hid_mouse.c 7.9 KB

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  1. #include "hid_mouse.h"
  2. #include <gui/elements.h>
  3. #include "../hid.h"
  4. #include "hid_icons.h"
  5. #define TAG "HidMouse"
  6. struct HidMouse {
  7. View* view;
  8. Hid* hid;
  9. };
  10. typedef struct {
  11. bool left_pressed;
  12. bool up_pressed;
  13. bool right_pressed;
  14. bool down_pressed;
  15. bool left_mouse_pressed;
  16. bool left_mouse_held;
  17. bool right_mouse_pressed;
  18. bool connected;
  19. } HidMouseModel;
  20. static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
  21. furi_assert(context);
  22. HidMouseModel* model = context;
  23. // Header
  24. if(model->connected) {
  25. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  26. } else {
  27. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  28. }
  29. canvas_set_font(canvas, FontPrimary);
  30. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  31. canvas_set_font(canvas, FontSecondary);
  32. if(model->left_mouse_held == true) {
  33. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  34. } else {
  35. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  36. canvas_set_font(canvas, FontSecondary);
  37. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  38. }
  39. // Keypad circles
  40. canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
  41. // Up
  42. if(model->up_pressed) {
  43. canvas_set_bitmap_mode(canvas, 1);
  44. canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
  45. canvas_set_bitmap_mode(canvas, 0);
  46. canvas_set_color(canvas, ColorWhite);
  47. }
  48. canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
  49. canvas_set_color(canvas, ColorBlack);
  50. // Down
  51. if(model->down_pressed) {
  52. canvas_set_bitmap_mode(canvas, 1);
  53. canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
  54. canvas_set_bitmap_mode(canvas, 0);
  55. canvas_set_color(canvas, ColorWhite);
  56. }
  57. canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
  58. canvas_set_color(canvas, ColorBlack);
  59. // Left
  60. if(model->left_pressed) {
  61. canvas_set_bitmap_mode(canvas, 1);
  62. canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
  63. canvas_set_bitmap_mode(canvas, 0);
  64. canvas_set_color(canvas, ColorWhite);
  65. }
  66. canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
  67. canvas_set_color(canvas, ColorBlack);
  68. // Right
  69. if(model->right_pressed) {
  70. canvas_set_bitmap_mode(canvas, 1);
  71. canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
  72. canvas_set_bitmap_mode(canvas, 0);
  73. canvas_set_color(canvas, ColorWhite);
  74. }
  75. canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
  76. canvas_set_color(canvas, ColorBlack);
  77. // Ok
  78. if(model->left_mouse_pressed) {
  79. canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
  80. } else {
  81. canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
  82. }
  83. // Back
  84. if(model->right_mouse_pressed) {
  85. canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
  86. } else {
  87. canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
  88. }
  89. }
  90. static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
  91. with_view_model(
  92. hid_mouse->view,
  93. HidMouseModel * model,
  94. {
  95. if(event->key == InputKeyBack) {
  96. if(event->type == InputTypeShort) {
  97. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  98. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  99. } else if(event->type == InputTypePress) {
  100. model->right_mouse_pressed = true;
  101. } else if(event->type == InputTypeRelease) {
  102. model->right_mouse_pressed = false;
  103. }
  104. } else if(event->key == InputKeyOk) {
  105. if(event->type == InputTypeShort) {
  106. // Just release if it was being held before
  107. if(!model->left_mouse_held)
  108. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  109. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  110. model->left_mouse_held = false;
  111. } else if(event->type == InputTypeLong) {
  112. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  113. model->left_mouse_held = true;
  114. model->left_mouse_pressed = true;
  115. } else if(event->type == InputTypePress) {
  116. model->left_mouse_pressed = true;
  117. } else if(event->type == InputTypeRelease) {
  118. // Only release if it wasn't a long press
  119. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  120. }
  121. } else if(event->key == InputKeyRight) {
  122. if(event->type == InputTypePress) {
  123. model->right_pressed = true;
  124. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
  125. } else if(event->type == InputTypeRepeat) {
  126. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
  127. } else if(event->type == InputTypeRelease) {
  128. model->right_pressed = false;
  129. }
  130. } else if(event->key == InputKeyLeft) {
  131. if(event->type == InputTypePress) {
  132. model->left_pressed = true;
  133. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
  134. } else if(event->type == InputTypeRepeat) {
  135. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
  136. } else if(event->type == InputTypeRelease) {
  137. model->left_pressed = false;
  138. }
  139. } else if(event->key == InputKeyDown) {
  140. if(event->type == InputTypePress) {
  141. model->down_pressed = true;
  142. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
  143. } else if(event->type == InputTypeRepeat) {
  144. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
  145. } else if(event->type == InputTypeRelease) {
  146. model->down_pressed = false;
  147. }
  148. } else if(event->key == InputKeyUp) {
  149. if(event->type == InputTypePress) {
  150. model->up_pressed = true;
  151. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
  152. } else if(event->type == InputTypeRepeat) {
  153. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
  154. } else if(event->type == InputTypeRelease) {
  155. model->up_pressed = false;
  156. }
  157. }
  158. },
  159. true);
  160. }
  161. static bool hid_mouse_input_callback(InputEvent* event, void* context) {
  162. furi_assert(context);
  163. HidMouse* hid_mouse = context;
  164. bool consumed = false;
  165. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  166. hid_hal_mouse_release_all(hid_mouse->hid);
  167. } else {
  168. hid_mouse_process(hid_mouse, event);
  169. consumed = true;
  170. }
  171. return consumed;
  172. }
  173. HidMouse* hid_mouse_alloc(Hid* hid) {
  174. HidMouse* hid_mouse = malloc(sizeof(HidMouse));
  175. hid_mouse->view = view_alloc();
  176. hid_mouse->hid = hid;
  177. view_set_context(hid_mouse->view, hid_mouse);
  178. view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
  179. view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
  180. view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
  181. return hid_mouse;
  182. }
  183. void hid_mouse_free(HidMouse* hid_mouse) {
  184. furi_assert(hid_mouse);
  185. view_free(hid_mouse->view);
  186. free(hid_mouse);
  187. }
  188. View* hid_mouse_get_view(HidMouse* hid_mouse) {
  189. furi_assert(hid_mouse);
  190. return hid_mouse->view;
  191. }
  192. void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
  193. furi_assert(hid_mouse);
  194. with_view_model(
  195. hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
  196. }