ibutton_scene_saved_key_menu.c 2.6 KB

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  1. #include "../ibutton_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEmulate,
  4. SubmenuIndexWrite,
  5. SubmenuIndexEdit,
  6. SubmenuIndexDelete,
  7. SubmenuIndexInfo,
  8. };
  9. void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
  10. iButton* ibutton = context;
  11. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  12. }
  13. void ibutton_scene_saved_key_menu_on_enter(void* context) {
  14. iButton* ibutton = context;
  15. Submenu* submenu = ibutton->submenu;
  16. submenu_add_item(
  17. submenu,
  18. "Emulate",
  19. SubmenuIndexEmulate,
  20. ibutton_scene_saved_key_menu_submenu_callback,
  21. ibutton);
  22. if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
  23. submenu_add_item(
  24. submenu,
  25. "Write",
  26. SubmenuIndexWrite,
  27. ibutton_scene_saved_key_menu_submenu_callback,
  28. ibutton);
  29. }
  30. submenu_add_item(
  31. submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  32. submenu_add_item(
  33. submenu,
  34. "Delete",
  35. SubmenuIndexDelete,
  36. ibutton_scene_saved_key_menu_submenu_callback,
  37. ibutton);
  38. submenu_add_item(
  39. submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  40. submenu_set_selected_item(
  41. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
  42. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  43. }
  44. bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
  45. iButton* ibutton = context;
  46. bool consumed = false;
  47. if(event.type == SceneManagerEventTypeCustom) {
  48. scene_manager_set_scene_state(
  49. ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event);
  50. consumed = true;
  51. if(event.event == SubmenuIndexEmulate) {
  52. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
  53. } else if(event.event == SubmenuIndexWrite) {
  54. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
  55. } else if(event.event == SubmenuIndexEdit) {
  56. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
  57. } else if(event.event == SubmenuIndexDelete) {
  58. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
  59. } else if(event.event == SubmenuIndexInfo) {
  60. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
  61. }
  62. }
  63. return consumed;
  64. }
  65. void ibutton_scene_saved_key_menu_on_exit(void* context) {
  66. iButton* ibutton = context;
  67. submenu_reset(ibutton->submenu);
  68. }