view, ViewDrawCallback callback) {
  13. furi_assert(view);
  14. furi_assert(view->draw_callback == NULL);
  15. view->draw_callback = callback;
  16. }
  17. void view_set_input_callback(View* view, ViewInputCallback callback) {
  18. furi_assert(view);
  19. furi_assert(view->input_callback == NULL);
  20. view->input_callback = callback;
  21. }
  22. void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
  23. furi_assert(view);
  24. view->previous_callback = callback;
  25. }
  26. void view_set_next_callback(View* view, ViewNavigationCallback callback) {
  27. furi_assert(view);
  28. view->next_callback = callback;
  29. }
  30. void view_set_enter_callback(View* view, ViewCallback callback) {
  31. furi_assert(view);
  32. view->enter_callback = callback;
  33. }
  34. void view_set_exit_callback(View* view, ViewCallback callback) {
  35. furi_assert(view);
  36. view->exit_callback = callback;
  37. }
  38. void view_set_update_callback(View* view, ViewUpdateCallback callback) {
  39. furi_assert(view);
  40. view->update_callback = callback;
  41. }
  42. void view_set_update_callback_context(View* view, void* context) {
  43. furi_assert(view);
  44. view->update_callback_context = context;
  45. }
  46. void view_set_context(View* view, void* context) {
  47. furi_assert(view);
  48. furi_assert(context);
  49. view->context = context;
  50. }
  51. void view_set_orientation(View* view, ViewOrientation orientation) {
  52. furi_assert(view);
  53. view->orientation = orientation;
  54. }
  55. void view_allocate_model(View* view, ViewModelType type, size_t size) {
  56. furi_assert(view);
  57. furi_assert(size > 0);
  58. furi_assert(view->model_type == ViewModelTypeNone);
  59. furi_assert(view->model == NULL);
  60. view->model_type = type;
  61. if(view->model_type == ViewModelTypeLockFree) {
  62. view->model = furi_alloc(size);
  63. } else if(view->model_type == ViewModelTypeLocking) {
  64. ViewModelLocking* model = furi_alloc(sizeof(ViewModelLocking));
  65. model->mutex = osMutexNew(NULL);
  66. furi_check(model->mutex);
  67. model->data = furi_alloc(size);
  68. view->model = model;
  69. } else {
  70. furi_assert(false);
  71. }
  72. }
  73. void view_free_model(View* view) {
  74. furi_assert(view);
  75. if(view->model_type == ViewModelTypeNone) {
  76. return;
  77. } else if(view->model_type == ViewModelTypeLockFree) {
  78. free(view->model);
  79. } else if(view->model_type == ViewModelTypeLocking) {
  80. ViewModelLocking* model = view->model;
  81. furi_check(osMutexDelete(model->mutex) == osOK);
  82. free(model->data);
  83. free(model);
  84. view->model = NULL;
  85. } else {
  86. furi_assert(false);
  87. }
  88. }
  89. void* view_get_model(View* view) {
  90. furi_assert(view);
  91. if(view->model_type == ViewModelTypeLocking) {
  92. ViewModelLocking* model = (ViewModelLocking*)(view->model);
  93. furi_check(osMutexAcquire(model->mutex, osWaitForever) == osOK);
  94. return model->data;
  95. }
  96. return view->model;
  97. }
  98. void view_commit_model(View* view, bool update) {
  99. furi_assert(view);
  100. view_unlock_model(view);
  101. if(update && view->update_callback) {
  102. view->update_callback(view, view->update_callback_context);
  103. }
  104. }
  105. void view_unlock_model(View* view) {
  106. furi_assert(view);
  107. if(view->model_type == ViewModelTypeLocking) {
  108. ViewModelLocking* model = (ViewModelLocking*)(view->model);
  109. furi_check(osMutexRelease(model->mutex) == osOK);
  110. }
  111. }
  112. void view_draw(View* view, Canvas* canvas) {
  113. furi_assert(view);
  114. if(view->draw_callback) {
  115. void* data = view_get_model(view);
  116. view->draw_callback(canvas, data);
  117. view_unlock_model(view);
  118. }
  119. }
  120. bool view_input(View* view, InputEvent* event) {
  121. furi_assert(view);
  122. if(view->input_callback) {
  123. return view->input_callback(event, view->context);
  124. } else {
  125. return false;
  126. }
  127. }
  128. uint32_t view_previous(View* view) {
  129. furi_assert(view);
  130. if(view->previous_callback) {
  131. return view->previous_callback(view->context);
  132. } else {
  133. return VIEW_IGNORE;
  134. }
  135. }
  136. uint32_t view_next(View* view) {
  137. furi_assert(view);
  138. if(view->next_callback) {
  139. return view->next_callback(view->context);
  140. } else {
  141. return VIEW_IGNORE;
  142. }
  143. }
  144. void view_enter(View* view) {
  145. furi_assert(view);
  146. if(view->enter_callback) view->enter_callback(view->context);
  147. }
  148. void view_exit(View* view) {
  149. furi_assert(view);
  150. if(view->exit_callback) view->exit_callback(view->context);
  151. }