ibutton_scene_start.c 1.9 KB

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  1. #include "../ibutton_i.h"
  2. #include "ibutton/scenes/ibutton_scene.h"
  3. enum SubmenuIndex {
  4. SubmenuIndexRead,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAdd,
  7. };
  8. void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
  9. iButton* ibutton = context;
  10. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  11. }
  12. void ibutton_scene_start_on_enter(void* context) {
  13. iButton* ibutton = context;
  14. Submenu* submenu = ibutton->submenu;
  15. submenu_add_item(
  16. submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
  17. submenu_add_item(
  18. submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
  19. submenu_add_item(
  20. submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
  21. submenu_set_selected_item(
  22. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
  23. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  24. }
  25. bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
  26. iButton* ibutton = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
  30. consumed = true;
  31. if(event.event == SubmenuIndexRead) {
  32. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
  33. } else if(event.event == SubmenuIndexSaved) {
  34. string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
  35. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
  36. } else if(event.event == SubmenuIndexAdd) {
  37. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
  38. }
  39. }
  40. return consumed;
  41. }
  42. void ibutton_scene_start_on_exit(void* context) {
  43. iButton* ibutton = context;
  44. submenu_reset(ibutton->submenu);
  45. }