camera_suite.c 4.7 KB

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  1. #include "camera_suite.h"
  2. #include <stdlib.h>
  3. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. CameraSuite* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void camera_suite_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. CameraSuite* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. // Leave app if back button pressed.
  14. bool camera_suite_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. CameraSuite* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. CameraSuite* camera_suite_app_alloc() {
  20. CameraSuite* app = malloc(sizeof(CameraSuite));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. // Turn backlight on.
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. // Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, camera_suite_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, camera_suite_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. // Set defaults, in case no config loaded
  38. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  39. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
  40. app->haptic = 1; // Haptic is on by default
  41. app->speaker = 1; // Speaker is on by default
  42. app->led = 1; // LED is on by default
  43. // Load configs
  44. camera_suite_read_settings(app);
  45. view_dispatcher_add_view(
  46. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  47. app->camera_suite_view_start = camera_suite_view_start_alloc();
  48. view_dispatcher_add_view(
  49. app->view_dispatcher,
  50. CameraSuiteViewIdStartscreen,
  51. camera_suite_view_start_get_view(app->camera_suite_view_start));
  52. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  53. view_dispatcher_add_view(
  54. app->view_dispatcher,
  55. CameraSuiteViewIdCamera,
  56. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  57. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  58. view_dispatcher_add_view(
  59. app->view_dispatcher,
  60. CameraSuiteViewIdGuide,
  61. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  62. app->button_menu = button_menu_alloc();
  63. app->variable_item_list = variable_item_list_alloc();
  64. view_dispatcher_add_view(
  65. app->view_dispatcher,
  66. CameraSuiteViewIdSettings,
  67. variable_item_list_get_view(app->variable_item_list));
  68. //End Scene Additions
  69. return app;
  70. }
  71. void camera_suite_app_free(CameraSuite* app) {
  72. furi_assert(app);
  73. // Scene manager
  74. scene_manager_free(app->scene_manager);
  75. // View Dispatcher
  76. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  77. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  78. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  79. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  80. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  81. submenu_free(app->submenu);
  82. view_dispatcher_free(app->view_dispatcher);
  83. furi_record_close(RECORD_GUI);
  84. // Free remaining resources
  85. camera_suite_view_start_free(app->camera_suite_view_start);
  86. camera_suite_view_camera_free(app->camera_suite_view_camera);
  87. camera_suite_view_guide_free(app->camera_suite_view_guide);
  88. button_menu_free(app->button_menu);
  89. variable_item_list_free(app->variable_item_list);
  90. app->gui = NULL;
  91. app->notification = NULL;
  92. //Remove whatever is left
  93. free(app);
  94. }
  95. /** Main entry point for initialization. */
  96. int32_t camera_suite_app(void* p) {
  97. UNUSED(p);
  98. CameraSuite* app = camera_suite_app_alloc();
  99. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  100. // Init with start scene.
  101. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  102. furi_hal_power_suppress_charge_enter();
  103. view_dispatcher_run(app->view_dispatcher);
  104. camera_suite_save_settings(app);
  105. furi_hal_power_suppress_charge_exit();
  106. camera_suite_app_free(app);
  107. return 0;
  108. }