picopass_scene_start.c 1.4 KB

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  1. #include "../picopass_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexRunScript,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAddManualy,
  7. SubmenuIndexDebug,
  8. };
  9. void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
  10. Picopass* picopass = context;
  11. view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
  12. }
  13. void picopass_scene_start_on_enter(void* context) {
  14. Picopass* picopass = context;
  15. Submenu* submenu = picopass->submenu;
  16. submenu_add_item(
  17. submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
  18. submenu_set_selected_item(
  19. submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
  20. picopass_device_clear(picopass->dev);
  21. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
  22. }
  23. bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
  24. Picopass* picopass = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. if(event.event == SubmenuIndexRead) {
  28. scene_manager_next_scene(picopass->scene_manager, PicopassSceneReadCard);
  29. consumed = true;
  30. }
  31. scene_manager_set_scene_state(picopass->scene_manager, PicopassSceneStart, event.event);
  32. }
  33. return consumed;
  34. }
  35. void picopass_scene_start_on_exit(void* context) {
  36. Picopass* picopass = context;
  37. submenu_reset(picopass->submenu);
  38. }