infrared_scene_learn.c 1.7 KB

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  1. #include "../infrared_i.h"
  2. void infrared_scene_learn_on_enter(void* context) {
  3. Infrared* infrared = context;
  4. Popup* popup = infrared->popup;
  5. InfraredWorker* worker = infrared->worker;
  6. infrared_worker_rx_set_received_signal_callback(
  7. worker, infrared_signal_received_callback, context);
  8. infrared_worker_rx_start(worker);
  9. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
  10. popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
  11. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
  12. popup_set_text(
  13. popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
  14. popup_set_callback(popup, NULL);
  15. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
  16. }
  17. bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
  18. Infrared* infrared = context;
  19. bool consumed = false;
  20. if(event.type == SceneManagerEventTypeCustom) {
  21. if(event.event == InfraredCustomEventTypeSignalReceived) {
  22. infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
  23. infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
  24. scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
  25. consumed = true;
  26. }
  27. }
  28. return consumed;
  29. }
  30. void infrared_scene_learn_on_exit(void* context) {
  31. Infrared* infrared = context;
  32. Popup* popup = infrared->popup;
  33. infrared_worker_rx_stop(infrared->worker);
  34. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
  35. popup_set_icon(popup, 0, 0, NULL);
  36. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
  37. }