hid_media.c 7.2 KB

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  1. #include "hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #define TAG "HidMedia"
  9. struct HidMedia {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool left_pressed;
  15. bool up_pressed;
  16. bool right_pressed;
  17. bool down_pressed;
  18. bool ok_pressed;
  19. bool connected;
  20. } HidMediaModel;
  21. static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  22. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  23. if(dir == CanvasDirectionBottomToTop) {
  24. canvas_draw_dot(canvas, x, y - 1);
  25. } else if(dir == CanvasDirectionTopToBottom) {
  26. canvas_draw_dot(canvas, x, y + 1);
  27. } else if(dir == CanvasDirectionRightToLeft) {
  28. canvas_draw_dot(canvas, x - 1, y);
  29. } else if(dir == CanvasDirectionLeftToRight) {
  30. canvas_draw_dot(canvas, x + 1, y);
  31. }
  32. }
  33. static void hid_media_draw_callback(Canvas* canvas, void* context) {
  34. furi_assert(context);
  35. HidMediaModel* model = context;
  36. // Header
  37. if(model->connected) {
  38. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  39. } else {
  40. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  41. }
  42. canvas_set_font(canvas, FontPrimary);
  43. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  44. canvas_set_font(canvas, FontSecondary);
  45. // Keypad circles
  46. canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
  47. // Up
  48. if(model->up_pressed) {
  49. canvas_set_bitmap_mode(canvas, 1);
  50. canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
  51. canvas_set_bitmap_mode(canvas, 0);
  52. canvas_set_color(canvas, ColorWhite);
  53. }
  54. canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
  55. canvas_set_color(canvas, ColorBlack);
  56. // Down
  57. if(model->down_pressed) {
  58. canvas_set_bitmap_mode(canvas, 1);
  59. canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
  60. canvas_set_bitmap_mode(canvas, 0);
  61. canvas_set_color(canvas, ColorWhite);
  62. }
  63. canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
  64. canvas_set_color(canvas, ColorBlack);
  65. // Left
  66. if(model->left_pressed) {
  67. canvas_set_bitmap_mode(canvas, 1);
  68. canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
  69. canvas_set_bitmap_mode(canvas, 0);
  70. canvas_set_color(canvas, ColorWhite);
  71. }
  72. hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
  73. hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
  74. canvas_set_color(canvas, ColorBlack);
  75. // Right
  76. if(model->right_pressed) {
  77. canvas_set_bitmap_mode(canvas, 1);
  78. canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
  79. canvas_set_bitmap_mode(canvas, 0);
  80. canvas_set_color(canvas, ColorWhite);
  81. }
  82. hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
  83. hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
  84. canvas_set_color(canvas, ColorBlack);
  85. // Ok
  86. if(model->ok_pressed) {
  87. canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
  88. canvas_set_color(canvas, ColorWhite);
  89. }
  90. hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
  91. canvas_draw_line(canvas, 100, 29, 100, 33);
  92. canvas_draw_line(canvas, 102, 29, 102, 33);
  93. canvas_set_color(canvas, ColorBlack);
  94. // Exit
  95. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  96. canvas_set_font(canvas, FontSecondary);
  97. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  98. }
  99. static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
  100. with_view_model(
  101. hid_media->view,
  102. HidMediaModel * model,
  103. {
  104. if(event->key == InputKeyUp) {
  105. model->up_pressed = true;
  106. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  107. } else if(event->key == InputKeyDown) {
  108. model->down_pressed = true;
  109. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  110. } else if(event->key == InputKeyLeft) {
  111. model->left_pressed = true;
  112. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  113. } else if(event->key == InputKeyRight) {
  114. model->right_pressed = true;
  115. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  116. } else if(event->key == InputKeyOk) {
  117. model->ok_pressed = true;
  118. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  119. }
  120. },
  121. true);
  122. }
  123. static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
  124. with_view_model(
  125. hid_media->view,
  126. HidMediaModel * model,
  127. {
  128. if(event->key == InputKeyUp) {
  129. model->up_pressed = false;
  130. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  131. } else if(event->key == InputKeyDown) {
  132. model->down_pressed = false;
  133. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  134. } else if(event->key == InputKeyLeft) {
  135. model->left_pressed = false;
  136. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  137. } else if(event->key == InputKeyRight) {
  138. model->right_pressed = false;
  139. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  140. } else if(event->key == InputKeyOk) {
  141. model->ok_pressed = false;
  142. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  143. }
  144. },
  145. true);
  146. }
  147. static bool hid_media_input_callback(InputEvent* event, void* context) {
  148. furi_assert(context);
  149. HidMedia* hid_media = context;
  150. bool consumed = false;
  151. if(event->type == InputTypePress) {
  152. hid_media_process_press(hid_media, event);
  153. consumed = true;
  154. } else if(event->type == InputTypeRelease) {
  155. hid_media_process_release(hid_media, event);
  156. consumed = true;
  157. } else if(event->type == InputTypeShort) {
  158. if(event->key == InputKeyBack) {
  159. hid_hal_consumer_key_release_all(hid_media->hid);
  160. }
  161. }
  162. return consumed;
  163. }
  164. HidMedia* hid_media_alloc(Hid* hid) {
  165. HidMedia* hid_media = malloc(sizeof(HidMedia));
  166. hid_media->view = view_alloc();
  167. hid_media->hid = hid;
  168. view_set_context(hid_media->view, hid_media);
  169. view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
  170. view_set_draw_callback(hid_media->view, hid_media_draw_callback);
  171. view_set_input_callback(hid_media->view, hid_media_input_callback);
  172. return hid_media;
  173. }
  174. void hid_media_free(HidMedia* hid_media) {
  175. furi_assert(hid_media);
  176. view_free(hid_media->view);
  177. free(hid_media);
  178. }
  179. View* hid_media_get_view(HidMedia* hid_media) {
  180. furi_assert(hid_media);
  181. return hid_media->view;
  182. }
  183. void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
  184. furi_assert(hid_media);
  185. with_view_model(
  186. hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
  187. }