flipper_pong.c 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293
  1. // CC0 1.0 Universal (CC0 1.0)
  2. // Public Domain Dedication
  3. // https://github.com/nmrr
  4. #include <stdio.h>
  5. #include <furi.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <notification/notification_messages.h>
  9. #include <furi_hal_random.h>
  10. #define SCREEN_SIZE_X 128
  11. #define SCREEN_SIZE_Y 64
  12. #define FPS 20
  13. #define PAD_SIZE_X 3
  14. #define PAD_SIZE_Y 8
  15. #define PLAYER1_PAD_SPEED 4
  16. #define PLAYER2_PAD_SPEED 2
  17. #define BALL_SIZE 4
  18. typedef enum {
  19. EventTypeInput,
  20. ClockEventTypeTick,
  21. } EventType;
  22. typedef struct {
  23. EventType type;
  24. InputEvent input;
  25. } EventApp;
  26. typedef struct Players {
  27. uint8_t player1_X, player1_Y, player2_X, player2_Y;
  28. uint16_t player1_score, player2_score;
  29. uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
  30. } Players;
  31. static void draw_callback(Canvas* canvas, void* ctx) {
  32. UNUSED(ctx);
  33. Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
  34. canvas_draw_frame(canvas, 0, 0, 128, 64);
  35. canvas_draw_box(
  36. canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
  37. canvas_draw_box(
  38. canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
  39. canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
  40. canvas_set_font(canvas, FontPrimary);
  41. canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
  42. char buffer[16];
  43. snprintf(
  44. buffer,
  45. sizeof(buffer),
  46. "%u - %u",
  47. playersMutex->player1_score,
  48. playersMutex->player2_score);
  49. canvas_draw_str_aligned(
  50. canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
  51. release_mutex((ValueMutex*)ctx, playersMutex);
  52. }
  53. static void input_callback(InputEvent* input_event, void* ctx) {
  54. furi_assert(ctx);
  55. FuriMessageQueue* event_queue = ctx;
  56. EventApp event = {.type = EventTypeInput, .input = *input_event};
  57. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  58. }
  59. static void clock_tick(void* ctx) {
  60. furi_assert(ctx);
  61. FuriMessageQueue* queue = ctx;
  62. EventApp event = {.type = ClockEventTypeTick};
  63. furi_message_queue_put(queue, &event, 0);
  64. }
  65. bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
  66. if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
  67. return true;
  68. return false;
  69. }
  70. uint8_t changeSpeed() {
  71. uint8_t randomuint8[1];
  72. while(1) {
  73. furi_hal_random_fill_buf(randomuint8, 1);
  74. randomuint8[0] &= 0b00000011;
  75. if(randomuint8[0] >= 1) break;
  76. }
  77. return randomuint8[0];
  78. }
  79. uint8_t changeDirection() {
  80. uint8_t randomuint8[1];
  81. furi_hal_random_fill_buf(randomuint8, 1);
  82. randomuint8[0] &= 0b1;
  83. return randomuint8[0];
  84. }
  85. int32_t flipper_pong_app() {
  86. EventApp event;
  87. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
  88. Players players;
  89. players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
  90. players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
  91. players.player1_score = 0;
  92. players.player2_X = 1;
  93. players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
  94. players.player2_score = 0;
  95. players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  96. players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  97. players.ball_X_speed = 1;
  98. players.ball_Y_speed = 1;
  99. players.ball_X_direction = changeDirection();
  100. players.ball_Y_direction = changeDirection();
  101. ValueMutex state_mutex;
  102. init_mutex(&state_mutex, &players, sizeof(Players));
  103. ViewPort* view_port = view_port_alloc();
  104. view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
  105. view_port_input_callback_set(view_port, input_callback, event_queue);
  106. Gui* gui = furi_record_open(RECORD_GUI);
  107. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  108. NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
  109. if(players.ball_X_direction == 0)
  110. notification_message(notification, &sequence_set_only_red_255);
  111. else
  112. notification_message(notification, &sequence_set_only_blue_255);
  113. FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
  114. furi_timer_start(timer, 1000 / FPS);
  115. while(1) {
  116. FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
  117. Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
  118. if(event_status == FuriStatusOk) {
  119. if(event.type == EventTypeInput) {
  120. if(event.input.key == InputKeyBack) {
  121. release_mutex(&state_mutex, playersMutex);
  122. notification_message(notification, &sequence_set_only_green_255);
  123. break;
  124. } else if(event.input.key == InputKeyUp) {
  125. if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
  126. playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
  127. else
  128. playersMutex->player1_Y = 1;
