bt_hid_mouse.c 7.5 KB

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  1. #include "bt_hid_mouse.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. struct BtHidMouse {
  7. View* view;
  8. };
  9. #define MOUSE_MOVE_SHORT 5
  10. #define MOUSE_MOVE_LONG 20
  11. typedef struct {
  12. bool left_pressed;
  13. bool up_pressed;
  14. bool right_pressed;
  15. bool down_pressed;
  16. bool left_mouse_pressed;
  17. bool left_mouse_held;
  18. bool right_mouse_pressed;
  19. bool connected;
  20. } BtHidMouseModel;
  21. static void bt_hid_mouse_draw_callback(Canvas* canvas, void* context) {
  22. furi_assert(context);
  23. BtHidMouseModel* model = context;
  24. // Header
  25. if(model->connected) {
  26. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  27. } else {
  28. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  29. }
  30. canvas_set_font(canvas, FontPrimary);
  31. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  32. canvas_set_font(canvas, FontSecondary);
  33. if(model->left_mouse_held == true) {
  34. elements_multiline_text_aligned(canvas, 0, 60, AlignLeft, AlignBottom, "Selecting...");
  35. }
  36. // Keypad circles
  37. canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
  38. // Up
  39. if(model->up_pressed) {
  40. canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
  41. canvas_set_color(canvas, ColorWhite);
  42. }
  43. canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up7x9);
  44. canvas_set_color(canvas, ColorBlack);
  45. // Down
  46. if(model->down_pressed) {
  47. canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
  48. canvas_set_color(canvas, ColorWhite);
  49. }
  50. canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
  51. canvas_set_color(canvas, ColorBlack);
  52. // Left
  53. if(model->left_pressed) {
  54. canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
  55. canvas_set_color(canvas, ColorWhite);
  56. }
  57. canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
  58. canvas_set_color(canvas, ColorBlack);
  59. // Right
  60. if(model->right_pressed) {
  61. canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
  62. canvas_set_color(canvas, ColorWhite);
  63. }
  64. canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
  65. canvas_set_color(canvas, ColorBlack);
  66. // Ok
  67. if(model->left_mouse_pressed) {
  68. canvas_draw_icon(canvas, 81, 25, &I_Pressed_Button_13x13);
  69. canvas_set_color(canvas, ColorWhite);
  70. }
  71. canvas_draw_icon(canvas, 83, 27, &I_Ok_btn_9x9);
  72. canvas_set_color(canvas, ColorBlack);
  73. // Back
  74. if(model->right_mouse_pressed) {
  75. canvas_draw_icon(canvas, 108, 48, &I_Pressed_Button_13x13);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. canvas_draw_icon(canvas, 110, 50, &I_Ok_btn_9x9);
  79. }
  80. static void bt_hid_mouse_process(BtHidMouse* bt_hid_mouse, InputEvent* event) {
  81. with_view_model(
  82. bt_hid_mouse->view, (BtHidMouseModel * model) {
  83. if(event->key == InputKeyBack) {
  84. if(event->type == InputTypeShort) {
  85. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
  86. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
  87. } else if(event->type == InputTypePress) {
  88. model->right_mouse_pressed = true;
  89. } else if(event->type == InputTypeRelease) {
  90. model->right_mouse_pressed = false;
  91. }
  92. } else if(event->key == InputKeyOk) {
  93. if(event->type == InputTypeShort) {
  94. // Just release if it was being held before
  95. if(!model->left_mouse_held) furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  96. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_LEFT);
  97. model->left_mouse_held = false;
  98. } else if(event->type == InputTypeLong) {
  99. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  100. model->left_mouse_held = true;
  101. model->left_mouse_pressed = true;
  102. } else if(event->type == InputTypePress) {
  103. model->left_mouse_pressed = true;
  104. } else if(event->type == InputTypeRelease) {
  105. // Only release if it wasn't a long press
  106. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  107. }
  108. } else if(event->key == InputKeyRight) {
  109. if(event->type == InputTypePress) {
  110. model->right_pressed = true;
  111. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
  112. } else if(event->type == InputTypeRepeat) {
  113. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_LONG, 0);
  114. } else if(event->type == InputTypeRelease) {
  115. model->right_pressed = false;
  116. }
  117. } else if(event->key == InputKeyLeft) {
  118. if(event->type == InputTypePress) {
  119. model->left_pressed = true;
  120. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
  121. } else if(event->type == InputTypeRepeat) {
  122. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
  123. } else if(event->type == InputTypeRelease) {
  124. model->left_pressed = false;
  125. }
  126. } else if(event->key == InputKeyDown) {
  127. if(event->type == InputTypePress) {
  128. model->down_pressed = true;
  129. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_SHORT);
  130. } else if(event->type == InputTypeRepeat) {
  131. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_LONG);
  132. } else if(event->type == InputTypeRelease) {
  133. model->down_pressed = false;
  134. }
  135. } else if(event->key == InputKeyUp) {
  136. if(event->type == InputTypePress) {
  137. model->up_pressed = true;
  138. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
  139. } else if(event->type == InputTypeRepeat) {
  140. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_LONG);
  141. } else if(event->type == InputTypeRelease) {
  142. model->up_pressed = false;
  143. }
  144. }
  145. return true;
  146. });
  147. }
  148. static bool bt_hid_mouse_input_callback(InputEvent* event, void* context) {
  149. furi_assert(context);
  150. BtHidMouse* bt_hid_mouse = context;
  151. bool consumed = false;
  152. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  153. furi_hal_bt_hid_mouse_release_all();
  154. } else {
  155. bt_hid_mouse_process(bt_hid_mouse, event);
  156. consumed = true;
  157. }
  158. return consumed;
  159. }
  160. BtHidMouse* bt_hid_mouse_alloc() {
  161. BtHidMouse* bt_hid_mouse = malloc(sizeof(BtHidMouse));
  162. bt_hid_mouse->view = view_alloc();
  163. view_set_context(bt_hid_mouse->view, bt_hid_mouse);
  164. view_allocate_model(bt_hid_mouse->view, ViewModelTypeLocking, sizeof(BtHidMouseModel));
  165. view_set_draw_callback(bt_hid_mouse->view, bt_hid_mouse_draw_callback);
  166. view_set_input_callback(bt_hid_mouse->view, bt_hid_mouse_input_callback);
  167. return bt_hid_mouse;
  168. }
  169. void bt_hid_mouse_free(BtHidMouse* bt_hid_mouse) {
  170. furi_assert(bt_hid_mouse);
  171. view_free(bt_hid_mouse->view);
  172. free(bt_hid_mouse);
  173. }
  174. View* bt_hid_mouse_get_view(BtHidMouse* bt_hid_mouse) {
  175. furi_assert(bt_hid_mouse);
  176. return bt_hid_mouse->view;
  177. }
  178. void bt_hid_mouse_set_connected_status(BtHidMouse* bt_hid_mouse, bool connected) {
  179. furi_assert(bt_hid_mouse);
  180. with_view_model(
  181. bt_hid_mouse->view, (BtHidMouseModel * model) {
  182. model->connected = connected;
  183. return true;
  184. });
  185. }