ibutton_scene_read_success.c 2.7 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
  4. iButton* ibutton = context;
  5. view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
  6. }
  7. void ibutton_scene_read_success_on_enter(void* context) {
  8. iButton* ibutton = context;
  9. DialogEx* dialog_ex = ibutton->dialog_ex;
  10. iButtonKey* key = ibutton->key;
  11. const uint8_t* key_data = ibutton_key_get_data_p(key);
  12. switch(ibutton_key_get_type(key)) {
  13. case iButtonKeyDS1990:
  14. ibutton_text_store_set(
  15. ibutton,
  16. "Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
  17. key_data[0],
  18. key_data[1],
  19. key_data[2],
  20. key_data[3],
  21. key_data[4],
  22. key_data[5],
  23. key_data[6],
  24. key_data[7]);
  25. break;
  26. case iButtonKeyCyfral:
  27. ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
  28. break;
  29. case iButtonKeyMetakom:
  30. ibutton_text_store_set(
  31. ibutton,
  32. "Metakom\n%02X %02X %02X %02X",
  33. key_data[0],
  34. key_data[1],
  35. key_data[2],
  36. key_data[3]);
  37. break;
  38. }
  39. dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
  40. dialog_ex_set_left_button_text(dialog_ex, "Retry");
  41. dialog_ex_set_right_button_text(dialog_ex, "More");
  42. dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
  43. dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
  44. dialog_ex_set_context(dialog_ex, ibutton);
  45. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
  46. }
  47. bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
  48. iButton* ibutton = context;
  49. SceneManager* scene_manager = ibutton->scene_manager;
  50. bool consumed = false;
  51. if(event.type == SceneManagerEventTypeBack) {
  52. consumed = true;
  53. scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
  54. } else if(event.type == SceneManagerEventTypeCustom) {
  55. consumed = true;
  56. if(event.event == DialogExResultRight) {
  57. scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
  58. } else if(event.event == DialogExResultLeft) {
  59. scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
  60. }
  61. }
  62. return consumed;
  63. }
  64. void ibutton_scene_read_success_on_exit(void* context) {
  65. iButton* ibutton = context;
  66. DialogEx* dialog_ex = ibutton->dialog_ex;
  67. ibutton_text_store_clear(ibutton);
  68. dialog_ex_reset(dialog_ex);
  69. ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
  70. }