  129. } else if(event.input.key == InputKeyDown) {
  130. if(playersMutex->player1_Y <=
  131. SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
  132. playersMutex->player1_Y += PLAYER1_PAD_SPEED;
  133. else
  134. playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  135. }
  136. } else if(event.type == ClockEventTypeTick) {
  137. if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
  138. playersMutex->ball_X_direction == 0) {
  139. if(playersMutex->ball_Y + BALL_SIZE / 2 <
  140. playersMutex->player2_Y + PAD_SIZE_Y / 2) {
  141. if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
  142. playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
  143. else
  144. playersMutex->player2_Y = 1;
  145. } else if(
  146. playersMutex->ball_Y + BALL_SIZE / 2 >
  147. playersMutex->player2_Y + PAD_SIZE_Y / 2) {
  148. if(playersMutex->player2_Y <=
  149. SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
  150. playersMutex->player2_Y += PLAYER2_PAD_SPEED;
  151. else
  152. playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  153. }
  154. }
  155. uint8_t ball_corner_X[4] = {
  156. playersMutex->ball_X,
  157. playersMutex->ball_X + BALL_SIZE,
  158. playersMutex->ball_X + BALL_SIZE,
  159. playersMutex->ball_X};
  160. uint8_t ball_corner_Y[4] = {
  161. playersMutex->ball_Y,
  162. playersMutex->ball_Y,
  163. playersMutex->ball_Y + BALL_SIZE,
  164. playersMutex->ball_Y + BALL_SIZE};
  165. bool insidePlayer1 = false, insidePlayer2 = false;
  166. for(int i = 0; i < 4; i++) {
  167. if(insidePad(
  168. ball_corner_X[i],
  169. ball_corner_Y[i],
  170. playersMutex->player1_X,
  171. playersMutex->player1_Y) == true) {
  172. insidePlayer1 = true;
  173. break;
  174. }
  175. if(insidePad(
  176. ball_corner_X[i],
  177. ball_corner_Y[i],
  178. playersMutex->player2_X,
  179. playersMutex->player2_Y) == true) {
  180. insidePlayer2 = true;
  181. break;
  182. }
  183. }
  184. if(insidePlayer1 == true) {
  185. playersMutex->ball_X_direction = 0;
  186. playersMutex->ball_X -= playersMutex->ball_X_speed;
  187. playersMutex->ball_X_speed = changeSpeed();
  188. playersMutex->ball_Y_speed = changeSpeed();
  189. notification_message(notification, &sequence_set_only_red_255);
  190. } else if(insidePlayer2 == true) {
  191. playersMutex->ball_X_direction = 1;
  192. playersMutex->ball_X += playersMutex->ball_X_speed;
  193. playersMutex->ball_X_speed = changeSpeed();
  194. playersMutex->ball_Y_speed = changeSpeed();
  195. notification_message(notification, &sequence_set_only_blue_255);
  196. } else {
  197. if(playersMutex->ball_X_direction == 1) {
  198. if(playersMutex->ball_X <=
  199. SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
  200. playersMutex->ball_X += playersMutex->ball_X_speed;
  201. } else {
  202. playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  203. playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  204. playersMutex->ball_X_speed = 1;
  205. playersMutex->ball_Y_speed = 1;
  206. playersMutex->ball_X_direction = 0;
  207. playersMutex->player2_score++;
  208. notification_message(notification, &sequence_set_only_red_255);
  209. }
  210. } else {
  211. if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
  212. playersMutex->ball_X -= playersMutex->ball_X_speed;
  213. } else {
  214. playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  215. playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  216. playersMutex->ball_X_speed = 1;
  217. playersMutex->ball_Y_speed = 1;
  218. playersMutex->ball_X_direction = 1;
  219. playersMutex->player1_score++;
  220. notification_message(notification, &sequence_set_only_blue_255);
  221. }
  222. }
  223. }
  224. if(playersMutex->ball_Y_direction == 1) {
  225. if(playersMutex->ball_Y <=
  226. SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
  227. playersMutex->ball_Y += playersMutex->ball_Y_speed;
  228. } else {
  229. playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
  230. playersMutex->ball_X_speed = changeSpeed();
  231. playersMutex->ball_Y_speed = changeSpeed();
  232. playersMutex->ball_Y_direction = 0;
  233. }
  234. } else {
  235. if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
  236. playersMutex->ball_Y -= playersMutex->ball_Y_speed;
  237. } else {
  238. playersMutex->ball_Y = 1;
  239. playersMutex->ball_X_speed = changeSpeed();
  240. playersMutex->ball_Y_speed = changeSpeed();
  241. playersMutex->ball_Y_direction = 1;
  242. }
  243. }
  244. }
  245. }
  246. release_mutex(&state_mutex, playersMutex);
  247. view_port_update(view_port);
  248. }
  249. notification_message(notification, &sequence_reset_rgb);
  250. furi_message_queue_free(event_queue);
  251. delete_mutex(&state_mutex);
  252. gui_remove_view_port(gui, view_port);
  253. view_port_free(view_port);
  254. furi_timer_free(timer);
  255. furi_record_close(RECORD_GUI);
  256. furi_record_close(RECORD_NOTIFICATION);
  257. return 0;
  258. }