empty_screen.c 1003 B

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  1. #include "empty_screen.h"
  2. #include <furi.h>
  3. struct EmptyScreen {
  4. View* view;
  5. };
  6. static void empty_screen_view_draw_callback(Canvas* canvas, void* _model) {
  7. UNUSED(_model);
  8. canvas_clear(canvas);
  9. }
  10. static bool empty_screen_view_input_callback(InputEvent* event, void* context) {
  11. UNUSED(event);
  12. UNUSED(context);
  13. return false;
  14. }
  15. EmptyScreen* empty_screen_alloc() {
  16. EmptyScreen* empty_screen = malloc(sizeof(EmptyScreen));
  17. empty_screen->view = view_alloc();
  18. view_set_context(empty_screen->view, empty_screen);
  19. view_set_draw_callback(empty_screen->view, empty_screen_view_draw_callback);
  20. view_set_input_callback(empty_screen->view, empty_screen_view_input_callback);
  21. return empty_screen;
  22. }
  23. void empty_screen_free(EmptyScreen* empty_screen) {
  24. furi_assert(empty_screen);
  25. view_free(empty_screen->view);
  26. free(empty_screen);
  27. }
  28. View* empty_screen_get_view(EmptyScreen* empty_screen) {
  29. furi_assert(empty_screen);
  30. return empty_screen->view;
  31. }