engine.h 290 B

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  1. #pragma once
  2. #include <furi.h>
  3. #include "game_engine.h"
  4. #include "level.h"
  5. #include "entity.h"
  6. #include "game_manager.h"
  7. typedef struct {
  8. void (*start)(GameManager* game_manager, void* context);
  9. void (*stop)(void* context);
  10. size_t context_size;
  11. } Game;
  12. extern const Game game;