hid_keyboard.c 17 KB

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  1. #include "hid_keyboard.h"
  2. #include <furi.h>
  3. #include <gui/elements.h>
  4. #include <gui/icon_i.h>
  5. #include "../hid.h"
  6. #include "hid_icons.h"
  7. #define TAG "HidKeyboard"
  8. struct HidKeyboard {
  9. View* view;
  10. Hid* hid;
  11. };
  12. typedef struct {
  13. bool shift;
  14. bool alt;
  15. bool ctrl;
  16. bool gui;
  17. uint8_t x;
  18. uint8_t y;
  19. uint8_t last_key_code;
  20. uint16_t modifier_code;
  21. bool ok_pressed;
  22. bool back_pressed;
  23. bool connected;
  24. char key_string[5];
  25. } HidKeyboardModel;
  26. typedef struct {
  27. uint8_t width;
  28. char* key;
  29. const Icon* icon;
  30. char* shift_key;
  31. uint8_t value;
  32. } HidKeyboardKey;
  33. typedef struct {
  34. int8_t x;
  35. int8_t y;
  36. } HidKeyboardPoint;
  37. // 4 BY 12
  38. #define MARGIN_TOP 0
  39. #define MARGIN_LEFT 4
  40. #define KEY_WIDTH 9
  41. #define KEY_HEIGHT 12
  42. #define KEY_PADDING 1
  43. #define ROW_COUNT 6
  44. #define COLUMN_COUNT 12
  45. // 0 width items are not drawn, but there value is used
  46. const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
  47. {
  48. {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
  49. {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
  50. {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
  51. {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
  52. {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
  53. {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
  54. {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
  55. {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
  56. {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
  57. {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
  58. {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
  59. {.width = 0, .value = HID_KEYBOARD_DELETE},
  60. },
  61. {
  62. {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
  63. {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
  64. {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
  65. {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
  66. {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
  67. {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
  68. {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
  69. {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
  70. {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
  71. {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
  72. {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
  73. {.width = 1,
  74. .icon = NULL,
  75. .key = "]",
  76. .shift_key = "}",
  77. .value = HID_KEYBOARD_CLOSE_BRACKET},
  78. },
  79. {
  80. {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
  81. {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
  82. {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
  83. {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
  84. {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
  85. {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
  86. {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
  87. {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
  88. {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
  89. {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
  90. {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
  91. {.width = 0, .value = HID_KEYBOARD_RETURN},
  92. },
  93. {
  94. {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
  95. {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
  96. {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
  97. {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
  98. {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
  99. {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
  100. {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
  101. {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
  102. {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
  103. {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
  104. {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
  105. {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
  106. },
  107. {
  108. {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
  109. {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
  110. {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
  111. {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
  112. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  113. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  114. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  115. {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
  116. {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
  117. {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
  118. {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
  119. {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
  120. },
  121. {
  122. {.width = 3, .icon = NULL, .key = "Ctrl", .value = HID_KEYBOARD_L_CTRL},
  123. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  124. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  125. {.width = 3, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT},
  126. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  127. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  128. {.width = 3, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI},
  129. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  130. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  131. {.width = 3, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB},
  132. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  133. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  134. },
  135. };
  136. static void hid_keyboard_to_upper(char* str) {
  137. while(*str) {
  138. *str = toupper((unsigned char)*str);
  139. str++;
  140. }
  141. }
  142. static void hid_keyboard_draw_key(
  143. Canvas* canvas,
  144. HidKeyboardModel* model,
  145. uint8_t x,
  146. uint8_t y,
  147. HidKeyboardKey key,
  148. bool selected) {
  149. if(!key.width) return;
  150. canvas_set_color(canvas, ColorBlack);
  151. uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
  152. if(selected) {
  153. // Draw a filled box
  154. elements_slightly_rounded_box(
  155. canvas,
  156. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  157. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  158. keyWidth,
  159. KEY_HEIGHT);
  160. canvas_set_color(canvas, ColorWhite);
  161. } else {
  162. // Draw a framed box
  163. elements_slightly_rounded_frame(
  164. canvas,
  165. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  166. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  167. keyWidth,
  168. KEY_HEIGHT);
  169. }
  170. if(key.icon != NULL) {
  171. // Draw the icon centered on the button
  172. canvas_draw_icon(
  173. canvas,
  174. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
  175. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
  176. key.icon);
  177. } else {
  178. // If shift is toggled use the shift key when available
  179. strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
