ibutton_scene_rpc.c 976 B

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  1. #include "../ibutton_i.h"
  2. #include <toolbox/path.h>
  3. void ibutton_scene_rpc_on_enter(void* context) {
  4. iButton* ibutton = context;
  5. Widget* widget = ibutton->widget;
  6. widget_add_text_box_element(
  7. widget, 0, 0, 128, 28, AlignCenter, AlignCenter, "RPC mode", false);
  8. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  9. notification_message(ibutton->notifications, &sequence_display_backlight_on);
  10. }
  11. bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
  12. UNUSED(context);
  13. UNUSED(event);
  14. iButton* ibutton = context;
  15. bool consumed = false;
  16. if(event.type == SceneManagerEventTypeCustom) {
  17. consumed = true;
  18. if(event.event == iButtonCustomEventRpcExit) {
  19. view_dispatcher_stop(ibutton->view_dispatcher);
  20. }
  21. }
  22. return consumed;
  23. }
  24. void ibutton_scene_rpc_on_exit(void* context) {
  25. iButton* ibutton = context;
  26. widget_reset(ibutton->widget);
  27. }