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- #include "../ibutton_i.h"
- #include <dolphin/dolphin.h>
- static void ibutton_scene_read_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventWorkerRead);
- }
- void ibutton_scene_read_on_enter(void* context) {
- iButton* ibutton = context;
- Popup* popup = ibutton->popup;
- iButtonKey* key = ibutton->key;
- iButtonWorker* worker = ibutton->key_worker;
- DOLPHIN_DEED(DolphinDeedIbuttonRead);
- popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
- popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
- popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
- string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
- ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
- ibutton_worker_read_start(worker, key);
- ibutton_notification_message(ibutton, iButtonNotificationMessageReadStart);
- }
- bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- SceneManager* scene_manager = ibutton->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeTick) {
- consumed = true;
- } else if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == iButtonCustomEventWorkerRead) {
- bool success = false;
- iButtonKey* key = ibutton->key;
- if(ibutton_key_get_type(key) == iButtonKeyDS1990) {
- if(!ibutton_key_dallas_crc_is_valid(key)) {
- scene_manager_next_scene(scene_manager, iButtonSceneReadCRCError);
- } else if(!ibutton_key_dallas_is_1990_key(key)) {
- scene_manager_next_scene(scene_manager, iButtonSceneReadNotKeyError);
- } else {
- success = true;
- }
- } else {
- success = true;
- }
- if(success) {
- ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
- ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
- DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
- scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess);
- }
- }
- }
- return consumed;
- }
- void ibutton_scene_read_on_exit(void* context) {
- iButton* ibutton = context;
- Popup* popup = ibutton->popup;
- ibutton_worker_stop(ibutton->key_worker);
- popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
- popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
- popup_set_icon(popup, 0, 0, NULL);
- ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
- }
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