  180. // Upper case if ctrl or alt was toggled true
  181. if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
  182. (model->alt && key.value == HID_KEYBOARD_L_ALT) ||
  183. (model->gui && key.value == HID_KEYBOARD_L_GUI)) {
  184. hid_keyboard_to_upper(model->key_string);
  185. }
  186. canvas_draw_str_aligned(
  187. canvas,
  188. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
  189. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
  190. AlignCenter,
  191. AlignCenter,
  192. model->key_string);
  193. }
  194. }
  195. static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
  196. furi_assert(context);
  197. HidKeyboardModel* model = context;
  198. // Header
  199. if(!model->connected) {
  200. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  201. canvas_set_font(canvas, FontPrimary);
  202. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
  203. canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
  204. canvas_set_font(canvas, FontSecondary);
  205. elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
  206. elements_multiline_text_aligned(
  207. canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
  208. return; // Dont render the keyboard if we are not yet connected
  209. }
  210. canvas_set_font(canvas, FontKeyboard);
  211. // Start shifting the all keys up if on the next row (Scrolling)
  212. uint8_t initY = model->y - 4 > 0 ? model->y - 4 : 0;
  213. for(uint8_t y = initY; y < ROW_COUNT; y++) {
  214. const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
  215. uint8_t x = 0;
  216. for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
  217. HidKeyboardKey key = keyboardKeyRow[i];
  218. // Select when the button is hovered
  219. // Select if the button is hovered within its width
  220. // Select if back is clicked and its the backspace key
  221. // Deselect when the button clicked or not hovered
  222. bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
  223. bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
  224. hid_keyboard_draw_key(
  225. canvas,
  226. model,
  227. x,
  228. y - initY,
  229. key,
  230. (!model->ok_pressed && keySelected) || backSelected);
  231. x += key.width;
  232. }
  233. }
  234. }
  235. static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
  236. HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
  237. return key.value;
  238. }
  239. static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
  240. // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
  241. do {
  242. const int delta_sum = model->y + delta.y;
  243. model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
  244. } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
  245. do {
  246. const int delta_sum = model->x + delta.x;
  247. model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
  248. } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
  249. 0); // Skip zero width keys, pretend they are one key
  250. }
  251. static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
  252. with_view_model(
  253. hid_keyboard->view,
  254. HidKeyboardModel * model,
  255. {
  256. if(event->key == InputKeyOk) {
  257. if(event->type == InputTypePress) {
  258. model->ok_pressed = true;
  259. } else if(event->type == InputTypeLong || event->type == InputTypeShort) {
  260. model->last_key_code = hid_keyboard_get_selected_key(model);
  261. // Toggle the modifier key when clicked, and click the key
  262. if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
  263. model->shift = !model->shift;
  264. if(model->shift)
  265. model->modifier_code |= KEY_MOD_LEFT_SHIFT;
  266. else
  267. model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
  268. } else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
  269. model->alt = !model->alt;
  270. if(model->alt)
  271. model->modifier_code |= KEY_MOD_LEFT_ALT;
  272. else
  273. model->modifier_code &= ~KEY_MOD_LEFT_ALT;
  274. } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
  275. model->ctrl = !model->ctrl;
  276. if(model->ctrl)
  277. model->modifier_code |= KEY_MOD_LEFT_CTRL;
  278. else
  279. model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
  280. } else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
  281. model->gui = !model->gui;
  282. if(model->gui)
  283. model->modifier_code |= KEY_MOD_LEFT_GUI;
  284. else
  285. model->modifier_code &= ~KEY_MOD_LEFT_GUI;
  286. }
  287. hid_hal_keyboard_press(
  288. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  289. } else if(event->type == InputTypeRelease) {
  290. // Release happens after short and long presses
  291. hid_hal_keyboard_release(
  292. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  293. model->ok_pressed = false;
  294. }
  295. } else if(event->key == InputKeyBack) {
  296. // If back is pressed for a short time, backspace
  297. if(event->type == InputTypePress) {
  298. model->back_pressed = true;
  299. } else if(event->type == InputTypeShort) {
  300. hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  301. hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  302. } else if(event->type == InputTypeRelease) {
  303. model->back_pressed = false;
  304. }
  305. } else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
  306. // Cycle the selected keys
  307. if(event->key == InputKeyUp) {
  308. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
  309. } else if(event->key == InputKeyDown) {
  310. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
  311. } else if(event->key == InputKeyLeft) {
  312. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
  313. } else if(event->key == InputKeyRight) {
  314. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
  315. }
  316. }
  317. },
  318. true);
  319. }
  320. static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
  321. furi_assert(context);
  322. HidKeyboard* hid_keyboard = context;
  323. bool consumed = false;
  324. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  325. hid_hal_keyboard_release_all(hid_keyboard->hid);
  326. } else {
  327. hid_keyboard_process(hid_keyboard, event);
  328. consumed = true;
  329. }
  330. return consumed;
  331. }
  332. HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
  333. HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
  334. hid_keyboard->view = view_alloc();
  335. hid_keyboard->hid = bt_hid;
  336. view_set_context(hid_keyboard->view, hid_keyboard);
  337. view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
  338. view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
  339. view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
  340. return hid_keyboard;
  341. }
  342. void hid_keyboard_free(HidKeyboard* hid_keyboard) {
  343. furi_assert(hid_keyboard);
  344. view_free(hid_keyboard->view);
  345. free(hid_keyboard);
  346. }
  347. View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
  348. furi_assert(hid_keyboard);
  349. return hid_keyboard->view;
  350. }
  351. void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
  352. furi_assert(hid_keyboard);
  353. with_view_model(
  354. hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
  355. }