infrared_scene_learn_enter_name.c 2.3 KB

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  1. #include "../infrared_i.h"
  2. void infrared_scene_learn_enter_name_on_enter(void* context) {
  3. Infrared* infrared = context;
  4. TextInput* text_input = infrared->text_input;
  5. InfraredSignal* signal = infrared->received_signal;
  6. if(infrared_signal_is_raw(signal)) {
  7. InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
  8. infrared_text_store_set(infrared, 0, "RAW_%d", raw->timings_size);
  9. } else {
  10. InfraredMessage* message = infrared_signal_get_message(signal);
  11. infrared_text_store_set(
  12. infrared,
  13. 0,
  14. "%.4s_%0*lX",
  15. infrared_get_protocol_name(message->protocol),
  16. ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
  17. message->command);
  18. }
  19. text_input_set_header_text(text_input, "Name the button");
  20. text_input_set_result_callback(
  21. text_input,
  22. infrared_text_input_callback,
  23. context,
  24. infrared->text_store[0],
  25. INFRARED_MAX_BUTTON_NAME_LENGTH,
  26. true);
  27. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
  28. }
  29. bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) {
  30. Infrared* infrared = context;
  31. InfraredSignal* signal = infrared->received_signal;
  32. SceneManager* scene_manager = infrared->scene_manager;
  33. bool consumed = false;
  34. if(event.type == SceneManagerEventTypeCustom) {
  35. if(event.event == InfraredCustomEventTypeTextEditDone) {
  36. bool success = false;
  37. if(infrared->app_state.is_learning_new_remote) {
  38. success =
  39. infrared_add_remote_with_button(infrared, infrared->text_store[0], signal);
  40. } else {
  41. success =
  42. infrared_remote_add_button(infrared->remote, infrared->text_store[0], signal);
  43. }
  44. if(success) {
  45. scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
  46. } else {
  47. scene_manager_search_and_switch_to_previous_scene(
  48. scene_manager, InfraredSceneRemoteList);
  49. }
  50. consumed = true;
  51. }
  52. }
  53. return consumed;
  54. }
  55. void infrared_scene_learn_enter_name_on_exit(void* context) {
  56. Infrared* infrared = context;
  57. UNUSED(infrared);
  58. }